2026-04-08 00:00:41 +08:00
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#include "MaterialInspectorMaterialStateIO.h"
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#include "Utils/ProjectFileUtils.h"
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#include <XCEngine/Core/Asset/ResourceManager.h>
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#include <XCEngine/Resources/Shader/Shader.h>
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#include <algorithm>
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#include <cctype>
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#include <cstdio>
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#include <cstring>
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#include <string>
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#include <unordered_map>
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#include <unordered_set>
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namespace XCEngine {
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namespace Editor {
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namespace {
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template <size_t N>
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std::string BufferToString(const std::array<char, N>& buffer) {
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return std::string(buffer.data());
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}
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std::string TrimCopy(const std::string& value) {
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return ProjectFileUtils::Trim(value);
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}
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size_t SkipWhitespace(const std::string& text, size_t position) {
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while (position < text.size() && std::isspace(static_cast<unsigned char>(text[position])) != 0) {
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++position;
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}
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return position;
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}
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bool ParseQuotedString(
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const std::string& text,
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size_t quotePosition,
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std::string& outValue,
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size_t* nextPosition = nullptr) {
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if (quotePosition >= text.size() || text[quotePosition] != '"') {
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return false;
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}
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std::string parsed;
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++quotePosition;
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while (quotePosition < text.size()) {
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const char ch = text[quotePosition];
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if (ch == '\\') {
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if (quotePosition + 1 >= text.size()) {
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return false;
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}
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parsed.push_back(text[quotePosition + 1]);
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quotePosition += 2;
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continue;
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}
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if (ch == '"') {
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outValue = parsed;
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if (nextPosition != nullptr) {
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*nextPosition = quotePosition + 1;
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}
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return true;
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}
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parsed.push_back(ch);
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++quotePosition;
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}
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return false;
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}
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bool FindValueStart(const std::string& text, const char* key, size_t& outValuePosition) {
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const std::string token = std::string("\"") + key + "\"";
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const size_t keyPosition = text.find(token);
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if (keyPosition == std::string::npos) {
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return false;
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}
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const size_t colonPosition = text.find(':', keyPosition + token.length());
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if (colonPosition == std::string::npos) {
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return false;
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}
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outValuePosition = SkipWhitespace(text, colonPosition + 1);
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return outValuePosition < text.size();
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}
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bool TryExtractDelimitedValue(
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const std::string& text,
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const char* key,
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char openChar,
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char closeChar,
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std::string& outValue) {
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size_t valuePosition = 0;
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if (!FindValueStart(text, key, valuePosition) || text[valuePosition] != openChar) {
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return false;
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}
