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XCEngine/engine/CMakeLists.txt

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cmake_minimum_required(VERSION 3.15)
project(XCEngineLib)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
add_library(XCEngine STATIC
# Math
include/XCEngine/Math/Math.h
include/XCEngine/Math/Vector2.h
include/XCEngine/Math/Vector3.h
include/XCEngine/Math/Vector4.h
include/XCEngine/Math/Matrix3.h
include/XCEngine/Math/Matrix4.h
include/XCEngine/Math/Quaternion.h
include/XCEngine/Math/Transform.h
include/XCEngine/Math/Color.h
include/XCEngine/Math/Ray.h
include/XCEngine/Math/Plane.h
include/XCEngine/Math/Sphere.h
include/XCEngine/Math/Box.h
include/XCEngine/Math/Bounds.h
include/XCEngine/Math/Frustum.h
include/XCEngine/Math/Rect.h
include/XCEngine/Math/AABB.h
src/Math/Matrix.cpp
src/Math/Quaternion.cpp
src/Math/Transform.cpp
src/Math/Color.cpp
src/Math/Geometry.cpp
src/Math/FrustumBounds.cpp
# Containers
include/XCEngine/Containers/Containers.h
include/XCEngine/Containers/Array.h
include/XCEngine/Containers/String.h
include/XCEngine/Containers/HashMap.h
src/Containers/String.cpp
# Memory
include/XCEngine/Memory/Allocator.h
include/XCEngine/Memory/LinearAllocator.h
include/XCEngine/Memory/PoolAllocator.h
include/XCEngine/Memory/ProxyAllocator.h
include/XCEngine/Memory/MemoryManager.h
src/Memory/Memory.cpp
# Threading
include/XCEngine/Threading/Threading.h
include/XCEngine/Threading/Mutex.h
include/XCEngine/Threading/SpinLock.h
include/XCEngine/Threading/ReadWriteLock.h
include/XCEngine/Threading/Thread.h
include/XCEngine/Threading/Task.h
include/XCEngine/Threading/LambdaTask.h
include/XCEngine/Threading/TaskGroup.h
include/XCEngine/Threading/TaskSystemConfig.h
include/XCEngine/Threading/TaskSystem.h
src/Threading/Thread.cpp
src/Threading/TaskGroup.cpp
src/Threading/TaskSystem.cpp
# Core
include/XCEngine/Core/FileWriter.h
src/Core/FileWriter.cpp
# Debug
include/XCEngine/Debug/Debug.h
include/XCEngine/Debug/LogLevel.h
include/XCEngine/Debug/LogCategory.h
include/XCEngine/Debug/LogEntry.h
include/XCEngine/Debug/ILogSink.h
include/XCEngine/Debug/ConsoleLogSink.h
include/XCEngine/Debug/FileLogSink.h
include/XCEngine/Debug/Logger.h
include/XCEngine/Debug/Profiler.h
src/Debug/LogLevel.cpp
src/Debug/LogCategory.cpp
src/Debug/ConsoleLogSink.cpp
src/Debug/FileLogSink.cpp
src/Debug/Logger.cpp
src/Debug/Profiler.cpp
# RHI
include/XCEngine/RHI/Enums.h
include/XCEngine/RHI/D3D12/D3D12Enum.h
include/XCEngine/RHI/D3D12/D3D12Device.h
include/XCEngine/RHI/D3D12/D3D12CommandQueue.h
include/XCEngine/RHI/D3D12/D3D12CommandAllocator.h
include/XCEngine/RHI/D3D12/D3D12CommandList.h
include/XCEngine/RHI/D3D12/D3D12DescriptorHeap.h
include/XCEngine/RHI/D3D12/D3D12Buffer.h
