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XCEngine/editor/src/panels/HierarchyPanel.cpp

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#include "HierarchyPanel.h"
#include "Core/IEditorContext.h"
#include <XCEngine/Core/Math/Vector3.h>
#include <XCEngine/Core/Math/Quaternion.h>
#include <imgui.h>
#include <cstring>
namespace XCEngine {
namespace Editor {
HierarchyPanel::HierarchyPanel() : Panel("Hierarchy") {
}
HierarchyPanel::~HierarchyPanel() {
}
void HierarchyPanel::OnAttach() {
auto* sceneManager = static_cast<SceneManager*>(m_context->GetSceneManager());
sceneManager->CreateDemoScene();
}
void HierarchyPanel::Render() {
ImGui::Begin(m_name.c_str(), nullptr, ImGuiWindowFlags_None);
RenderSearchBar();
ImGui::Separator();
HandleKeyboardShortcuts();
std::string filter = m_searchBuffer;
ImGui::BeginChild("EntityList");
auto& sceneManager = *static_cast<SceneManager*>(m_context->GetSceneManager());
auto rootEntities = sceneManager.GetRootEntities();
SortEntities(const_cast<std::vector<::XCEngine::Components::GameObject*>&>(rootEntities));
for (auto* gameObject : rootEntities) {
RenderEntity(gameObject, filter);
}
if (ImGui::IsWindowHovered() && ImGui::IsMouseDown(0) && !ImGui::IsAnyItemHovered()) {
if (!m_renaming) {
m_context->GetSelectionManager().ClearSelection();
}
}
if (ImGui::BeginPopupContextWindow("HierarchyContextMenu", ImGuiPopupFlags_MouseButtonRight)) {
RenderCreateMenu(nullptr);
ImGui::EndPopup();
}
ImGui::InvisibleButton("##DragTarget", ImVec2(-1, -1));
if (ImGui::BeginDragDropTarget()) {
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("ENTITY_PTR")) {
::XCEngine::Components::GameObject* sourceGameObject = *(::XCEngine::Components::GameObject**)payload->Data;
if (sourceGameObject && sourceGameObject->GetParent() != nullptr) {
auto& sceneManager = *static_cast<SceneManager*>(m_context->GetSceneManager());
sceneManager.MoveEntity(sourceGameObject->GetID(), 0);
}
}
ImGui::EndDragDropTarget();
}
ImGui::EndChild();
ImGui::End();
}
void HierarchyPanel::RenderSearchBar() {
ImGui::SetNextItemWidth(120);
const char* sortLabels[] = { "Name", "Components", "Transform First" };
int currentSort = static_cast<int>(m_sortMode);
if (ImGui::Combo("##Sort", &currentSort, sortLabels, 3)) {
m_sortMode = static_cast<SortMode>(currentSort);
}
ImGui::SameLine();
ImGui::SetNextItemWidth(-1);
ImGui::InputTextWithHint("##Search", "Search...", m_searchBuffer, sizeof(m_searchBuffer));
}
void HierarchyPanel::RenderEntity(::XCEngine::Components::GameObject* gameObject, const std::string& filter) {
if (!gameObject) return;
if (!filter.empty() && !PassesFilter(gameObject, filter)) {
return;
}
ImGui::PushID(static_cast<int>(gameObject->GetID()));
ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_SpanAvailWidth;
if (gameObject->GetChildCount() == 0) {
flags |= ImGuiTreeNodeFlags_Leaf;
}
if (m_context->GetSelectionManager().IsSelected(gameObject->GetID())) {
flags |= ImGuiTreeNodeFlags_Selected;
}
if (m_renaming && m_renamingEntity == gameObject) {
if (m_renameJustStarted) {
ImGui::SetKeyboardFocusHere();
m_renameJustStarted = false;
}
ImGui::SetNextItemWidth(-1);
if (ImGui::InputText("##Rename", m_renameBuffer, sizeof(m_renameBuffer), ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_AutoSelectAll)) {
if (strlen(m_renameBuffer) > 0) {
static_cast<SceneManager*>(m_context->GetSceneManager())->RenameEntity(gameObject->GetID(), m_renameBuffer);
}
m_renaming = false;
m_renamingEntity = nullptr;
}
if (!ImGui::IsItemActive() && ImGui::IsMouseClicked(0)) {
if (strlen(m_renameBuffer) > 0) {
static_cast<SceneManager*>(m_context->GetSceneManager())->RenameEntity(gameObject->GetID(), m_renameBuffer);
}
m_renaming = false;
m_renamingEntity = nullptr;
}
} else {
bool isOpen = ImGui::TreeNodeEx((void*)gameObject->GetUUID(), flags, "%s", gameObject->GetName().c_str());