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int depth = 0;
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bool inString = false;
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size_t current = valuePosition;
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while (current < text.size()) {
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const char ch = text[current];
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if (ch == '"' && (current == 0 || text[current - 1] != '\\')) {
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inString = !inString;
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}
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if (!inString) {
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if (ch == openChar) {
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++depth;
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} else if (ch == closeChar) {
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--depth;
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if (depth == 0) {
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outValue = text.substr(valuePosition, current - valuePosition + 1);
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return true;
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}
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}
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}
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++current;
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}
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return false;
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}
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bool TryExtractObject(const std::string& text, const char* key, std::string& outValue) {
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return TryExtractDelimitedValue(text, key, '{', '}', outValue);
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}
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bool TryExtractArray(const std::string& text, const char* key, std::string& outValue) {
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return TryExtractDelimitedValue(text, key, '[', ']', outValue);
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}
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bool CollectObjectKeys(const std::string& objectText, std::unordered_set<std::string>& outKeys) {
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if (objectText.empty() || objectText.front() != '{' || objectText.back() != '}') {
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return false;
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}
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size_t position = 1;
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while (position < objectText.size()) {
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position = SkipWhitespace(objectText, position);
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if (position >= objectText.size()) {
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return false;
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}
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if (objectText[position] == '}') {
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return true;
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}
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std::string key;
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if (!ParseQuotedString(objectText, position, key, &position)) {
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return false;
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}
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outKeys.insert(key);
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position = SkipWhitespace(objectText, position);
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if (position >= objectText.size() || objectText[position] != ':') {
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return false;
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}
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position = SkipWhitespace(objectText, position + 1);
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if (position >= objectText.size()) {
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return false;
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}
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if (objectText[position] == '"') {
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std::string ignoredValue;
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if (!ParseQuotedString(objectText, position, ignoredValue, &position)) {
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return false;
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}
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} else if (objectText[position] == '[') {
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int depth = 0;
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bool inString = false;
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do {
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const char ch = objectText[position];
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if (ch == '"' && (position == 0 || objectText[position - 1] != '\\')) {
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inString = !inString;
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}
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if (!inString) {
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if (ch == '[') {
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++depth;
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} else if (ch == ']') {
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--depth;
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}
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}
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++position;
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} while (position < objectText.size() && depth > 0);
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} else {
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while (position < objectText.size() &&
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objectText[position] != ',' &&
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objectText[position] != '}') {
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++position;
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}
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}
