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XCEngine/tests/Components/test_camera_light_component.cpp

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#include <gtest/gtest.h>
#include <XCEngine/Components/CameraComponent.h>
#include <XCEngine/Components/LightComponent.h>
#include <XCEngine/Resources/BuiltinResources.h>
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#include <sstream>
using namespace XCEngine::Components;
namespace {
TEST(CameraComponent_Test, DefaultValues) {
CameraComponent camera;
EXPECT_EQ(camera.GetProjectionType(), CameraProjectionType::Perspective);
EXPECT_FLOAT_EQ(camera.GetFieldOfView(), 60.0f);
EXPECT_FLOAT_EQ(camera.GetOrthographicSize(), 5.0f);
EXPECT_FLOAT_EQ(camera.GetNearClipPlane(), 0.1f);
EXPECT_FLOAT_EQ(camera.GetFarClipPlane(), 1000.0f);
EXPECT_TRUE(camera.IsPrimary());
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EXPECT_EQ(camera.GetClearMode(), CameraClearMode::Auto);
EXPECT_EQ(camera.GetStackType(), CameraStackType::Base);
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EXPECT_EQ(camera.GetCullingMask(), 0xFFFFFFFFu);
EXPECT_FLOAT_EQ(camera.GetViewportRect().x, 0.0f);
EXPECT_FLOAT_EQ(camera.GetViewportRect().y, 0.0f);
EXPECT_FLOAT_EQ(camera.GetViewportRect().width, 1.0f);
EXPECT_FLOAT_EQ(camera.GetViewportRect().height, 1.0f);
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EXPECT_FALSE(camera.IsSkyboxEnabled());
EXPECT_TRUE(camera.GetSkyboxMaterialPath().empty());
EXPECT_FALSE(camera.GetSkyboxMaterialAssetRef().IsValid());
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EXPECT_FLOAT_EQ(camera.GetSkyboxTopColor().r, 0.18f);
EXPECT_FLOAT_EQ(camera.GetSkyboxHorizonColor().g, 0.84f);
EXPECT_FLOAT_EQ(camera.GetSkyboxBottomColor().b, 0.95f);
EXPECT_FALSE(camera.IsColorScalePostProcessEnabled());
EXPECT_FLOAT_EQ(camera.GetColorScalePostProcessScale().x, 1.0f);
EXPECT_FLOAT_EQ(camera.GetColorScalePostProcessScale().y, 1.0f);
EXPECT_FLOAT_EQ(camera.GetColorScalePostProcessScale().z, 1.0f);
EXPECT_FLOAT_EQ(camera.GetColorScalePostProcessScale().w, 1.0f);
EXPECT_TRUE(camera.GetColorScalePostProcessPasses().empty());
}
TEST(CameraComponent_Test, SetterClamping) {
CameraComponent camera;
camera.SetFieldOfView(500.0f);
camera.SetOrthographicSize(-1.0f);
camera.SetNearClipPlane(-10.0f);
camera.SetFarClipPlane(0.0f);
EXPECT_FLOAT_EQ(camera.GetFieldOfView(), 179.0f);
EXPECT_FLOAT_EQ(camera.GetOrthographicSize(), 0.001f);
EXPECT_FLOAT_EQ(camera.GetNearClipPlane(), 0.001f);
EXPECT_GT(camera.GetFarClipPlane(), camera.GetNearClipPlane());
}
TEST(CameraComponent_Test, ViewportRectIsClampedToNormalizedSurfaceRange) {
CameraComponent camera;
camera.SetViewportRect(XCEngine::Math::Rect(-0.25f, 0.2f, 1.5f, 1.1f));
EXPECT_FLOAT_EQ(camera.GetViewportRect().x, 0.0f);
EXPECT_FLOAT_EQ(camera.GetViewportRect().y, 0.2f);
EXPECT_FLOAT_EQ(camera.GetViewportRect().width, 1.0f);
EXPECT_FLOAT_EQ(camera.GetViewportRect().height, 0.8f);
}
TEST(CameraComponent_Test, SerializeRoundTripPreservesViewportAndClearState) {
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CameraComponent source;
source.SetClearMode(CameraClearMode::DepthOnly);
source.SetStackType(CameraStackType::Overlay);
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source.SetCullingMask(0x0000000Fu);
source.SetViewportRect(XCEngine::Math::Rect(0.25f, 0.125f, 0.5f, 0.625f));
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source.SetSkyboxEnabled(true);
source.SetSkyboxMaterialPath(XCEngine::Resources::GetBuiltinDefaultPrimitiveMaterialPath().CStr());
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source.SetSkyboxTopColor(XCEngine::Math::Color(0.12f, 0.21f, 0.64f, 1.0f));
source.SetSkyboxHorizonColor(XCEngine::Math::Color(0.71f, 0.76f, 0.88f, 1.0f));