if (ImGui::IsItemClicked() && !ImGui::IsItemToggledOpen()) {
ImGuiIO& io = ImGui::GetIO();
if (io.KeyCtrl) {
if (!m_context->GetSelectionManager().IsSelected(gameObject->GetID())) {
m_context->GetSelectionManager().AddToSelection(gameObject->GetID());
}
} else {
m_context->GetSelectionManager().SetSelectedEntity(gameObject->GetID());
}
}
if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(0)) {
m_renaming = true;
m_renamingEntity = gameObject;
strcpy_s(m_renameBuffer, gameObject->GetName().c_str());
m_renameJustStarted = true;
}
HandleDragDrop(gameObject);
if (ImGui::BeginPopupContextItem("EntityContextMenu")) {
RenderContextMenu(gameObject);
ImGui::EndPopup();
}
if (isOpen) {
for (size_t i = 0; i < gameObject->GetChildCount(); i++) {
RenderEntity(gameObject->GetChild(i), filter);
}
ImGui::TreePop();
}
}
ImGui::PopID();
}
void HierarchyPanel::RenderContextMenu(::XCEngine::Components::GameObject* gameObject) {
auto& sceneManager = *static_cast<SceneManager*>(m_context->GetSceneManager());
auto& selectionManager = m_context->GetSelectionManager();
if (ImGui::BeginMenu("Create")) {
RenderCreateMenu(gameObject);
ImGui::EndMenu();
}
if (gameObject != nullptr && ImGui::MenuItem("Create Child")) {
auto* child = sceneManager.CreateEntity("GameObject", gameObject);
selectionManager.SetSelectedEntity(child->GetID());
}
ImGui::Separator();
if (gameObject != nullptr && gameObject->GetParent() != nullptr) {
if (ImGui::MenuItem("Detach from Parent")) {
gameObject->DetachFromParent();
}
}
if (ImGui::MenuItem("Rename", "F2")) {
if (gameObject) {
m_renaming = true;
m_renamingEntity = gameObject;
strcpy_s(m_renameBuffer, gameObject->GetName().c_str());
m_renameJustStarted = true;
}
}
if (ImGui::MenuItem("Delete", "Delete")) {
sceneManager.DeleteEntity(gameObject->GetID());
}
ImGui::Separator();
if (ImGui::MenuItem("Copy", "Ctrl+C")) {
sceneManager.CopyEntity(gameObject->GetID());
}
if (ImGui::MenuItem("Paste", "Ctrl+V", false, sceneManager.HasClipboardData())) {
sceneManager.PasteEntity(gameObject->GetID());
}
if (ImGui::MenuItem("Duplicate", "Ctrl+D")) {
uint64_t newId = sceneManager.DuplicateEntity(gameObject->GetID());
if (newId != 0) {
}
}
}
void HierarchyPanel::RenderCreateMenu(::XCEngine::Components::GameObject* parent) {
auto& sceneManager = *static_cast<SceneManager*>(m_context->GetSceneManager());
auto& selectionManager = m_context->GetSelectionManager();
if (ImGui::MenuItem("Empty Object")) {
auto* newEntity = sceneManager.CreateEntity("GameObject", parent);
selectionManager.SetSelectedEntity(newEntity->GetID());
}
ImGui::Separator();
if (ImGui::MenuItem("Camera")) {
auto* newEntity = sceneManager.CreateEntity("Camera", parent);
newEntity->AddComponent<::XCEngine::Components::TransformComponent>();
selectionManager.SetSelectedEntity(newEntity->GetID());
}
if (ImGui::MenuItem("Light")) {
auto* newEntity = sceneManager.CreateEntity("Light", parent);
selectionManager.SetSelectedEntity(newEntity->GetID());
}
ImGui::Separator();
if (ImGui::MenuItem("Cube")) {
auto* newEntity = sceneManager.CreateEntity("Cube", parent);
newEntity->AddComponent<::XCEngine::Components::TransformComponent>();
selectionManager.SetSelectedEntity(newEntity->GetID());
}
if (ImGui::MenuItem("Sphere")) {
auto* newEntity = sceneManager.CreateEntity("Sphere", parent);
newEntity->AddComponent<::XCEngine::Components::TransformComponent>();
selectionManager.SetSelectedEntity(newEntity->GetID());
}
if (ImGui::MenuItem("Plane")) {
auto* newEntity = sceneManager.CreateEntity("Plane", parent);
newEntity->AddComponent<::XCEngine::Components::TransformComponent>();
selectionManager.SetSelectedEntity(newEntity->GetID());
}
}
void HierarchyPanel::HandleDragDrop(::XCEngine::Components::GameObject* gameObject) {
auto& sceneManager = *static_cast<SceneManager*>(m_context->GetSceneManager());