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position = SkipWhitespace(objectText, position);
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if (position < objectText.size() && objectText[position] == ',') {
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++position;
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}
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}
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return false;
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}
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bool CollectStringArrayValues(const std::string& arrayText, std::unordered_set<std::string>& outValues) {
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if (arrayText.empty() || arrayText.front() != '[' || arrayText.back() != ']') {
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return false;
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}
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size_t position = 1;
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while (position < arrayText.size()) {
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position = SkipWhitespace(arrayText, position);
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if (position >= arrayText.size()) {
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return false;
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}
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if (arrayText[position] == ']') {
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return true;
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}
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std::string value;
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if (!ParseQuotedString(arrayText, position, value, &position)) {
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return false;
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}
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if (!TrimCopy(value).empty()) {
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outValues.insert(TrimCopy(value));
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}
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position = SkipWhitespace(arrayText, position);
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if (position < arrayText.size() && arrayText[position] == ',') {
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++position;
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}
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}
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return false;
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}
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struct MaterialAuthoringPresence {
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bool hasRenderStateOverride = false;
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std::unordered_set<std::string> keywordValues;
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std::unordered_set<std::string> propertyKeys;
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std::unordered_set<std::string> textureKeys;
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};
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MaterialAuthoringPresence ParseMaterialAuthoringPresence(const std::string& text) {
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MaterialAuthoringPresence presence;
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presence.hasRenderStateOverride = text.find("\"renderState\"") != std::string::npos;
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std::string propertiesObject;
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if (TryExtractObject(text, "properties", propertiesObject)) {
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CollectObjectKeys(propertiesObject, presence.propertyKeys);
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}
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std::string texturesObject;
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if (TryExtractObject(text, "textures", texturesObject)) {
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CollectObjectKeys(texturesObject, presence.textureKeys);
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}
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std::string keywordsArray;
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if (TryExtractArray(text, "keywords", keywordsArray)) {
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CollectStringArrayValues(keywordsArray, presence.keywordValues);
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}
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return presence;
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}
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int GetMaterialPropertyComponentCount(::XCEngine::Resources::MaterialPropertyType type) {
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switch (type) {
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case ::XCEngine::Resources::MaterialPropertyType::Float2:
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case ::XCEngine::Resources::MaterialPropertyType::Int2:
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return 2;
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case ::XCEngine::Resources::MaterialPropertyType::Float3:
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case ::XCEngine::Resources::MaterialPropertyType::Int3:
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return 3;
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case ::XCEngine::Resources::MaterialPropertyType::Float4:
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case ::XCEngine::Resources::MaterialPropertyType::Int4:
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return 4;
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case ::XCEngine::Resources::MaterialPropertyType::Float:
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case ::XCEngine::Resources::MaterialPropertyType::Int:
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case ::XCEngine::Resources::MaterialPropertyType::Bool:
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case ::XCEngine::Resources::MaterialPropertyType::Texture:
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case ::XCEngine::Resources::MaterialPropertyType::Cubemap:
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default:
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return 1;
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}
