387 lines
13 KiB
C++
387 lines
13 KiB
C++
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#include "SceneViewportSelectionOutlinePass.h"
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#include <XCEngine/RHI/RHICommandList.h>
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#include <XCEngine/RHI/RHIDevice.h>
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#include <cstring>
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namespace XCEngine {
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namespace Editor {
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namespace {
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constexpr float kOutlineWidthPixels = 2.0f;
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const char kSelectionOutlineCompositeHlsl[] = R"(
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cbuffer OutlineConstants : register(b0) {
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float4 gViewportSizeAndTexelSize;
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float4 gOutlineColorAndWidth;
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};
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Texture2D gSelectionMask : register(t0);
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SamplerState gMaskSampler : register(s0);
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struct VSOutput {
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float4 position : SV_POSITION;
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};
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VSOutput MainVS(uint vertexId : SV_VertexID) {
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static const float2 positions[3] = {
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float2(-1.0, -1.0),
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float2(-1.0, 3.0),
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float2( 3.0, -1.0)
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};
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VSOutput output;
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output.position = float4(positions[vertexId], 0.0, 1.0);
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return output;
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}
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float SampleMask(float2 uv) {
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return gSelectionMask.SampleLevel(gMaskSampler, uv, 0).r;
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}
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float4 MainPS(VSOutput input) : SV_TARGET {
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const float2 viewportSize = max(gViewportSizeAndTexelSize.xy, float2(1.0, 1.0));
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const float2 texelSize = max(gViewportSizeAndTexelSize.zw, float2(1e-6, 1e-6));
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const float outlineWidth = max(gOutlineColorAndWidth.w, 1.0);
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const float2 uv = input.position.xy / viewportSize;
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const float centerMask = SampleMask(uv);
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if (centerMask > 0.001) {
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discard;
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}
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float outline = 0.0;
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[unroll]
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for (int y = -2; y <= 2; ++y) {
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[unroll]
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for (int x = -2; x <= 2; ++x) {
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if (x == 0 && y == 0) {
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continue;
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}
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const float distancePixels = length(float2((float)x, (float)y));
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if (distancePixels > outlineWidth) {
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continue;
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}
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const float sampleMask = SampleMask(uv + float2((float)x, (float)y) * texelSize);
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const float weight = saturate(1.0 - ((distancePixels - 1.0) / max(outlineWidth, 1.0)));
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outline = max(outline, sampleMask * weight);
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}
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}
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if (outline <= 0.001) {
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discard;
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}
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return float4(gOutlineColorAndWidth.rgb, gOutlineColorAndWidth.a * outline);
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}
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)";
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} // namespace
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void SceneViewportSelectionOutlinePass::Shutdown() {
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DestroyResources();
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}
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bool SceneViewportSelectionOutlinePass::Render(
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const Rendering::RenderContext& renderContext,
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const Rendering::RenderSurface& surface,
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RHI::RHIResourceView* maskTextureView) {
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if (!renderContext.IsValid() ||
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renderContext.backendType != RHI::RHIType::D3D12 ||
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maskTextureView == nullptr) {
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return false;
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}
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if (!EnsureInitialized(renderContext)) {
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return false;
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}
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const std::vector<RHI::RHIResourceView*>& colorAttachments = surface.GetColorAttachments();
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if (colorAttachments.empty() || colorAttachments[0] == nullptr) {
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return false;
