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XCEngine/engine/src/RHI/OpenGL/OpenGLResourceView.cpp

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#include "XCEngine/RHI/OpenGL/OpenGLResourceView.h"
#include "XCEngine/RHI/OpenGL/OpenGLTexture.h"
#include "XCEngine/RHI/OpenGL/OpenGLBuffer.h"
#include "XCEngine/RHI/OpenGL/OpenGLFramebuffer.h"
#include "XCEngine/RHI/OpenGL/OpenGLTextureUnitAllocator.h"
#include "XCEngine/RHI/OpenGL/OpenGLUniformBufferManager.h"
#include <glad/glad.h>
namespace XCEngine {
namespace RHI {
namespace {
GLenum ResolveFramebufferTextureTarget(OpenGLTextureType textureType, const ResourceViewDesc& desc) {
switch (textureType) {
case OpenGLTextureType::Texture1D:
return GL_TEXTURE_1D;
case OpenGLTextureType::Texture2D:
return GL_TEXTURE_2D;
case OpenGLTextureType::TextureCube: {
const uint32_t face = desc.firstArraySlice < 6 ? desc.firstArraySlice : 0;
return GL_TEXTURE_CUBE_MAP_POSITIVE_X + face;
}
case OpenGLTextureType::Texture2DArray:
case OpenGLTextureType::Texture3D:
case OpenGLTextureType::TextureCubeArray:
return 0;
default:
return GL_TEXTURE_2D;
}
}
int ResolveFramebufferAttachmentLayer(OpenGLTextureType textureType, const ResourceViewDesc& desc) {
switch (textureType) {
case OpenGLTextureType::Texture2DArray:
case OpenGLTextureType::Texture3D:
case OpenGLTextureType::TextureCubeArray:
return static_cast<int>(desc.firstArraySlice);
default:
return -1;
}
}
Format ResolveViewFormat(OpenGLTexture* texture, const ResourceViewDesc& desc) {
if (desc.format != 0) {
return static_cast<Format>(desc.format);
}
return texture ? texture->GetFormat() : Format::Unknown;
}
FramebufferAttachmentType ResolveDepthAttachmentType(Format format) {
return format == Format::D24_UNorm_S8_UInt
? FramebufferAttachmentType::DepthStencil
: FramebufferAttachmentType::Depth;
}
uint32_t ResolveBufferElementStride(OpenGLBuffer* buffer, const ResourceViewDesc& desc) {
if (desc.dimension == ResourceViewDimension::RawBuffer) {
return 4u;
}
if (desc.structureByteStride > 0) {
return desc.structureByteStride;
}
return buffer != nullptr ? buffer->GetStride() : 0u;
}
uint64_t ResolveBufferByteOffset(OpenGLBuffer* buffer, const ResourceViewDesc& desc) {
const uint32_t elementStride = ResolveBufferElementStride(buffer, desc);
if (elementStride == 0) {
return desc.bufferLocation;
}
return desc.bufferLocation + static_cast<uint64_t>(desc.firstElement) * elementStride;
}
uint32_t ResolveBufferElementCount(OpenGLBuffer* buffer, const ResourceViewDesc& desc) {
if (desc.elementCount > 0) {
return desc.elementCount;
}
if (buffer == nullptr) {
return 0;
}
const uint32_t elementStride = ResolveBufferElementStride(buffer, desc);
if (elementStride == 0) {
return 0;
}
const uint64_t byteOffset = ResolveBufferByteOffset(buffer, desc);
if (byteOffset >= buffer->GetSize()) {
return 0;
}
return static_cast<uint32_t>((buffer->GetSize() - byteOffset) / elementStride);
}
} // namespace
OpenGLResourceView::OpenGLResourceView()
: m_viewType(ResourceViewType::RenderTarget)
, m_format(Format::Unknown)
, m_dimension(ResourceViewDimension::Unknown)
, m_framebufferID(0)
, m_textureUnit(-1)
, m_bindingPoint(-1)
, m_texture(nullptr)
, m_buffer(nullptr)
, m_framebuffer(nullptr)
, m_textureUnitAllocator(nullptr)
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, m_uniformBufferManager(nullptr)
, m_bufferOffset(0)
, m_bufferSize(0)
, m_bufferStride(0) {
}
OpenGLResourceView::~OpenGLResourceView() {
Shutdown();
}
void OpenGLResourceView::Shutdown() {
if (m_textureUnit >= 0 && m_textureUnitAllocator) {
m_textureUnitAllocator->UnbindTexture(m_textureUnit);
m_textureUnitAllocator->Free(m_textureUnit);
m_textureUnit = -1;
}
if (m_bindingPoint >= 0 && m_uniformBufferManager) {
m_uniformBufferManager->UnbindBuffer(m_bindingPoint);
m_uniformBufferManager->Free(m_bindingPoint);
m_bindingPoint = -1;
}
m_framebuffer = nullptr;
m_textureUnitAllocator = nullptr;
m_uniformBufferManager = nullptr;
m_framebufferAttachment = {};
m_framebufferID = 0;
m_texture = nullptr;
m_buffer = nullptr;
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m_bufferOffset = 0;
