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XCEngine/engine/third_party/physx/source/lowlevelaabb/src/BpAABBManagerBase.cpp

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "BpAABBManagerBase.h"
#include "BpBroadPhase.h"
using namespace physx;
using namespace Bp;
AABBManagerBase::AABBManagerBase( BroadPhase& bp, BoundsArray& boundsArray, PxFloatArrayPinned& contactDistance,
PxU32 maxNbAggregates, PxU32 maxNbShapes, PxVirtualAllocator& allocator, PxU64 contextID,
PxPairFilteringMode::Enum kineKineFilteringMode, PxPairFilteringMode::Enum staticKineFilteringMode) :
mAddedHandleMap (allocator),
mRemovedHandleMap (allocator),
mChangedHandleMap (allocator),
mGroups (allocator),
mEnvIDs (allocator),
mContactDistance (contactDistance),
mVolumeData (allocator),
mFilters (kineKineFilteringMode == PxPairFilteringMode::eKILL, staticKineFilteringMode == PxPairFilteringMode::eKILL),
mAddedHandles (allocator),
mUpdatedHandles (allocator),
mRemovedHandles (allocator),
mBroadPhase (bp),
mBoundsArray (boundsArray),
mUsedSize (0),
mNbAggregates (0),
#if PX_ENABLE_SIM_STATS
mGpuDynamicsLostFoundPairsStats(0),
mGpuDynamicsTotalAggregatePairsStats(0),
mGpuDynamicsLostFoundAggregatePairsStats(0),
#else
PX_CATCH_UNDEFINED_ENABLE_SIM_STATS
#endif
#if BP_USE_AGGREGATE_GROUP_TAIL
mAggregateGroupTide (PxU32(Bp::FilterGroup::eAGGREGATE_BASE)),
#endif
mContextID (contextID),
mOriginShifted (false)
{
PX_UNUSED(maxNbAggregates); // PT: TODO: use it or remove it
reserveShapeSpace(PxMax(maxNbShapes, 1u));
// mCreatedOverlaps.reserve(16000);
}
void AABBManagerBase::reserveShapeSpace(PxU32 nbTotalBounds)
{
nbTotalBounds = PxNextPowerOfTwo(nbTotalBounds);
mGroups.resize(nbTotalBounds, Bp::FilterGroup::eINVALID);
mVolumeData.resize(nbTotalBounds); //KS - must be initialized so that userData is NULL for SQ-only shapes
mContactDistance.resizeUninitialized(nbTotalBounds);
mAddedHandleMap.resize(nbTotalBounds);
mRemovedHandleMap.resize(nbTotalBounds);
}
void AABBManagerBase::reserveSpaceForBounds(BoundsIndex index)
{
if ((index + 1) >= mVolumeData.size())
reserveShapeSpace(index + 1);
resetEntry(index); //KS - make sure this entry is flagged as invalid
}
void AABBManagerBase::freeBuffers()
{
// PT: TODO: investigate if we need more stuff here
mBroadPhase.freeBuffers();
}
void AABBManagerBase::shiftOrigin(const PxVec3& shift)
{
mBroadPhase.shiftOrigin(shift, mBoundsArray.begin(), mContactDistance.begin());
mOriginShifted = true;
}