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}
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OutlineConstants constants = {};
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constants.viewportSizeAndTexelSize = Math::Vector4(
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static_cast<float>(surface.GetWidth()),
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static_cast<float>(surface.GetHeight()),
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surface.GetWidth() > 0 ? 1.0f / static_cast<float>(surface.GetWidth()) : 0.0f,
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surface.GetHeight() > 0 ? 1.0f / static_cast<float>(surface.GetHeight()) : 0.0f);
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constants.outlineColorAndWidth = Math::Vector4(1.0f, 0.4f, 0.0f, kOutlineWidthPixels);
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m_constantSet->WriteConstant(0, &constants, sizeof(constants));
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m_textureSet->Update(0, maskTextureView);
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RHI::RHICommandList* commandList = renderContext.commandList;
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RHI::RHIResourceView* renderTarget = colorAttachments[0];
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commandList->SetRenderTargets(1, &renderTarget, nullptr);
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const RHI::Viewport viewport = {
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0.0f,
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0.0f,
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static_cast<float>(surface.GetWidth()),
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static_cast<float>(surface.GetHeight()),
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0.0f,
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1.0f
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};
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const RHI::Rect scissorRect = {
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0,
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0,
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static_cast<int32_t>(surface.GetWidth()),
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static_cast<int32_t>(surface.GetHeight())
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};
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commandList->SetViewport(viewport);
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commandList->SetScissorRect(scissorRect);
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commandList->SetPrimitiveTopology(RHI::PrimitiveTopology::TriangleList);
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commandList->SetPipelineState(m_pipelineState);
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RHI::RHIDescriptorSet* descriptorSets[] = { m_constantSet, m_textureSet, m_samplerSet };
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commandList->SetGraphicsDescriptorSets(0, 3, descriptorSets, m_pipelineLayout);
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commandList->Draw(3, 1, 0, 0);
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return true;
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}
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bool SceneViewportSelectionOutlinePass::EnsureInitialized(const Rendering::RenderContext& renderContext) {
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if (m_pipelineLayout != nullptr &&
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m_pipelineState != nullptr &&
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m_constantPool != nullptr &&
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m_constantSet != nullptr &&
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m_texturePool != nullptr &&
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m_textureSet != nullptr &&
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m_samplerPool != nullptr &&
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m_samplerSet != nullptr &&
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m_sampler != nullptr &&
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m_device == renderContext.device &&
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m_backendType == renderContext.backendType) {
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return true;
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}
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DestroyResources();
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return CreateResources(renderContext);
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}
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bool SceneViewportSelectionOutlinePass::CreateResources(const Rendering::RenderContext& renderContext) {
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if (!renderContext.IsValid() || renderContext.backendType != RHI::RHIType::D3D12) {
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return false;
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}
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m_device = renderContext.device;
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m_backendType = renderContext.backendType;
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RHI::DescriptorSetLayoutBinding setBindings[3] = {};
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setBindings[0].binding = 0;
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setBindings[0].type = static_cast<uint32_t>(RHI::DescriptorType::CBV);
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setBindings[0].count = 1;
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setBindings[1].binding = 0;
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setBindings[1].type = static_cast<uint32_t>(RHI::DescriptorType::SRV);
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setBindings[1].count = 1;
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setBindings[2].binding = 0;
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setBindings[2].type = static_cast<uint32_t>(RHI::DescriptorType::Sampler);
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setBindings[2].count = 1;
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RHI::DescriptorSetLayoutDesc constantLayout = {};
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constantLayout.bindings = &setBindings[0];
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constantLayout.bindingCount = 1;
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RHI::DescriptorSetLayoutDesc textureLayout = {};
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textureLayout.bindings = &setBindings[1];
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textureLayout.bindingCount = 1;