m_bufferSize = 0;
m_bufferStride = 0;
}
void* OpenGLResourceView::GetNativeHandle() {
switch (m_viewType) {
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case ResourceViewType::VertexBuffer:
case ResourceViewType::IndexBuffer:
return reinterpret_cast<void*>(static_cast<uintptr_t>(m_buffer ? m_buffer->GetID() : 0));
case ResourceViewType::RenderTarget:
case ResourceViewType::DepthStencil:
return reinterpret_cast<void*>(static_cast<uintptr_t>(m_framebufferID));
case ResourceViewType::ShaderResource:
case ResourceViewType::UnorderedAccess:
return reinterpret_cast<void*>(static_cast<uintptr_t>(
m_texture != nullptr ? m_texture->GetID() : (m_buffer != nullptr ? m_buffer->GetID() : 0)));
case ResourceViewType::ConstantBuffer:
return reinterpret_cast<void*>(static_cast<uintptr_t>(m_buffer ? m_buffer->GetID() : 0));
default:
return nullptr;
}
}
bool OpenGLResourceView::IsValid() const {
switch (m_viewType) {
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case ResourceViewType::VertexBuffer:
case ResourceViewType::IndexBuffer:
return m_buffer != nullptr && m_buffer->GetID() != 0;
case ResourceViewType::RenderTarget:
case ResourceViewType::DepthStencil:
return m_framebufferID != 0;
case ResourceViewType::ShaderResource:
return (m_texture != nullptr && m_texture->GetID() != 0) ||
(m_buffer != nullptr && m_buffer->GetID() != 0 && m_bufferSize > 0);
case ResourceViewType::UnorderedAccess:
return (m_texture != nullptr && m_textureUnit >= 0) ||
(m_buffer != nullptr && m_buffer->GetID() != 0 && m_bufferSize > 0);
case ResourceViewType::ConstantBuffer:
return m_buffer != nullptr && m_bindingPoint >= 0;
default:
return false;
}
}
bool OpenGLResourceView::InitializeAsRenderTarget(
OpenGLTexture* texture,
const ResourceViewDesc& desc,
OpenGLFramebuffer* framebuffer) {
if (!texture || !framebuffer) {
return false;
}
m_viewType = ResourceViewType::RenderTarget;
m_format = ResolveViewFormat(texture, desc);
m_dimension = desc.dimension;
m_texture = texture;
m_framebuffer = framebuffer;
m_framebufferID = framebuffer->GetFramebuffer();
m_framebufferAttachment.texture = texture->GetID();
m_framebufferAttachment.target = ResolveFramebufferTextureTarget(texture->GetOpenGLType(), desc);
m_framebufferAttachment.mipLevel = static_cast<int>(desc.mipLevel);
m_framebufferAttachment.layer = ResolveFramebufferAttachmentLayer(texture->GetOpenGLType(), desc);
m_framebufferAttachment.type = FramebufferAttachmentType::Color;
m_framebufferAttachment.format = static_cast<uint32_t>(m_format);
return true;
}
bool OpenGLResourceView::InitializeAsDepthStencil(
OpenGLTexture* texture,
const ResourceViewDesc& desc,
OpenGLFramebuffer* framebuffer) {
if (!texture || !framebuffer) {
return false;
}
m_viewType = ResourceViewType::DepthStencil;
m_format = ResolveViewFormat(texture, desc);
m_dimension = desc.dimension;
m_texture = texture;
m_framebuffer = framebuffer;
m_framebufferID = framebuffer->GetFramebuffer();
m_framebufferAttachment.texture = texture->GetID();
m_framebufferAttachment.target = ResolveFramebufferTextureTarget(texture->GetOpenGLType(), desc);
m_framebufferAttachment.mipLevel = static_cast<int>(desc.mipLevel);
m_framebufferAttachment.layer = ResolveFramebufferAttachmentLayer(texture->GetOpenGLType(), desc);
m_framebufferAttachment.type = ResolveDepthAttachmentType(m_format);
m_framebufferAttachment.format = static_cast<uint32_t>(m_format);
return true;
}
bool OpenGLResourceView::InitializeAsShaderResource(
OpenGLTexture* texture,
const ResourceViewDesc& desc,
OpenGLTextureUnitAllocator* allocator) {
if (!texture) {
return false;
}
m_viewType = ResourceViewType::ShaderResource;
m_format = ResolveViewFormat(texture, desc);
m_dimension = desc.dimension;
m_texture = texture;
m_textureUnit = -1;
m_textureUnitAllocator = allocator;
return true;
}
bool OpenGLResourceView::InitializeAsUnorderedAccess(
OpenGLTexture* texture,
const ResourceViewDesc& desc,
OpenGLTextureUnitAllocator* allocator) {
if (!texture || !allocator) {
return false;
}
int32_t unit = allocator->Allocate();
if (unit < 0) {
return false;
}