source.SetSkyboxBottomColor(XCEngine::Math::Color(0.92f, 0.82f, 0.58f, 1.0f));
source.SetColorScalePostProcessPasses({
XCEngine::Math::Vector4(0.55f, 0.8f, 1.2f, 1.0f),
XCEngine::Math::Vector4(1.0f, 0.95f, 0.75f, 1.0f)
});
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std::stringstream stream;
source.Serialize(stream);
CameraComponent target;
target.Deserialize(stream);
EXPECT_EQ(target.GetClearMode(), CameraClearMode::DepthOnly);
EXPECT_EQ(target.GetStackType(), CameraStackType::Overlay);
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EXPECT_EQ(target.GetCullingMask(), 0x0000000Fu);
EXPECT_FLOAT_EQ(target.GetViewportRect().x, 0.25f);
EXPECT_FLOAT_EQ(target.GetViewportRect().y, 0.125f);
EXPECT_FLOAT_EQ(target.GetViewportRect().width, 0.5f);
EXPECT_FLOAT_EQ(target.GetViewportRect().height, 0.625f);
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EXPECT_TRUE(target.IsSkyboxEnabled());
EXPECT_EQ(target.GetSkyboxMaterialPath(), XCEngine::Resources::GetBuiltinDefaultPrimitiveMaterialPath().CStr());
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EXPECT_FLOAT_EQ(target.GetSkyboxTopColor().b, 0.64f);
EXPECT_FLOAT_EQ(target.GetSkyboxHorizonColor().g, 0.76f);
EXPECT_FLOAT_EQ(target.GetSkyboxBottomColor().r, 0.92f);
EXPECT_TRUE(target.IsColorScalePostProcessEnabled());
EXPECT_FLOAT_EQ(target.GetColorScalePostProcessScale().x, 0.55f);
EXPECT_FLOAT_EQ(target.GetColorScalePostProcessScale().y, 0.8f);
EXPECT_FLOAT_EQ(target.GetColorScalePostProcessScale().z, 1.2f);
EXPECT_FLOAT_EQ(target.GetColorScalePostProcessScale().w, 1.0f);
ASSERT_EQ(target.GetColorScalePostProcessPasses().size(), 2u);
EXPECT_FLOAT_EQ(target.GetColorScalePostProcessPasses()[1].x, 1.0f);
EXPECT_FLOAT_EQ(target.GetColorScalePostProcessPasses()[1].y, 0.95f);
EXPECT_FLOAT_EQ(target.GetColorScalePostProcessPasses()[1].z, 0.75f);
EXPECT_FLOAT_EQ(target.GetColorScalePostProcessPasses()[1].w, 1.0f);
}
TEST(CameraComponent_Test, LegacyColorScaleAccessorsDriveFirstPass) {
CameraComponent camera;
camera.SetColorScalePostProcessScale(XCEngine::Math::Vector4(0.55f, 0.8f, 1.2f, 1.0f));
EXPECT_FALSE(camera.IsColorScalePostProcessEnabled());
camera.SetColorScalePostProcessEnabled(true);
ASSERT_EQ(camera.GetColorScalePostProcessPasses().size(), 1u);
EXPECT_FLOAT_EQ(camera.GetColorScalePostProcessPasses()[0].x, 0.55f);
EXPECT_FLOAT_EQ(camera.GetColorScalePostProcessPasses()[0].y, 0.8f);
EXPECT_FLOAT_EQ(camera.GetColorScalePostProcessPasses()[0].z, 1.2f);
EXPECT_FLOAT_EQ(camera.GetColorScalePostProcessPasses()[0].w, 1.0f);
camera.AddColorScalePostProcessPass(XCEngine::Math::Vector4(1.0f, 0.95f, 0.75f, 1.0f));
camera.SetColorScalePostProcessScale(XCEngine::Math::Vector4(0.6f, 0.7f, 1.1f, 1.0f));
ASSERT_EQ(camera.GetColorScalePostProcessPasses().size(), 2u);
EXPECT_FLOAT_EQ(camera.GetColorScalePostProcessPasses()[0].x, 0.6f);
EXPECT_FLOAT_EQ(camera.GetColorScalePostProcessPasses()[0].y, 0.7f);
EXPECT_FLOAT_EQ(camera.GetColorScalePostProcessPasses()[0].z, 1.1f);
EXPECT_FLOAT_EQ(camera.GetColorScalePostProcessPasses()[1].y, 0.95f);
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}
TEST(LightComponent_Test, DefaultValues) {
LightComponent light;
EXPECT_EQ(light.GetLightType(), LightType::Directional);
EXPECT_FLOAT_EQ(light.GetIntensity(), 1.0f);
EXPECT_FLOAT_EQ(light.GetRange(), 10.0f);
EXPECT_FLOAT_EQ(light.GetSpotAngle(), 30.0f);
EXPECT_FALSE(light.GetCastsShadows());
}
TEST(LightComponent_Test, SetterClamping) {
LightComponent light;
light.SetIntensity(-3.0f);
light.SetRange(-1.0f);
light.SetSpotAngle(500.0f);
EXPECT_FLOAT_EQ(light.GetIntensity(), 0.0f);
EXPECT_FLOAT_EQ(light.GetRange(), 0.001f);
EXPECT_FLOAT_EQ(light.GetSpotAngle(), 179.0f);
}
} // namespace