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}
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std::string FormatJsonFloat(float value) {
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char buffer[32] = {};
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std::snprintf(buffer, sizeof(buffer), "%.6g", static_cast<double>(value));
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return std::string(buffer);
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}
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std::string EscapeJsonString(const std::string& value) {
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std::string escaped;
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escaped.reserve(value.size());
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for (const char ch : value) {
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switch (ch) {
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case '\\':
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escaped += "\\\\";
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break;
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case '"':
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escaped += "\\\"";
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break;
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case '\n':
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escaped += "\\n";
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break;
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case '\r':
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escaped += "\\r";
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break;
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case '\t':
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escaped += "\\t";
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break;
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default:
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escaped.push_back(ch);
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break;
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}
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}
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return escaped;
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}
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std::string BuildMaterialPropertyValueText(const MaterialPropertyState& property) {
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using PropertyType = ::XCEngine::Resources::MaterialPropertyType;
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switch (property.type) {
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case PropertyType::Float:
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return FormatJsonFloat(property.floatValue[0]);
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case PropertyType::Float2:
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case PropertyType::Float3:
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case PropertyType::Float4: {
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const int componentCount = GetMaterialPropertyComponentCount(property.type);
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std::string text = "[";
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for (int componentIndex = 0; componentIndex < componentCount; ++componentIndex) {
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if (componentIndex > 0) {
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text += ", ";
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}
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text += FormatJsonFloat(property.floatValue[componentIndex]);
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}
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text += "]";
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return text;
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}
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case PropertyType::Int:
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return std::to_string(property.intValue[0]);
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case PropertyType::Int2:
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case PropertyType::Int3:
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case PropertyType::Int4: {
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const int componentCount = GetMaterialPropertyComponentCount(property.type);
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std::string text = "[";
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for (int componentIndex = 0; componentIndex < componentCount; ++componentIndex) {
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if (componentIndex > 0) {
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|
text += ", ";
|
|
|
|
|
}
|
|
|
|
|
text += std::to_string(property.intValue[componentIndex]);
|
|
|
|
|
}
|
|
|
|
|
text += "]";
|
|
|
|
|
return text;
|
|
|
|
|
}
|
|
|
|
|
case PropertyType::Bool:
|
|
|
|
|
return property.boolValue ? "true" : "false";
|
|
|
|
|
case PropertyType::Texture:
|
|
|
|
|
case PropertyType::Cubemap:
|
|
|
|
|
default:
|
|
|
|
|
return std::string();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool TryResolveMaterialTextureBindingPath(
|
|
|
|
|
const ::XCEngine::Resources::Material& material,
|
|
|
|
|
const Containers::String& propertyName,
|
|
|
|
|
std::string& outPath) {
|
|
|
|
|
for (Core::uint32 bindingIndex = 0; bindingIndex < material.GetTextureBindingCount(); ++bindingIndex) {
|
|
|
|
|
if (material.GetTextureBindingName(bindingIndex) != propertyName) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Containers::String bindingPath = material.GetTextureBindingPath(bindingIndex);
|
|
|
|
|
if (bindingPath.Empty()) {
|
|
|
|
|
const ::XCEngine::Resources::AssetRef assetRef = material.GetTextureBindingAssetRef(bindingIndex);
|
|
|
|
|
if (assetRef.IsValid()) {
|
|
|
|
|
::XCEngine::Resources::ResourceManager::Get().TryResolveAssetPath(assetRef, bindingPath);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
outPath = std::string(bindingPath.CStr());
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MaterialPropertyState BuildMaterialPropertyState(
|
|
|
|
|
const ::XCEngine::Resources::MaterialProperty& property,
|
|
|
|
|
const ::XCEngine::Resources::Material& material) {
|
|
|
|
|
MaterialPropertyState state;
|
|
|
|
|
state.name = std::string(property.name.CStr());
|
|
|
|
|
state.type = property.type;
