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XCEngine/tests/RHI/D3D12/unit/test_shader.cpp

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#include "fixtures/D3D12TestFixture.h"
using namespace XCEngine::RHI;
TEST_F(D3D12TestFixture, Shader_Get_VertexShaderProfile) {
const char* profile = "vs_6_0";
EXPECT_STREQ(profile, "vs_6_0");
}
TEST_F(D3D12TestFixture, Shader_Get_PixelShaderProfile) {
const char* profile = "ps_6_0";
EXPECT_STREQ(profile, "ps_6_0");
}
TEST_F(D3D12TestFixture, Shader_Get_ComputeShaderProfile) {
const char* profile = "cs_6_0";
EXPECT_STREQ(profile, "cs_6_0");
}