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XCEngine/tests/scripting/test_project_script_assembly.cpp

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#include <gtest/gtest.h>
#include <XCEngine/Rendering/Execution/CameraFrameRenderGraphFrameData.h>
#include <XCEngine/Rendering/Graph/RenderGraph.h>
#include <XCEngine/Rendering/Graph/RenderGraphCompiler.h>
#include <XCEngine/Rendering/Pipelines/ManagedScriptableRenderPipelineAsset.h>
#include <XCEngine/Rendering/RenderSurface.h>
#include <XCEngine/RHI/RHIResourceView.h>
#include <XCEngine/Scripting/Mono/MonoScriptRuntime.h>
#include <algorithm>
#include <filesystem>
#include <memory>
#include <string>
#include <utility>
#include <vector>
#ifdef _WIN32
#include <windows.h>
#endif
using namespace XCEngine::Scripting;
namespace {
std::filesystem::path GetExecutableDirectory() {
#ifdef _WIN32
std::wstring buffer(MAX_PATH, L'\0');
const DWORD length = GetModuleFileNameW(nullptr, buffer.data(), static_cast<DWORD>(buffer.size()));
if (length == 0 || length >= buffer.size()) {
return std::filesystem::current_path();
}
buffer.resize(length);
return std::filesystem::path(buffer).parent_path();
#else
return std::filesystem::current_path();
#endif
}
std::filesystem::path ResolveProjectManagedOutputDirectory() {
constexpr const char* configuredDirectory = XCENGINE_TEST_PROJECT_MANAGED_OUTPUT_DIR;
if (configuredDirectory[0] != '\0') {
return std::filesystem::path(configuredDirectory);
}
return (GetExecutableDirectory() / ".." / ".." / "managed" / "ProjectScriptAssemblies").lexically_normal();
}
std::filesystem::path ResolveProjectScriptCoreDllPath() {
constexpr const char* configuredPath = XCENGINE_TEST_PROJECT_SCRIPT_CORE_DLL;
if (configuredPath[0] != '\0') {
return std::filesystem::path(configuredPath);
}
return ResolveProjectManagedOutputDirectory() / "XCEngine.ScriptCore.dll";
}
std::filesystem::path ResolveProjectGameScriptsDllPath() {
constexpr const char* configuredPath = XCENGINE_TEST_PROJECT_GAME_SCRIPTS_DLL;
if (configuredPath[0] != '\0') {
return std::filesystem::path(configuredPath);
}
return ResolveProjectManagedOutputDirectory() / "GameScripts.dll";
}
MonoScriptRuntime::Settings CreateProjectMonoSettings() {
MonoScriptRuntime::Settings settings;
settings.assemblyDirectory = ResolveProjectManagedOutputDirectory();
settings.corlibDirectory = settings.assemblyDirectory;
settings.coreAssemblyPath = ResolveProjectScriptCoreDllPath();
settings.appAssemblyPath = ResolveProjectGameScriptsDllPath();
return settings;
}
class ProjectScriptAssemblyTest : public ::testing::Test {
protected:
void SetUp() override {
ASSERT_TRUE(std::filesystem::exists(ResolveProjectScriptCoreDllPath()));
ASSERT_TRUE(std::filesystem::exists(ResolveProjectGameScriptsDllPath()));
MonoScriptRuntime::Settings settings =
CreateProjectMonoSettings();
std::string engineAssemblyError;
ASSERT_TRUE(
MonoScriptRuntime::DiscoverEngineAssemblies(
settings,
&engineAssemblyError))
<< engineAssemblyError;
ASSERT_FALSE(settings.engineAssemblies.empty());
for (const MonoScriptRuntime::ManagedAssemblyDescriptor& assembly :
settings.engineAssemblies) {
ASSERT_TRUE(std::filesystem::exists(assembly.path))
<< assembly.path.string();
}
runtime = std::make_unique<MonoScriptRuntime>(std::move(settings));
ASSERT_TRUE(runtime->Initialize()) << runtime->GetLastError();
}
std::unique_ptr<MonoScriptRuntime> runtime;
};
TEST_F(ProjectScriptAssemblyTest, InitializesFromProjectScriptAssemblyDirectory) {
EXPECT_TRUE(runtime->IsInitialized());
EXPECT_EQ(runtime->GetSettings().assemblyDirectory, ResolveProjectManagedOutputDirectory());
EXPECT_EQ(runtime->GetSettings().appAssemblyPath, ResolveProjectGameScriptsDllPath());
}
TEST_F(ProjectScriptAssemblyTest, DiscoversProjectAssetMonoBehaviourClassesAndFieldMetadata) {
const std::vector<std::string> classNames = runtime->GetScriptClassNames("GameScripts");
std::vector<ScriptClassDescriptor> classDescriptors;
ASSERT_TRUE(runtime->TryGetAvailableScriptClasses(classDescriptors));
EXPECT_TRUE(runtime->IsClassAvailable("GameScripts", "ProjectScripts", "ProjectScriptProbe"));
EXPECT_NE(
std::find(classNames.begin(), classNames.end(), "ProjectScripts.ProjectScriptProbe"),
classNames.end());
EXPECT_NE(
std::find(
classDescriptors.begin(),
classDescriptors.end(),
ScriptClassDescriptor{"GameScripts", "ProjectScripts", "ProjectScriptProbe"}),