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RHI::DescriptorSetLayoutDesc samplerLayout = {};
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samplerLayout.bindings = &setBindings[2];
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samplerLayout.bindingCount = 1;
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RHI::DescriptorSetLayoutDesc setLayouts[3] = {};
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setLayouts[0] = constantLayout;
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setLayouts[1] = textureLayout;
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setLayouts[2] = samplerLayout;
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RHI::RHIPipelineLayoutDesc pipelineLayoutDesc = {};
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pipelineLayoutDesc.setLayouts = setLayouts;
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pipelineLayoutDesc.setLayoutCount = 3;
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m_pipelineLayout = m_device->CreatePipelineLayout(pipelineLayoutDesc);
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if (m_pipelineLayout == nullptr) {
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DestroyResources();
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return false;
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}
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RHI::DescriptorPoolDesc constantPoolDesc = {};
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constantPoolDesc.type = RHI::DescriptorHeapType::CBV_SRV_UAV;
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constantPoolDesc.descriptorCount = 1;
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constantPoolDesc.shaderVisible = false;
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m_constantPool = m_device->CreateDescriptorPool(constantPoolDesc);
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if (m_constantPool == nullptr) {
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DestroyResources();
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return false;
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}
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m_constantSet = m_constantPool->AllocateSet(constantLayout);
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if (m_constantSet == nullptr) {
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DestroyResources();
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return false;
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}
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RHI::DescriptorPoolDesc texturePoolDesc = {};
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texturePoolDesc.type = RHI::DescriptorHeapType::CBV_SRV_UAV;
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texturePoolDesc.descriptorCount = 1;
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texturePoolDesc.shaderVisible = true;
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m_texturePool = m_device->CreateDescriptorPool(texturePoolDesc);
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if (m_texturePool == nullptr) {
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DestroyResources();
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return false;
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}
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m_textureSet = m_texturePool->AllocateSet(textureLayout);
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if (m_textureSet == nullptr) {
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DestroyResources();
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return false;
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}
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RHI::DescriptorPoolDesc samplerPoolDesc = {};
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samplerPoolDesc.type = RHI::DescriptorHeapType::Sampler;
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samplerPoolDesc.descriptorCount = 1;
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samplerPoolDesc.shaderVisible = true;
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m_samplerPool = m_device->CreateDescriptorPool(samplerPoolDesc);
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if (m_samplerPool == nullptr) {
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DestroyResources();
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return false;
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}
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m_samplerSet = m_samplerPool->AllocateSet(samplerLayout);
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if (m_samplerSet == nullptr) {
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DestroyResources();
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return false;
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}
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RHI::SamplerDesc samplerDesc = {};
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samplerDesc.filter = static_cast<uint32_t>(RHI::FilterMode::Linear);
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samplerDesc.addressU = static_cast<uint32_t>(RHI::TextureAddressMode::Clamp);
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samplerDesc.addressV = static_cast<uint32_t>(RHI::TextureAddressMode::Clamp);
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samplerDesc.addressW = static_cast<uint32_t>(RHI::TextureAddressMode::Clamp);
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samplerDesc.mipLodBias = 0.0f;
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samplerDesc.maxAnisotropy = 1;
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samplerDesc.comparisonFunc = static_cast<uint32_t>(RHI::ComparisonFunc::Always);
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samplerDesc.minLod = 0.0f;
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samplerDesc.maxLod = 1.0f;
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m_sampler = m_device->CreateSampler(samplerDesc);
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if (m_sampler == nullptr) {
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DestroyResources();
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return false;
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}
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m_samplerSet->UpdateSampler(0, m_sampler);
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RHI::GraphicsPipelineDesc pipelineDesc = {};
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pipelineDesc.pipelineLayout = m_pipelineLayout;
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pipelineDesc.topologyType = static_cast<uint32_t>(RHI::PrimitiveTopologyType::Triangle);