include/XCEngine/RHI/D3D12/D3D12PipelineState.h
include/XCEngine/RHI/D3D12/D3D12Sampler.h
include/XCEngine/RHI/D3D12/D3D12Shader.h
include/XCEngine/RHI/D3D12/D3D12Texture.h
include/XCEngine/RHI/D3D12/D3D12RootSignature.h
include/XCEngine/RHI/D3D12/D3D12SwapChain.h
include/XCEngine/RHI/D3D12/D3D12Fence.h
include/XCEngine/RHI/D3D12/D3D12Screenshot.h
include/XCEngine/RHI/D3D12/D3D12RenderTargetView.h
include/XCEngine/RHI/D3D12/D3D12DepthStencilView.h
include/XCEngine/RHI/D3D12/D3D12ShaderResourceView.h
include/XCEngine/RHI/D3D12/D3D12ConstantBufferView.h
include/XCEngine/RHI/D3D12/D3D12QueryHeap.h
include/XCEngine/RHI/D3D12/D3D12UnorderedAccessView.h
src/RHI/D3D12/D3D12Device.cpp
src/RHI/D3D12/D3D12CommandQueue.cpp
src/RHI/D3D12/D3D12CommandAllocator.cpp
src/RHI/D3D12/D3D12CommandList.cpp
src/RHI/D3D12/D3D12DescriptorHeap.cpp
src/RHI/D3D12/D3D12Buffer.cpp
src/RHI/D3D12/D3D12PipelineState.cpp
src/RHI/D3D12/D3D12Sampler.cpp
src/RHI/D3D12/D3D12Shader.cpp
src/RHI/D3D12/D3D12Texture.cpp
src/RHI/D3D12/D3D12RootSignature.cpp
src/RHI/D3D12/D3D12SwapChain.cpp
src/RHI/D3D12/D3D12Fence.cpp
src/RHI/D3D12/D3D12Screenshot.cpp
src/RHI/D3D12/D3D12RenderTargetView.cpp
src/RHI/D3D12/D3D12DepthStencilView.cpp
src/RHI/D3D12/D3D12ShaderResourceView.cpp
src/RHI/D3D12/D3D12ConstantBufferView.cpp
src/RHI/D3D12/D3D12QueryHeap.cpp
src/RHI/D3D12/D3D12UnorderedAccessView.cpp
# OpenGL RHI
include/XCEngine/RHI/OpenGL/OpenGLDevice.h
include/XCEngine/RHI/OpenGL/OpenGLShader.h
include/XCEngine/RHI/OpenGL/OpenGLBuffer.h
include/XCEngine/RHI/OpenGL/OpenGLVertexArray.h
include/XCEngine/RHI/OpenGL/OpenGLTexture.h
include/XCEngine/RHI/OpenGL/OpenGLPipelineState.h
2026-03-16 18:35:02 +08:00
include/XCEngine/RHI/OpenGL/OpenGLCommandList.h
2026-03-16 18:41:05 +08:00
include/XCEngine/RHI/OpenGL/OpenGLSwapChain.h
2026-03-16 18:48:12 +08:00
include/XCEngine/RHI/OpenGL/OpenGLFence.h
2026-03-16 18:52:00 +08:00
include/XCEngine/RHI/OpenGL/OpenGLSampler.h
src/RHI/OpenGL/OpenGLDevice.cpp
src/RHI/OpenGL/OpenGLShader.cpp
src/RHI/OpenGL/OpenGLBuffer.cpp
src/RHI/OpenGL/OpenGLVertexArray.cpp
src/RHI/OpenGL/OpenGLTexture.cpp
src/RHI/OpenGL/OpenGLPipelineState.cpp
2026-03-16 18:35:02 +08:00
src/RHI/OpenGL/OpenGLCommandList.cpp
2026-03-16 18:41:05 +08:00
src/RHI/OpenGL/OpenGLSwapChain.cpp
2026-03-16 18:48:12 +08:00
src/RHI/OpenGL/OpenGLFence.cpp
2026-03-16 18:52:00 +08:00
src/RHI/OpenGL/OpenGLSampler.cpp
)
target_include_directories(XCEngine PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}/include
${CMAKE_CURRENT_SOURCE_DIR}/include/XCEngine
${CMAKE_CURRENT_SOURCE_DIR}/src
${CMAKE_SOURCE_DIR}/tests/OpenGL/package/include
)
if(MSVC)
target_compile_options(XCEngine PRIVATE /W3)
else()
target_compile_options(XCEngine PRIVATE -Wall)
endif()