|
|
|
|
|
for (size_t index = 0; index < state.floatValue.size(); ++index) {
|
|
|
|
|
state.floatValue[index] = property.value.floatValue[index];
|
|
|
|
|
state.intValue[index] = property.value.intValue[index];
|
|
|
|
|
}
|
|
|
|
|
state.boolValue = property.value.boolValue;
|
|
|
|
|
if (IsTextureMaterialPropertyType(property.type)) {
|
|
|
|
|
TryResolveMaterialTextureBindingPath(material, property.name, state.texturePath);
|
|
|
|
|
}
|
|
|
|
|
return state;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CopyMaterialPropertyValue(
|
|
|
|
|
const MaterialPropertyState& source,
|
|
|
|
|
MaterialPropertyState& destination) {
|
|
|
|
|
destination.type = source.type;
|
|
|
|
|
destination.floatValue = source.floatValue;
|
|
|
|
|
destination.intValue = source.intValue;
|
|
|
|
|
destination.boolValue = source.boolValue;
|
|
|
|
|
destination.texturePath = source.texturePath;
|
|
|
|
|
destination.serialized = source.serialized;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::vector<MaterialPropertyState> BuildShaderDefaultPropertyStates(
|
|
|
|
|
const ::XCEngine::Resources::ResourceHandle<::XCEngine::Resources::Shader>& shaderHandle) {
|
|
|
|
|
if (!shaderHandle.IsValid()) {
|
|
|
|
|
return {};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
::XCEngine::Resources::Material scratchMaterial;
|
|
|
|
|
scratchMaterial.SetShader(shaderHandle);
|
|
|
|
|
return CollectMaterialPropertyStates(scratchMaterial);
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-08 01:01:28 +08:00
|
|
|
std::vector<MaterialKeywordState> BuildShaderKeywordStates(
|
|
|
|
|
const ::XCEngine::Resources::ResourceHandle<::XCEngine::Resources::Shader>& shaderHandle,
|
|
|
|
|
const std::vector<MaterialKeywordState>& previousKeywords) {
|
|
|
|
|
if (!shaderHandle.IsValid() || shaderHandle.Get() == nullptr) {
|
|
|
|
|
return {};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::unordered_map<std::string, MaterialKeywordState> previousKeywordStates;
|
|
|
|
|
previousKeywordStates.reserve(previousKeywords.size());
|
|
|
|
|
for (const MaterialKeywordState& keyword : previousKeywords) {
|
|
|
|
|
const std::string keywordValue = TrimCopy(keyword.value);
|
|
|
|
|
if (!keywordValue.empty()) {
|
|
|
|
|
previousKeywordStates.emplace(keywordValue, keyword);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::vector<MaterialKeywordState> keywordStates;
|
|
|
|
|
std::unordered_set<std::string> seenKeywords;
|
|
|
|
|
for (const ::XCEngine::Resources::ShaderPass& pass : shaderHandle->GetPasses()) {
|
|
|
|
|
for (const ::XCEngine::Resources::ShaderKeywordDeclaration& declaration : pass.keywordDeclarations) {
|
|
|
|
|
for (const Containers::String& option : declaration.options) {
|
|
|
|
|
const Containers::String normalizedKeyword =
|
|
|
|
|
::XCEngine::Resources::NormalizeShaderKeywordToken(option);
|
|
|
|
|
if (normalizedKeyword.Empty()) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const std::string keywordValue(normalizedKeyword.CStr());
|
|
|
|
|
if (!seenKeywords.insert(keywordValue).second) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MaterialKeywordState state;
|
|
|
|
|
state.value = keywordValue;
|
|
|
|
|
const auto previousKeywordIt = previousKeywordStates.find(keywordValue);
|
|
|
|
|
if (previousKeywordIt != previousKeywordStates.end()) {
|
|
|
|
|
state.serialized = previousKeywordIt->second.serialized;
|
|
|
|
|
}
|
|
|
|
|
keywordStates.push_back(std::move(state));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return keywordStates;
|
|
|
|
|
}
|
|
|
|
|
|
2026-04-08 00:00:41 +08:00
|
|
|
constexpr int kCustomRenderQueuePresetIndex = 5;
|
|
|
|
|
|
|
|
|
|
int ResolveRenderQueuePresetIndex(int renderQueue) {
|
|
|
|
|
switch (renderQueue) {
|
|
|
|
|
case static_cast<int>(::XCEngine::Resources::MaterialRenderQueue::Background):
|
|
|
|
|
return 0;
|
|
|
|
|
case static_cast<int>(::XCEngine::Resources::MaterialRenderQueue::Geometry):
|
|
|
|
|
return 1;
|
|
|
|
|
case static_cast<int>(::XCEngine::Resources::MaterialRenderQueue::AlphaTest):
|
|
|
|
|
return 2;
|
|
|
|
|
case static_cast<int>(::XCEngine::Resources::MaterialRenderQueue::Transparent):
|
|
|
|
|
return 3;
|
|
|
|
|
case static_cast<int>(::XCEngine::Resources::MaterialRenderQueue::Overlay):
|
|
|
|
|
return 4;
|
|
|
|
|
default:
|
|
|
|
|
return kCustomRenderQueuePresetIndex;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const char* SerializeRenderQueue(int renderQueue) {
|
|
|
|
|
switch (renderQueue) {
|
|
|
|
|
case static_cast<int>(::XCEngine::Resources::MaterialRenderQueue::Background):
|
|
|
|
|
return "background";
|
|
|
|
|
case static_cast<int>(::XCEngine::Resources::MaterialRenderQueue::Geometry):
|
|
|
|
|
return "geometry";
|
|
|
|
|
case static_cast<int>(::XCEngine::Resources::MaterialRenderQueue::AlphaTest):
|
|
|
|
|
return "alpha_test";
|
|
|
|
|
case static_cast<int>(::XCEngine::Resources::MaterialRenderQueue::Transparent):
|
|
|
|
|
return "transparent";
|
|
|
|
|
case static_cast<int>(::XCEngine::Resources::MaterialRenderQueue::Overlay):
|
|
|
|
|
return "overlay";
|
|
|
|
|
default:
|
|
|
|
|
return nullptr;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const char* SerializeCullMode(::XCEngine::Resources::MaterialCullMode mode) {
|
|
|
|
|
switch (mode) {
|
|
|
|
|
case ::XCEngine::Resources::MaterialCullMode::Front:
|
|
|
|
|
return "front";
|
|
|
|
|
case ::XCEngine::Resources::MaterialCullMode::Back:
|
|
|
|
|
return "back";
|
|
|
|
|
case ::XCEngine::Resources::MaterialCullMode::None:
|
|
|
|
|
default:
|
|
|
|
|
return "none";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const char* SerializeComparisonFunc(::XCEngine::Resources::MaterialComparisonFunc func) {
|
|
|
|
|
switch (func) {
|
|
|
|
|
case ::XCEngine::Resources::MaterialComparisonFunc::Never:
|
|
|
|
|
return "never";
|
|
|
|
|
case ::XCEngine::Resources::MaterialComparisonFunc::Less:
|
|
|
|
|
return "less";
|
|
|
|
|
case ::XCEngine::Resources::MaterialComparisonFunc::Equal:
|
|
|
|
|
return "equal";
|
|
|
|
|
case ::XCEngine::Resources::MaterialComparisonFunc::LessEqual:
|
|
|
|
|
return "less_equal";
|
|
|
|
|
case ::XCEngine::Resources::MaterialComparisonFunc::Greater:
|
|
|
|
|
return "greater";
|
|
|
|
|
case ::XCEngine::Resources::MaterialComparisonFunc::NotEqual:
|
|
|
|
|
return "not_equal";
|
|
|
|
|
case ::XCEngine::Resources::MaterialComparisonFunc::GreaterEqual:
|
|
|
|
|
return "greater_equal";
|
|
|
|
|
case ::XCEngine::Resources::MaterialComparisonFunc::Always:
|
|
|
|
|
default:
|
|
|
|
|
