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XCEngine/new_editor/app/Host/D3D12HostDevice.cpp

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#include "D3D12HostDevice.h"
#include <XCEngine/RHI/RHIFactory.h>
namespace XCEngine::UI::Editor::Host {
using ::XCEngine::RHI::CommandListDesc;
using ::XCEngine::RHI::CommandQueueDesc;
using ::XCEngine::RHI::D3D12CommandList;
using ::XCEngine::RHI::D3D12CommandQueue;
using ::XCEngine::RHI::D3D12Device;
using ::XCEngine::RHI::RHICommandList;
using ::XCEngine::RHI::RHICommandQueue;
using ::XCEngine::RHI::RHIDevice;
using ::XCEngine::RHI::RHIDeviceDesc;
using ::XCEngine::RHI::RHIFactory;
using ::XCEngine::RHI::RHIType;
bool D3D12HostDevice::Initialize() {
Shutdown();
m_device = RHIFactory::CreateRHIDevice(RHIType::D3D12);
if (m_device == nullptr) {
m_lastError = "Failed to create the D3D12 RHI device.";
return false;
}
RHIDeviceDesc deviceDesc = {};
#ifdef _DEBUG
deviceDesc.enableDebugLayer = true;
deviceDesc.enableGPUValidation = true;
#endif
if (!m_device->Initialize(deviceDesc)) {
m_lastError = "Failed to initialize the D3D12 RHI device.";
Shutdown();
return false;
}
CommandQueueDesc queueDesc = {};
queueDesc.queueType = static_cast<std::uint32_t>(::XCEngine::RHI::CommandQueueType::Direct);
m_commandQueue = m_device->CreateCommandQueue(queueDesc);
if (m_commandQueue == nullptr || GetD3D12CommandQueue() == nullptr) {
m_lastError = "Failed to create the D3D12 command queue.";
Shutdown();
return false;
}
CommandListDesc commandListDesc = {};
commandListDesc.commandListType =
static_cast<std::uint32_t>(::XCEngine::RHI::CommandQueueType::Direct);
for (std::uint32_t commandListIndex = 0;
commandListIndex < kFrameContextCount;
++commandListIndex) {
m_commandLists[commandListIndex] = m_device->CreateCommandList(commandListDesc);
if (m_commandLists[commandListIndex] == nullptr ||
GetD3D12CommandList(commandListIndex) == nullptr) {
m_lastError = "Failed to create the D3D12 command list.";
Shutdown();
return false;
}
m_commandLists[commandListIndex]->Close();
}
if (!InitializeFrameCompletionFence()) {
m_lastError = "Failed to create the host frame completion fence.";
Shutdown();
return false;
}
m_frameFenceValues.fill(0u);
m_lastError.clear();
return true;
}
void D3D12HostDevice::Shutdown() {
WaitForGpuIdle();
ReleaseFrameCompletionFence();
for (auto*& commandList : m_commandLists) {
if (commandList != nullptr) {
commandList->Shutdown();
delete commandList;
commandList = nullptr;
}
}
if (m_commandQueue != nullptr) {
m_commandQueue->Shutdown();
delete m_commandQueue;
m_commandQueue = nullptr;
}
if (m_device != nullptr) {
m_device->Shutdown();
delete m_device;
m_device = nullptr;
}
m_lastError.clear();
}
bool D3D12HostDevice::BeginFrame(std::uint32_t frameIndex) {
WaitForFrame(frameIndex);
RHICommandList* commandList = GetCommandList(frameIndex);
D3D12CommandList* d3d12CommandList = GetD3D12CommandList(frameIndex);
if (commandList == nullptr || d3d12CommandList == nullptr) {
m_lastError = "BeginFrame could not resolve the active command list.";
return false;
}
commandList->Reset();
m_lastError.clear();
return true;
}
bool D3D12HostDevice::SubmitFrame(std::uint32_t frameIndex) {
RHICommandList* commandList = GetCommandList(frameIndex);
if (commandList == nullptr || m_commandQueue == nullptr) {
m_lastError = "SubmitFrame requires an initialized command list and queue.";
return false;
}
commandList->Close();
void* commandLists[] = { commandList };
m_commandQueue->ExecuteCommandLists(1, commandLists);
m_lastError.clear();
return true;
}
bool D3D12HostDevice::SignalFrameCompletion(std::uint32_t frameIndex) {
ID3D12CommandQueue* commandQueue = GetCommandQueue();
if (commandQueue == nullptr ||
m_frameCompletionFence == nullptr ||
frameIndex >= m_frameFenceValues.size()) {
return false;
}
++m_lastSubmittedFrameValue;
const HRESULT hr = commandQueue->Signal(
m_frameCompletionFence.Get(),
m_lastSubmittedFrameValue);
if (SUCCEEDED(hr)) {