m_viewType = ResourceViewType::UnorderedAccess;
m_format = ResolveViewFormat(texture, desc);
m_dimension = desc.dimension;
m_texture = texture;
m_textureUnit = unit;
m_textureUnitAllocator = allocator;
glActiveTexture(GL_TEXTURE0 + unit);
glBindTexture(static_cast<GLenum>(texture->GetOpenGLType()), texture->GetID());
glBindImageTexture(unit, texture->GetID(), 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8);
return true;
}
bool OpenGLResourceView::InitializeAsShaderResource(
OpenGLBuffer* buffer,
const ResourceViewDesc& desc) {
if (!buffer || !IsBufferResourceViewDimension(desc.dimension)) {
return false;
}
const uint32_t elementStride = ResolveBufferElementStride(buffer, desc);
if (elementStride == 0) {
return false;
}
const uint32_t elementCount = ResolveBufferElementCount(buffer, desc);
if (elementCount == 0) {
return false;
}
m_viewType = ResourceViewType::ShaderResource;
m_format = desc.format != 0 ? static_cast<Format>(desc.format) : Format::Unknown;
m_dimension =
desc.dimension != ResourceViewDimension::Unknown ? desc.dimension : ResourceViewDimension::Buffer;
m_buffer = buffer;
m_bufferOffset = ResolveBufferByteOffset(buffer, desc);
m_bufferStride = elementStride;
m_bufferSize = elementCount * elementStride;
return true;
}
bool OpenGLResourceView::InitializeAsUnorderedAccess(
OpenGLBuffer* buffer,
const ResourceViewDesc& desc) {
if (!buffer || !IsBufferResourceViewDimension(desc.dimension)) {
return false;
}
const uint32_t elementStride = ResolveBufferElementStride(buffer, desc);
if (elementStride == 0) {
return false;
}
const uint32_t elementCount = ResolveBufferElementCount(buffer, desc);
if (elementCount == 0) {
return false;
}
m_viewType = ResourceViewType::UnorderedAccess;
m_format = desc.format != 0 ? static_cast<Format>(desc.format) : Format::Unknown;
m_dimension =
desc.dimension != ResourceViewDimension::Unknown ? desc.dimension : ResourceViewDimension::Buffer;
m_buffer = buffer;
m_bufferOffset = ResolveBufferByteOffset(buffer, desc);
m_bufferStride = elementStride;
m_bufferSize = elementCount * elementStride;
return true;
}
bool OpenGLResourceView::InitializeAsConstantBuffer(
OpenGLBuffer* buffer,
const ResourceViewDesc& desc,
OpenGLUniformBufferManager* manager) {
if (!buffer || !manager) {
return false;
}
int32_t bindingPoint = manager->Allocate();
if (bindingPoint < 0) {
return false;
}
m_viewType = ResourceViewType::ConstantBuffer;
m_format = Format::Unknown;
m_dimension = ResourceViewDimension::Buffer;
m_buffer = buffer;
m_bindingPoint = bindingPoint;
m_uniformBufferManager = manager;
manager->BindBuffer(bindingPoint, buffer, 0, static_cast<uint32_t>(desc.bufferLocation));
return true;
}
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bool OpenGLResourceView::InitializeAsVertexBuffer(
OpenGLBuffer* buffer,
const ResourceViewDesc& desc) {
if (!buffer) {
return false;
}
m_viewType = ResourceViewType::VertexBuffer;
m_format = Format::Unknown;
m_dimension = ResourceViewDimension::Buffer;
m_buffer = buffer;
m_bufferOffset = desc.bufferLocation;
m_bufferSize = static_cast<uint32_t>(buffer->GetSize());
m_bufferStride = desc.structureByteStride > 0 ? desc.structureByteStride : buffer->GetStride();
return true;
}
bool OpenGLResourceView::InitializeAsIndexBuffer(
OpenGLBuffer* buffer,
const ResourceViewDesc& desc) {
if (!buffer) {
return false;
}
m_viewType = ResourceViewType::IndexBuffer;
m_format = desc.format != 0 ? static_cast<Format>(desc.format) : Format::R32_UInt;
m_dimension = ResourceViewDimension::Buffer;
m_buffer = buffer;
m_bufferOffset = desc.bufferLocation;
m_bufferSize = static_cast<uint32_t>(buffer->GetSize());
m_bufferStride = buffer->GetStride();
return true;
}
unsigned int OpenGLResourceView::GetFramebuffer() const {
return m_framebuffer ? m_framebuffer->GetFramebuffer() : 0;
}
unsigned int OpenGLResourceView::GetTexture() const {
return m_texture ? m_texture->GetID() : 0;
}
unsigned int OpenGLResourceView::GetBuffer() const {
return m_buffer ? m_buffer->GetID() : 0;
}
} // namespace RHI
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} // namespace XCEngine