return "always";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const char* SerializeBlendOp(::XCEngine::Resources::MaterialBlendOp op) {
|
|
|
|
|
switch (op) {
|
|
|
|
|
case ::XCEngine::Resources::MaterialBlendOp::Subtract:
|
|
|
|
|
return "subtract";
|
|
|
|
|
case ::XCEngine::Resources::MaterialBlendOp::ReverseSubtract:
|
|
|
|
|
return "reverse_subtract";
|
|
|
|
|
case ::XCEngine::Resources::MaterialBlendOp::Min:
|
|
|
|
|
return "min";
|
|
|
|
|
case ::XCEngine::Resources::MaterialBlendOp::Max:
|
|
|
|
|
return "max";
|
|
|
|
|
case ::XCEngine::Resources::MaterialBlendOp::Add:
|
|
|
|
|
default:
|
|
|
|
|
return "add";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const char* SerializeBlendFactor(::XCEngine::Resources::MaterialBlendFactor factor) {
|
|
|
|
|
switch (factor) {
|
|
|
|
|
case ::XCEngine::Resources::MaterialBlendFactor::Zero:
|
|
|
|
|
return "zero";
|
|
|
|
|
case ::XCEngine::Resources::MaterialBlendFactor::One:
|
|
|
|
|
return "one";
|
|
|
|
|
case ::XCEngine::Resources::MaterialBlendFactor::SrcColor:
|
|
|
|
|
return "src_color";
|
|
|
|
|
case ::XCEngine::Resources::MaterialBlendFactor::InvSrcColor:
|
|
|
|
|
return "one_minus_src_color";
|
|
|
|
|
case ::XCEngine::Resources::MaterialBlendFactor::SrcAlpha:
|
|
|
|
|
return "src_alpha";
|
|
|
|
|
case ::XCEngine::Resources::MaterialBlendFactor::InvSrcAlpha:
|
|
|
|
|
return "one_minus_src_alpha";
|
|
|
|
|
case ::XCEngine::Resources::MaterialBlendFactor::DstAlpha:
|
|
|
|
|
return "dst_alpha";
|
|
|
|
|
case ::XCEngine::Resources::MaterialBlendFactor::InvDstAlpha:
|
|
|
|
|
return "one_minus_dst_alpha";
|
|
|
|
|
case ::XCEngine::Resources::MaterialBlendFactor::DstColor:
|
|
|
|
|
return "dst_color";
|
|
|
|
|
case ::XCEngine::Resources::MaterialBlendFactor::InvDstColor:
|
|
|
|
|
return "one_minus_dst_color";
|
|
|
|
|
case ::XCEngine::Resources::MaterialBlendFactor::SrcAlphaSat:
|
|
|
|
|
return "src_alpha_sat";
|
|
|
|
|
case ::XCEngine::Resources::MaterialBlendFactor::BlendFactor:
|
|
|
|
|
return "blend_factor";
|
|
|
|
|
case ::XCEngine::Resources::MaterialBlendFactor::InvBlendFactor:
|
|
|
|
|
return "one_minus_blend_factor";
|
|
|
|
|
case ::XCEngine::Resources::MaterialBlendFactor::Src1Color:
|
|
|
|
|
return "src1_color";
|
|
|
|
|
case ::XCEngine::Resources::MaterialBlendFactor::InvSrc1Color:
|
|
|
|
|
return "one_minus_src1_color";
|
|
|
|
|
case ::XCEngine::Resources::MaterialBlendFactor::Src1Alpha:
|
|
|
|
|
return "src1_alpha";
|
|
|
|
|
case ::XCEngine::Resources::MaterialBlendFactor::InvSrc1Alpha:
|
|
|
|
|
default:
|
|
|
|
|
return "one_minus_src1_alpha";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const char* SerializeStencilOp(::XCEngine::Resources::MaterialStencilOp op) {
|
|
|
|
|
switch (op) {
|
|
|
|
|
case ::XCEngine::Resources::MaterialStencilOp::Zero:
|
|
|
|
|
return "zero";
|
|
|
|
|
case ::XCEngine::Resources::MaterialStencilOp::Replace:
|
|
|
|
|
return "replace";
|
|
|
|
|
case ::XCEngine::Resources::MaterialStencilOp::IncrSat:
|
|
|
|
|
return "incrsat";
|
|
|
|
|
case ::XCEngine::Resources::MaterialStencilOp::DecrSat:
|
|
|
|
|
return "decrsat";
|
|
|
|
|
case ::XCEngine::Resources::MaterialStencilOp::Invert:
|
|
|
|
|
return "invert";
|
|
|
|
|
case ::XCEngine::Resources::MaterialStencilOp::IncrWrap:
|
|
|
|
|
return "incrwrap";
|
|
|
|
|
case ::XCEngine::Resources::MaterialStencilOp::DecrWrap:
|
|
|
|
|
return "decrwrap";
|
|
|
|
|
case ::XCEngine::Resources::MaterialStencilOp::Keep:
|
|
|
|
|
default:
|
|
|
|
|
return "keep";
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace
|
|
|
|
|
|
|
|
|
|
bool IsTextureMaterialPropertyType(::XCEngine::Resources::MaterialPropertyType type) {
|
|
|
|
|
return type == ::XCEngine::Resources::MaterialPropertyType::Texture ||
|
|
|
|
|
type == ::XCEngine::Resources::MaterialPropertyType::Cubemap;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::vector<MaterialPropertyState> CollectMaterialPropertyStates(
|
|
|
|
|
const ::XCEngine::Resources::Material& material) {
|
|
|
|
|
std::vector<::XCEngine::Resources::MaterialProperty> properties = material.GetProperties();
|
|
|
|
|
const ::XCEngine::Resources::Shader* shader = material.GetShader();
|
|
|
|
|
if (shader != nullptr && !shader->GetProperties().Empty()) {
|
|
|
|
|
std::unordered_map<std::string, size_t> shaderPropertyOrder;
|
|
|
|
|
shaderPropertyOrder.reserve(shader->GetProperties().Size());
|
|
|
|
|
for (size_t propertyIndex = 0; propertyIndex < shader->GetProperties().Size(); ++propertyIndex) {
|
|
|
|
|
shaderPropertyOrder.emplace(std::string(shader->GetProperties()[propertyIndex].name.CStr()), propertyIndex);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::sort(
|
|
|
|
|
properties.begin(),
|
|
|
|
|
properties.end(),
|
|
|
|
|
[&shaderPropertyOrder](const auto& left, const auto& right) {
|
|
|
|
|
const std::string leftName(left.name.CStr());
|
|
|
|
|
const std::string rightName(right.name.CStr());
|
|
|
|
|
const auto leftIt = shaderPropertyOrder.find(leftName);
|
|
|
|
|
const auto rightIt = shaderPropertyOrder.find(rightName);
|
|
|
|
|
const size_t leftOrder = leftIt != shaderPropertyOrder.end() ? leftIt->second : shaderPropertyOrder.size();
|
|
|
|
|
const size_t rightOrder = rightIt != shaderPropertyOrder.end() ? rightIt->second : shaderPropertyOrder.size();
|
|
|
|
|
if (leftOrder != rightOrder) {
|
|
|
|
|
return leftOrder < rightOrder;
|
|
|
|
|
}
|
|
|
|
|
return leftName < rightName;
|
|
|
|
|
});
|
|
|
|
|
} else {
|
|
|
|
|
std::sort(
|
|
|
|
|
properties.begin(),
|
|
|
|
|
properties.end(),
|
|
|
|
|
[](const auto& left, const auto& right) {
|
|
|
|
|
return std::strcmp(left.name.CStr(), right.name.CStr()) < 0;
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::vector<MaterialPropertyState> states;
|
|
|
|
|
states.reserve(properties.size());
|
|
|
|
|
for (const ::XCEngine::Resources::MaterialProperty& property : properties) {
|
|
|
|
|
states.push_back(BuildMaterialPropertyState(property, material));
|
|
|
|
|
}
|
|
|
|
|
return states;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SyncMaterialAssetStateWithShader(
|
|
|
|
|
const ::XCEngine::Resources::ResourceHandle<::XCEngine::Resources::Shader>& shaderHandle,
|
|
|
|
|
MaterialAssetState& state) {
|
|
|
|
|
if (!shaderHandle.IsValid() || shaderHandle.Get() == nullptr) {
|
|
|
|
|
state.keywords.clear();
|
|
|
|
|
state.properties.clear();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::unordered_map<std::string, MaterialPropertyState> previousProperties;
|
|
|
|
|
previousProperties.reserve(state.properties.size());
|
|
|
|
|