if (ImGui::BeginDragDropSource(ImGuiDragDropFlags_None)) {
ImGui::SetDragDropPayload("ENTITY_PTR", &gameObject, sizeof(::XCEngine::Components::GameObject*));
ImGui::Text("%s", gameObject->GetName().c_str());
ImGui::EndDragDropSource();
}
if (ImGui::BeginDragDropTarget()) {
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("ENTITY_PTR")) {
::XCEngine::Components::GameObject* sourceGameObject = *(::XCEngine::Components::GameObject**)payload->Data;
if (sourceGameObject != gameObject && sourceGameObject != nullptr) {
bool isValidMove = true;
::XCEngine::Components::GameObject* checkParent = gameObject;
while (checkParent != nullptr) {
if (checkParent == sourceGameObject) {
isValidMove = false;
break;
}
checkParent = checkParent->GetParent();
}
if (isValidMove) {
auto* srcTransform = sourceGameObject->GetTransform();
Math::Vector3 worldPos = srcTransform->GetPosition();
Math::Quaternion worldRot = srcTransform->GetRotation();
Math::Vector3 worldScale = srcTransform->GetScale();
sceneManager.MoveEntity(sourceGameObject->GetID(), gameObject->GetID());
srcTransform->SetPosition(worldPos);
srcTransform->SetRotation(worldRot);
srcTransform->SetScale(worldScale);
}
}
}
ImGui::EndDragDropTarget();
}
}
void HierarchyPanel::HandleKeyboardShortcuts() {
auto& sceneManager = *static_cast<SceneManager*>(m_context->GetSceneManager());
auto& selectionManager = m_context->GetSelectionManager();
::XCEngine::Components::GameObject* selectedGameObject = sceneManager.GetEntity(selectionManager.GetSelectedEntity());
if (ImGui::IsWindowFocused()) {
if (ImGui::IsKeyPressed(ImGuiKey_Delete)) {
if (selectedGameObject != nullptr) {
sceneManager.DeleteEntity(selectedGameObject->GetID());
}
}
if (ImGui::IsKeyPressed(ImGuiKey_F2)) {
if (selectedGameObject != nullptr) {
m_renaming = true;
m_renamingEntity = selectedGameObject;
strcpy_s(m_renameBuffer, selectedGameObject->GetName().c_str());
m_renameJustStarted = true;
}
}
ImGuiIO& io = ImGui::GetIO();
if (io.KeyCtrl) {
if (ImGui::IsKeyPressed(ImGuiKey_C)) {
if (selectedGameObject != nullptr) {
sceneManager.CopyEntity(selectedGameObject->GetID());
}
}
if (ImGui::IsKeyPressed(ImGuiKey_V)) {
if (sceneManager.HasClipboardData()) {
sceneManager.PasteEntity(selectedGameObject ? selectedGameObject->GetID() : 0);
}
}
if (ImGui::IsKeyPressed(ImGuiKey_D)) {
if (selectedGameObject != nullptr) {
sceneManager.DuplicateEntity(selectedGameObject->GetID());
}
}
}
}
}
bool HierarchyPanel::PassesFilter(::XCEngine::Components::GameObject* gameObject, const std::string& filter) {
if (!gameObject) return false;
if (gameObject->GetName().find(filter) != std::string::npos) {
return true;
}
for (size_t i = 0; i < gameObject->GetChildCount(); i++) {
if (PassesFilter(gameObject->GetChild(i), filter)) {
return true;
}
}
return false;
}
void HierarchyPanel::SortEntities(std::vector<::XCEngine::Components::GameObject*>& entities) {
switch (m_sortMode) {
case SortMode::Name:
std::sort(entities.begin(), entities.end(), [](::XCEngine::Components::GameObject* a, ::XCEngine::Components::GameObject* b) {
return a->GetName() < b->GetName();
});
break;
case SortMode::ComponentCount:
std::sort(entities.begin(), entities.end(), [](::XCEngine::Components::GameObject* a, ::XCEngine::Components::GameObject* b) {
return a->GetComponents<::XCEngine::Components::Component>().size() > b->GetComponents<::XCEngine::Components::Component>().size();
});
break;
case SortMode::TransformFirst:
std::sort(entities.begin(), entities.end(), [](::XCEngine::Components::GameObject* a, ::XCEngine::Components::GameObject* b) {
bool aHasTransform = a->GetComponent<::XCEngine::Components::TransformComponent>() != nullptr;
bool bHasTransform = b->GetComponent<::XCEngine::Components::TransformComponent>() != nullptr;
if (aHasTransform != bHasTransform) {
return aHasTransform;
}
return a->GetName() < b->GetName();
});
break;
}
}
}
}