m_frameFenceValues[frameIndex] = m_lastSubmittedFrameValue;
m_lastError.clear();
}
return SUCCEEDED(hr);
}
void D3D12HostDevice::WaitForFrame(std::uint32_t frameIndex) {
if (m_frameCompletionFence == nullptr ||
m_frameCompletionEvent == nullptr ||
frameIndex >= m_frameFenceValues.size()) {
return;
}
const std::uint64_t fenceValue = m_frameFenceValues[frameIndex];
if (fenceValue == 0u ||
m_frameCompletionFence->GetCompletedValue() >= fenceValue) {
return;
}
const HRESULT hr = m_frameCompletionFence->SetEventOnCompletion(
fenceValue,
m_frameCompletionEvent);
if (SUCCEEDED(hr)) {
WaitForSingleObject(m_frameCompletionEvent, INFINITE);
}
}
void D3D12HostDevice::WaitForGpuIdle() {
ID3D12CommandQueue* commandQueue = GetCommandQueue();
if (commandQueue == nullptr ||
m_frameCompletionFence == nullptr ||
m_frameCompletionEvent == nullptr) {
if (m_commandQueue != nullptr) {
m_commandQueue->WaitForIdle();
}
return;
}
++m_lastSubmittedFrameValue;
const std::uint64_t fenceValue = m_lastSubmittedFrameValue;
const HRESULT signalHr = commandQueue->Signal(
m_frameCompletionFence.Get(),
fenceValue);
if (FAILED(signalHr)) {
return;
}
if (m_frameCompletionFence->GetCompletedValue() >= fenceValue) {
return;
}
const HRESULT waitHr = m_frameCompletionFence->SetEventOnCompletion(
fenceValue,
m_frameCompletionEvent);
if (SUCCEEDED(waitHr)) {
WaitForSingleObject(m_frameCompletionEvent, INFINITE);
}
}
void D3D12HostDevice::ResetFrameTracking() {
m_frameFenceValues.fill(0u);
}
ID3D12Device* D3D12HostDevice::GetDevice() const {
const D3D12Device* device = GetD3D12Device();
return device != nullptr ? device->GetDevice() : nullptr;
}
ID3D12CommandQueue* D3D12HostDevice::GetCommandQueue() const {
const D3D12CommandQueue* queue = GetD3D12CommandQueue();
return queue != nullptr ? queue->GetCommandQueue() : nullptr;
}
const std::string& D3D12HostDevice::GetLastError() const {
return m_lastError;
}
RHIDevice* D3D12HostDevice::GetRHIDevice() const {
return m_device;
}
RHICommandQueue* D3D12HostDevice::GetRHICommandQueue() const {
return m_commandQueue;
}
RHICommandList* D3D12HostDevice::GetCommandList(std::uint32_t frameIndex) const {
return frameIndex < m_commandLists.size()
? m_commandLists[frameIndex]
: nullptr;
}
::XCEngine::Rendering::RenderContext D3D12HostDevice::GetRenderContext(
std::uint32_t frameIndex) const {
::XCEngine::Rendering::RenderContext context = {};
context.device = m_device;
context.commandList = GetCommandList(frameIndex);
context.commandQueue = m_commandQueue;
context.backendType = RHIType::D3D12;
return context;
}
D3D12Device* D3D12HostDevice::GetD3D12Device() const {
return m_device != nullptr ? static_cast<D3D12Device*>(m_device) : nullptr;
}
D3D12CommandQueue* D3D12HostDevice::GetD3D12CommandQueue() const {
return m_commandQueue != nullptr ? static_cast<D3D12CommandQueue*>(m_commandQueue) : nullptr;
}
D3D12CommandList* D3D12HostDevice::GetD3D12CommandList(std::uint32_t frameIndex) const {
RHICommandList* commandList = GetCommandList(frameIndex);
return commandList != nullptr ? static_cast<D3D12CommandList*>(commandList) : nullptr;
}
bool D3D12HostDevice::InitializeFrameCompletionFence() {
ReleaseFrameCompletionFence();
ID3D12Device* device = GetDevice();
if (device == nullptr) {
return false;
}
const HRESULT hr = device->CreateFence(
0u,
D3D12_FENCE_FLAG_NONE,
IID_PPV_ARGS(m_frameCompletionFence.ReleaseAndGetAddressOf()));
if (FAILED(hr)) {
return false;
}
m_frameCompletionEvent = CreateEventW(nullptr, FALSE, FALSE, nullptr);
if (m_frameCompletionEvent == nullptr) {
m_frameCompletionFence.Reset();
return false;
}
m_lastSubmittedFrameValue = 0u;
return true;
}
void D3D12HostDevice::ReleaseFrameCompletionFence() {
if (m_frameCompletionEvent != nullptr) {
CloseHandle(m_frameCompletionEvent);
m_frameCompletionEvent = nullptr;
}
m_frameCompletionFence.Reset();
m_frameFenceValues.fill(0u);
m_lastSubmittedFrameValue = 0u;
}
} // namespace XCEngine::UI::Editor::Host