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pipelineDesc.renderTargetCount = 1;
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pipelineDesc.renderTargetFormats[0] = static_cast<uint32_t>(RHI::Format::R8G8B8A8_UNorm);
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pipelineDesc.depthStencilFormat = static_cast<uint32_t>(RHI::Format::Unknown);
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pipelineDesc.sampleCount = 1;
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pipelineDesc.rasterizerState.fillMode = static_cast<uint32_t>(RHI::FillMode::Solid);
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pipelineDesc.rasterizerState.cullMode = static_cast<uint32_t>(RHI::CullMode::None);
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pipelineDesc.rasterizerState.frontFace = static_cast<uint32_t>(RHI::FrontFace::CounterClockwise);
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pipelineDesc.rasterizerState.depthClipEnable = true;
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pipelineDesc.blendState.blendEnable = true;
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pipelineDesc.blendState.srcBlend = static_cast<uint32_t>(RHI::BlendFactor::SrcAlpha);
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pipelineDesc.blendState.dstBlend = static_cast<uint32_t>(RHI::BlendFactor::InvSrcAlpha);
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pipelineDesc.blendState.srcBlendAlpha = static_cast<uint32_t>(RHI::BlendFactor::One);
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pipelineDesc.blendState.dstBlendAlpha = static_cast<uint32_t>(RHI::BlendFactor::InvSrcAlpha);
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pipelineDesc.blendState.blendOp = static_cast<uint32_t>(RHI::BlendOp::Add);
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pipelineDesc.blendState.blendOpAlpha = static_cast<uint32_t>(RHI::BlendOp::Add);
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pipelineDesc.blendState.colorWriteMask = static_cast<uint8_t>(RHI::ColorWriteMask::All);
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pipelineDesc.depthStencilState.depthTestEnable = false;
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pipelineDesc.depthStencilState.depthWriteEnable = false;
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pipelineDesc.depthStencilState.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::Always);
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pipelineDesc.vertexShader.source.assign(
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kSelectionOutlineCompositeHlsl,
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kSelectionOutlineCompositeHlsl + std::strlen(kSelectionOutlineCompositeHlsl));
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pipelineDesc.vertexShader.sourceLanguage = RHI::ShaderLanguage::HLSL;
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pipelineDesc.vertexShader.entryPoint = L"MainVS";
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pipelineDesc.vertexShader.profile = L"vs_5_0";
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pipelineDesc.fragmentShader.source.assign(
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kSelectionOutlineCompositeHlsl,
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kSelectionOutlineCompositeHlsl + std::strlen(kSelectionOutlineCompositeHlsl));
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pipelineDesc.fragmentShader.sourceLanguage = RHI::ShaderLanguage::HLSL;
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pipelineDesc.fragmentShader.entryPoint = L"MainPS";
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pipelineDesc.fragmentShader.profile = L"ps_5_0";
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m_pipelineState = m_device->CreatePipelineState(pipelineDesc);
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if (m_pipelineState == nullptr || !m_pipelineState->IsValid()) {
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DestroyResources();
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return false;
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}
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return true;
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}
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void SceneViewportSelectionOutlinePass::DestroyResources() {
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if (m_pipelineState != nullptr) {
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m_pipelineState->Shutdown();
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delete m_pipelineState;
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m_pipelineState = nullptr;
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}
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if (m_sampler != nullptr) {
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m_sampler->Shutdown();
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delete m_sampler;
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m_sampler = nullptr;
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}
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if (m_samplerSet != nullptr) {
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m_samplerSet->Shutdown();
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delete m_samplerSet;
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m_samplerSet = nullptr;
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}
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if (m_samplerPool != nullptr) {
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m_samplerPool->Shutdown();
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delete m_samplerPool;
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m_samplerPool = nullptr;
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}
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if (m_textureSet != nullptr) {
|
||
|
|
m_textureSet->Shutdown();
|
||
|
|
delete m_textureSet;
|
||
|
|
m_textureSet = nullptr;
|
||
|
|
}
|
||
|
|
|
||
|
|
if (m_texturePool != nullptr) {
|
||
|
|
m_texturePool->Shutdown();
|
||
|
|
delete m_texturePool;
|
||
|
|
m_texturePool = nullptr;
|
||
|
|
}
|
||
|
|
|
||
|
|
if (m_constantSet != nullptr) {
|
||
|
|
m_constantSet->Shutdown();
|
||
|
|
delete m_constantSet;
|
||
|
|
m_constantSet = nullptr;
|
||
|
|
}
|
||
|
|
|
||
|
|
if (m_constantPool != nullptr) {
|
||
|
|
m_constantPool->Shutdown();
|
||
|
|
delete m_constantPool;
|
||
|
|
m_constantPool = nullptr;
|
||
|
|
}
|
||
|
|
|
||
|
|
if (m_pipelineLayout != nullptr) {
|
||
|
|
m_pipelineLayout->Shutdown();
|
||
|
|
delete m_pipelineLayout;
|
||
|
|
m_pipelineLayout = nullptr;
|
||
|
|
}
|
||
|
|
|
||
|
|
m_device = nullptr;
|
||
|
|
m_backendType = RHI::RHIType::D3D12;
|
||
|
|
}
|
||
|
|
|
||
|
|
} // namespace Editor
|
||
|
|
} // namespace XCEngine
|