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XCEngine/new_editor/src/editor/EditorShellAsset.h

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#pragma once
#include <filesystem>
#include <string>
namespace XCEngine::NewEditor {
struct EditorShellAsset {
std::string screenId = "new_editor.shell";
std::filesystem::path documentPath = {};
std::filesystem::path themePath = {};
std::filesystem::path captureRootPath = {};
};
EditorShellAsset BuildDefaultEditorShellAsset(const std::filesystem::path& repoRoot);
} // namespace XCEngine::NewEditor