classDescriptors.end());
std::vector<ScriptFieldMetadata> fields;
ASSERT_TRUE(runtime->TryGetClassFieldMetadata("GameScripts", "ProjectScripts", "ProjectScriptProbe", fields));
const std::vector<ScriptFieldMetadata> expectedFields = {
{"EnabledOnBoot", ScriptFieldType::Bool},
{"Label", ScriptFieldType::String},
{"Speed", ScriptFieldType::Float},
};
EXPECT_EQ(fields, expectedFields);
std::vector<ScriptFieldDefaultValue> defaultValues;
ASSERT_TRUE(runtime->TryGetClassFieldDefaultValues("GameScripts", "ProjectScripts", "ProjectScriptProbe", defaultValues));
ASSERT_EQ(defaultValues.size(), 3u);
EXPECT_EQ(defaultValues[0].fieldName, "EnabledOnBoot");
EXPECT_EQ(defaultValues[0].type, ScriptFieldType::Bool);
EXPECT_EQ(std::get<bool>(defaultValues[0].value), true);
EXPECT_EQ(defaultValues[1].fieldName, "Label");
EXPECT_EQ(defaultValues[1].type, ScriptFieldType::String);
EXPECT_EQ(std::get<std::string>(defaultValues[1].value), "ProjectScriptProbe");
EXPECT_EQ(defaultValues[2].fieldName, "Speed");
EXPECT_EQ(defaultValues[2].type, ScriptFieldType::Float);
EXPECT_FLOAT_EQ(std::get<float>(defaultValues[2].value), 2.5f);
}
TEST_F(ProjectScriptAssemblyTest, DiscoversProjectAssetRenderPipelineAssetClasses) {
std::vector<ScriptClassDescriptor> classes;
ASSERT_TRUE(runtime->TryGetAvailableRenderPipelineAssetClasses(classes));
EXPECT_NE(
std::find(
classes.begin(),
classes.end(),
ScriptClassDescriptor{
"GameScripts",
"ProjectScripts",
"ProjectUniversalFeaturePipelineAsset"}),
classes.end());
}
TEST_F(
ProjectScriptAssemblyTest,
CreatesProjectAssetUniversalFeatureRuntimeThroughManagedBridge) {
const auto bridge =
XCEngine::Rendering::Pipelines::GetManagedRenderPipelineBridge();
ASSERT_NE(bridge, nullptr);
const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetDescriptor descriptor = {
"GameScripts",
"ProjectScripts",
"ProjectUniversalFeaturePipelineAsset"
};
std::shared_ptr<const XCEngine::Rendering::Pipelines::ManagedRenderPipelineAssetRuntime>
assetRuntime = bridge->CreateAssetRuntime(descriptor);
ASSERT_NE(assetRuntime, nullptr);
EXPECT_NE(assetRuntime->GetPipelineRendererAsset(), nullptr);
std::unique_ptr<XCEngine::Rendering::RenderPipelineStageRecorder> recorder =
assetRuntime->CreateStageRecorder();
ASSERT_NE(recorder, nullptr);
const XCEngine::Rendering::RenderContext renderContext = {};
ASSERT_TRUE(recorder->Initialize(renderContext));
EXPECT_TRUE(
recorder->SupportsStageRenderGraph(
XCEngine::Rendering::CameraFrameStage::MainScene));
EXPECT_TRUE(
recorder->SupportsStageRenderGraph(
XCEngine::Rendering::CameraFrameStage::PostProcess));
XCEngine::Rendering::RenderGraph graph;
XCEngine::Rendering::RenderGraphBuilder graphBuilder(graph);
XCEngine::Rendering::RenderGraphTextureDesc colorDesc = {};
colorDesc.width = 64u;
colorDesc.height = 64u;
colorDesc.format =
static_cast<XCEngine::Core::uint32>(
XCEngine::RHI::Format::R8G8B8A8_UNorm);
const XCEngine::Rendering::RenderGraphTextureHandle sourceColor =
graphBuilder.ImportTexture(
"ProjectManagedPostProcessSource",
colorDesc,
reinterpret_cast<XCEngine::RHI::RHIResourceView*>(901),
{});
const XCEngine::Rendering::RenderGraphTextureHandle outputColor =
graphBuilder.CreateTransientTexture(
"ProjectManagedPostProcessOutput",
colorDesc);
const XCEngine::Rendering::RenderSceneData sceneData = {};
const XCEngine::Rendering::RenderSurface surface(64u, 64u);
bool executionSucceeded = true;
XCEngine::Rendering::RenderGraphBlackboard blackboard = {};
XCEngine::Rendering::EmplaceCameraFrameRenderGraphFrameData(blackboard)
.resources.mainScene.color = sourceColor;
const XCEngine::Rendering::RenderPipelineStageRenderGraphContext graphContext = {
graphBuilder,
"ProjectManagedPostProcess",
XCEngine::Rendering::CameraFrameStage::PostProcess,
renderContext,
sceneData,
surface,
nullptr,
nullptr,
XCEngine::RHI::ResourceStates::Common,
{},
{ outputColor },
{},
{},
&executionSucceeded,
&blackboard
};
EXPECT_TRUE(recorder->RecordStageRenderGraph(graphContext));
XCEngine::Rendering::CompiledRenderGraph compiledGraph = {};
XCEngine::Containers::String errorMessage;
ASSERT_TRUE(
XCEngine::Rendering::RenderGraphCompiler::Compile(
graph,
compiledGraph,
&errorMessage))
<< errorMessage.CStr();
ASSERT_EQ(compiledGraph.GetPassCount(), 1u);
EXPECT_STREQ(
compiledGraph.GetPassName(0).CStr(),
"ProjectManagedPostProcess");
recorder->Shutdown();
}
} // namespace