for (const MaterialPropertyState& property : state.properties) {
|
|
|
|
|
if (!property.name.empty()) {
|
|
|
|
|
previousProperties.emplace(property.name, property);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::vector<MaterialPropertyState> nextProperties = BuildShaderDefaultPropertyStates(shaderHandle);
|
|
|
|
|
for (MaterialPropertyState& property : nextProperties) {
|
|
|
|
|
const auto previousPropertyIt = previousProperties.find(property.name);
|
|
|
|
|
if (previousPropertyIt == previousProperties.end()) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (previousPropertyIt->second.type != property.type) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
CopyMaterialPropertyValue(previousPropertyIt->second, property);
|
|
|
|
|
}
|
|
|
|
|
state.properties = std::move(nextProperties);
|
2026-04-08 01:01:28 +08:00
|
|
|
state.keywords = BuildShaderKeywordStates(shaderHandle, state.keywords);
|
|
|
|
|
}
|
2026-04-08 00:00:41 +08:00
|
|
|
|
2026-04-08 01:01:28 +08:00
|
|
|
bool ResetMaterialPropertyStateToShaderDefault(
|
|
|
|
|
const ::XCEngine::Resources::ResourceHandle<::XCEngine::Resources::Shader>& shaderHandle,
|
|
|
|
|
const std::string& propertyName,
|
|
|
|
|
MaterialAssetState& state) {
|
|
|
|
|
if (!shaderHandle.IsValid() || shaderHandle.Get() == nullptr || propertyName.empty()) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
MaterialPropertyState* stateProperty = nullptr;
|
|
|
|
|
for (MaterialPropertyState& property : state.properties) {
|
|
|
|
|
if (property.name == propertyName) {
|
|
|
|
|
stateProperty = &property;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (stateProperty == nullptr) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const std::vector<MaterialPropertyState> defaultProperties = BuildShaderDefaultPropertyStates(shaderHandle);
|
|
|
|
|
for (const MaterialPropertyState& defaultProperty : defaultProperties) {
|
|
|
|
|
if (defaultProperty.name != propertyName || defaultProperty.type != stateProperty->type) {
|
|
|
|
|
continue;
|
2026-04-08 00:00:41 +08:00
|
|
|
}
|
2026-04-08 01:01:28 +08:00
|
|
|
|
|
|
|
|
CopyMaterialPropertyValue(defaultProperty, *stateProperty);
|
|
|
|
|
stateProperty->serialized = false;
|
|
|
|
|
return true;
|
2026-04-08 00:00:41 +08:00
|
|
|
}
|
2026-04-08 01:01:28 +08:00
|
|
|
|
|
|
|
|
return false;
|
2026-04-08 00:00:41 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ApplyMaterialAuthoringPresenceToState(
|
|
|
|
|
const std::string& sourceText,
|
|
|
|
|
MaterialAssetState& state) {
|
|
|
|
|
const MaterialAuthoringPresence presence = ParseMaterialAuthoringPresence(sourceText);
|
|
|
|
|
state.hasRenderStateOverride = presence.hasRenderStateOverride;
|
|
|
|
|
|
|
|
|
|
for (MaterialKeywordState& keyword : state.keywords) {
|
|
|
|
|
keyword.serialized = presence.keywordValues.find(TrimCopy(keyword.value)) != presence.keywordValues.end();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (MaterialPropertyState& property : state.properties) {
|
|
|
|
|
if (IsTextureMaterialPropertyType(property.type)) {
|
|
|
|
|
property.serialized = presence.textureKeys.find(property.name) != presence.textureKeys.end();
|
|
|
|
|
} else {
|
|
|
|
|
property.serialized = presence.propertyKeys.find(property.name) != presence.propertyKeys.end();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::string BuildMaterialAssetFileText(const MaterialAssetState& state) {
|
|
|
|
|
std::vector<std::string> rootEntries;
|
|
|
|
|
|
|
|
|
|
const std::string shaderPath = TrimCopy(BufferToString(state.shaderPath));
|
|
|
|
|
if (!shaderPath.empty()) {
|
|
|
|
|
rootEntries.push_back(" \"shader\": \"" + EscapeJsonString(shaderPath) + "\"");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const int renderQueuePreset = ResolveRenderQueuePresetIndex(state.renderQueue);
|
|
|
|
|
if (renderQueuePreset != kCustomRenderQueuePresetIndex) {
|
|
|
|
|
rootEntries.push_back(
|
|
|
|
|
" \"renderQueue\": \"" + std::string(SerializeRenderQueue(state.renderQueue)) + "\"");
|
|
|
|
|
} else {
|
|
|
|
|
rootEntries.push_back(" \"renderQueue\": " + std::to_string(state.renderQueue));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::vector<std::string> tagEntries;
|
|
|
|
|
for (const MaterialTagEditRow& row : state.tags) {
|
|
|
|
|
const std::string tagName = TrimCopy(BufferToString(row.name));
|
|
|
|
|
if (tagName.empty()) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
tagEntries.push_back(
|
|
|
|
|
" \"" + EscapeJsonString(tagName) + "\": \"" +
|
|
|
|
|
EscapeJsonString(TrimCopy(BufferToString(row.value))) + "\"");
|
|
|
|
|
}
|
|
|
|
|
if (!tagEntries.empty()) {
|
|
|
|
|
std::string tagsObject = " \"tags\": {\n";
|
|
|
|
|
for (size_t tagIndex = 0; tagIndex < tagEntries.size(); ++tagIndex) {
|
|
|
|
|
tagsObject += tagEntries[tagIndex];
|
|
|
|
|
if (tagIndex + 1 < tagEntries.size()) {
|
|
|
|
|
tagsObject += ",";
|
|
|
|
|
}
|
|
|
|
|
tagsObject += "\n";
|
|
|
|
|
}
|
|
|
|
|
tagsObject += " }";
|
|
|
|
|
rootEntries.push_back(tagsObject);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!state.keywords.empty()) {
|
|
|
|
|
std::string keywordsArray = " \"keywords\": [";
|
|
|
|
|
bool firstKeyword = true;
|
|
|
|
|
for (const MaterialKeywordState& keyword : state.keywords) {
|
|
|
|
|
if (!keyword.serialized) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
const std::string keywordValue = TrimCopy(keyword.value);
|
|
|
|
|
if (keywordValue.empty()) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
if (!firstKeyword) {
|
|
|
|
|
keywordsArray += ", ";
|
|
|
|
|
}
|
|
|
|
|
keywordsArray += "\"" + EscapeJsonString(keywordValue) + "\"";
|
|
|
|
|
firstKeyword = false;
|
|
|
|
|
}
|
|
|
|
|
keywordsArray += "]";
|
|
|
|
|
if (!firstKeyword) {
|
|
|
|
|
rootEntries.push_back(keywordsArray);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::vector<std::string> propertyEntries;
|
|
|
|
|
std::vector<std::string> textureEntries;
|
|
|
|
|
for (const MaterialPropertyState& property : state.properties) {
|
|
|
|
|
if (property.name.empty()) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (IsTextureMaterialPropertyType(property.type)) {
|
|
|
|
|
if (!property.serialized) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
const std::string texturePath = TrimCopy(property.texturePath);
|
|
|
|
|
if (!texturePath.empty()) {
|
|
|
|
|
textureEntries.push_back(
|
|
|
|
|
" \"" + EscapeJsonString(property.name) + "\": \"" +
|
|
|
|
|
EscapeJsonString(texturePath) + "\"");
|
|
|
|
|
}
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!property.serialized) {
