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XCEngine/managed/XCEngine.ScriptCore/Rendering/Renderer/RendererRecordingContext.cs

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2.8 KiB
C#
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using XCEngine;
using XCEngine.Rendering;
namespace XCEngine.Rendering.Renderer
{
public sealed class RendererRecordingContext
{
private readonly ScriptableRenderContext m_renderContext;
internal RendererRecordingContext(
ScriptableRenderContext renderContext)
{
m_renderContext = renderContext;
}
public bool RecordScene()
{
return m_renderContext != null &&
m_renderContext.RecordScene();
}
public bool RecordOpaqueScenePhase()
{
return m_renderContext != null &&
m_renderContext.RecordOpaqueScenePhase();
}
public bool RecordSkyboxScenePhase()
{
return m_renderContext != null &&
m_renderContext.RecordSkyboxScenePhase();
}
public bool RecordTransparentScenePhase()
{
return m_renderContext != null &&
m_renderContext.RecordTransparentScenePhase();
}
public bool RecordBeforeOpaqueInjection()
{
return m_renderContext != null &&
m_renderContext.RecordBeforeOpaqueInjection();
}
public bool RecordAfterOpaqueInjection()
{
return m_renderContext != null &&
m_renderContext.RecordAfterOpaqueInjection();
}
public bool RecordBeforeSkyboxInjection()
{
return m_renderContext != null &&
m_renderContext.RecordBeforeSkyboxInjection();
}
public bool RecordAfterSkyboxInjection()
{
return m_renderContext != null &&
m_renderContext.RecordAfterSkyboxInjection();
}
public bool RecordBeforeTransparentInjection()
{
return m_renderContext != null &&
m_renderContext.RecordBeforeTransparentInjection();
}
public bool RecordAfterTransparentInjection()
{
return m_renderContext != null &&
m_renderContext.RecordAfterTransparentInjection();
}
public bool RecordColorScaleFullscreenPass(
Vector4 colorScale)
{
return m_renderContext != null &&
m_renderContext.RecordColorScaleFullscreenPass(
colorScale);
}
public bool RecordShaderVectorFullscreenPass(
string shaderPath,
Vector4 vectorPayload,
string passName = null)
{
return m_renderContext != null &&
m_renderContext.RecordShaderVectorFullscreenPass(
shaderPath,
vectorPayload,
passName);
}
}
}