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
const std::string propertyValueText = BuildMaterialPropertyValueText(property);
|
|
|
|
|
if (!propertyValueText.empty()) {
|
|
|
|
|
propertyEntries.push_back(
|
|
|
|
|
" \"" + EscapeJsonString(property.name) + "\": " + propertyValueText);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!propertyEntries.empty()) {
|
|
|
|
|
std::string propertiesObject = " \"properties\": {\n";
|
|
|
|
|
for (size_t propertyIndex = 0; propertyIndex < propertyEntries.size(); ++propertyIndex) {
|
|
|
|
|
propertiesObject += propertyEntries[propertyIndex];
|
|
|
|
|
if (propertyIndex + 1 < propertyEntries.size()) {
|
|
|
|
|
propertiesObject += ",";
|
|
|
|
|
}
|
|
|
|
|
propertiesObject += "\n";
|
|
|
|
|
}
|
|
|
|
|
propertiesObject += " }";
|
|
|
|
|
rootEntries.push_back(propertiesObject);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!textureEntries.empty()) {
|
|
|
|
|
std::string texturesObject = " \"textures\": {\n";
|
|
|
|
|
for (size_t textureIndex = 0; textureIndex < textureEntries.size(); ++textureIndex) {
|
|
|
|
|
texturesObject += textureEntries[textureIndex];
|
|
|
|
|
if (textureIndex + 1 < textureEntries.size()) {
|
|
|
|
|
texturesObject += ",";
|
|
|
|
|
}
|
|
|
|
|
texturesObject += "\n";
|
|
|
|
|
}
|
|
|
|
|
texturesObject += " }";
|
|
|
|
|
rootEntries.push_back(texturesObject);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (state.hasRenderStateOverride) {
|
|
|
|
|
const ::XCEngine::Resources::MaterialRenderState& renderState = state.renderState;
|
|
|
|
|
std::vector<std::string> renderStateEntries;
|
|
|
|
|
renderStateEntries.push_back(
|
|
|
|
|
" \"cull\": \"" + std::string(SerializeCullMode(renderState.cullMode)) + "\"");
|
|
|
|
|
renderStateEntries.push_back(std::string(" \"depthTest\": ") + (renderState.depthTestEnable ? "true" : "false"));
|
|
|
|
|
renderStateEntries.push_back(std::string(" \"depthWrite\": ") + (renderState.depthWriteEnable ? "true" : "false"));
|
|
|
|
|
renderStateEntries.push_back(
|
|
|
|
|
" \"depthFunc\": \"" + std::string(SerializeComparisonFunc(renderState.depthFunc)) + "\"");
|
|
|
|
|
renderStateEntries.push_back(std::string(" \"blendEnable\": ") + (renderState.blendEnable ? "true" : "false"));
|
|
|
|
|
renderStateEntries.push_back(
|
|
|
|
|
" \"srcBlend\": \"" + std::string(SerializeBlendFactor(renderState.srcBlend)) + "\"");
|
|
|
|
|
renderStateEntries.push_back(
|
|
|
|
|
" \"dstBlend\": \"" + std::string(SerializeBlendFactor(renderState.dstBlend)) + "\"");
|
|
|
|
|
renderStateEntries.push_back(
|
|
|
|
|
" \"srcBlendAlpha\": \"" + std::string(SerializeBlendFactor(renderState.srcBlendAlpha)) + "\"");
|
|
|
|
|
renderStateEntries.push_back(
|
|
|
|
|
" \"dstBlendAlpha\": \"" + std::string(SerializeBlendFactor(renderState.dstBlendAlpha)) + "\"");
|
|
|
|
|
renderStateEntries.push_back(
|
|
|
|
|
" \"blendOp\": \"" + std::string(SerializeBlendOp(renderState.blendOp)) + "\"");
|
|
|
|
|
renderStateEntries.push_back(
|
|
|
|
|
" \"blendOpAlpha\": \"" + std::string(SerializeBlendOp(renderState.blendOpAlpha)) + "\"");
|
|
|
|
|
renderStateEntries.push_back(" \"colorWriteMask\": " + std::to_string(renderState.colorWriteMask));
|
|
|
|
|
if (renderState.depthBiasFactor != 0.0f || renderState.depthBiasUnits != 0) {
|
|
|
|
|
renderStateEntries.push_back(
|
|
|
|
|
" \"offset\": [" +
|
|
|
|
|
FormatJsonFloat(renderState.depthBiasFactor) + ", " +
|
|
|
|
|
std::to_string(renderState.depthBiasUnits) + "]");
|
|
|
|
|
}
|
|
|
|
|
if (renderState.stencil.enabled) {
|
|
|
|
|
std::vector<std::string> stencilEntries;
|
|
|
|
|
stencilEntries.push_back(" \"enabled\": true");
|
|
|
|
|
stencilEntries.push_back(" \"ref\": " + std::to_string(renderState.stencil.reference));
|
|
|
|
|
stencilEntries.push_back(" \"readMask\": " + std::to_string(renderState.stencil.readMask));
|
|
|
|
|
stencilEntries.push_back(" \"writeMask\": " + std::to_string(renderState.stencil.writeMask));
|
|
|
|
|
stencilEntries.push_back(
|
|
|
|
|
" \"comp\": \"" + std::string(SerializeComparisonFunc(renderState.stencil.front.func)) + "\"");
|
|
|
|
|
stencilEntries.push_back(
|
|
|
|
|
" \"pass\": \"" + std::string(SerializeStencilOp(renderState.stencil.front.passOp)) + "\"");
|
|
|
|
|
stencilEntries.push_back(
|
|
|
|
|
" \"fail\": \"" + std::string(SerializeStencilOp(renderState.stencil.front.failOp)) + "\"");
|
|
|
|
|
stencilEntries.push_back(
|
|
|
|
|
" \"zFail\": \"" + std::string(SerializeStencilOp(renderState.stencil.front.depthFailOp)) + "\"");
|
|
|
|
|
stencilEntries.push_back(
|
|
|
|
|
" \"compBack\": \"" + std::string(SerializeComparisonFunc(renderState.stencil.back.func)) + "\"");
|
|
|
|
|
stencilEntries.push_back(
|
|
|
|
|
" \"passBack\": \"" + std::string(SerializeStencilOp(renderState.stencil.back.passOp)) + "\"");
|
|
|
|
|
stencilEntries.push_back(
|
|
|
|
|
" \"failBack\": \"" + std::string(SerializeStencilOp(renderState.stencil.back.failOp)) + "\"");
|
|
|
|
|
stencilEntries.push_back(
|
|
|
|
|
" \"zFailBack\": \"" + std::string(SerializeStencilOp(renderState.stencil.back.depthFailOp)) + "\"");
|
|
|
|
|
|
|
|
|
|
std::string stencilObject = " \"stencil\": {\n";
|
|
|
|
|
for (size_t stencilIndex = 0; stencilIndex < stencilEntries.size(); ++stencilIndex) {
|
|
|
|
|
stencilObject += stencilEntries[stencilIndex];
|
|
|
|
|
if (stencilIndex + 1 < stencilEntries.size()) {
|
|
|
|
|
stencilObject += ",";
|
|
|
|
|
}
|
|
|
|
|
stencilObject += "\n";
|
|
|
|
|
}
|
|
|
|
|
stencilObject += " }";
|
|
|
|
|
renderStateEntries.push_back(stencilObject);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::string renderStateObject = " \"renderState\": {\n";
|
|
|
|
|
for (size_t renderStateIndex = 0; renderStateIndex < renderStateEntries.size(); ++renderStateIndex) {
|
|
|
|
|
renderStateObject += renderStateEntries[renderStateIndex];
|
|
|
|
|
if (renderStateIndex + 1 < renderStateEntries.size()) {
|
|
|
|
|
renderStateObject += ",";
|
|
|
|
|
}
|
|
|
|
|
renderStateObject += "\n";
|
|
|
|
|
}
|
|
|
|
|
renderStateObject += " }";
|
|
|
|
|
rootEntries.push_back(renderStateObject);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
std::string json = "{\n";
|
|
|
|
|
for (size_t entryIndex = 0; entryIndex < rootEntries.size(); ++entryIndex) {
|
|
|
|
|
json += rootEntries[entryIndex];
|
|
|
|
|
if (entryIndex + 1 < rootEntries.size()) {
|
|
|
|
|
json += ",";
|
|
|
|
|
}
|
|
|
|
|
json += "\n";
|
|
|
|
|
}
|
|
|
|
|
json += "}\n";
|
|
|
|
|
return json;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace Editor
|
|
|
|
|
} // namespace XCEngine
|