2026-04-19 02:38:48 +08:00
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using XCEngine;
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namespace XCEngine.Rendering
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{
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2026-04-19 15:20:34 +08:00
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public sealed class CameraRenderRequestContext
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{
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private readonly ulong m_nativeHandle;
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2026-04-19 15:20:34 +08:00
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internal CameraRenderRequestContext(ulong nativeHandle)
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{
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m_nativeHandle = nativeHandle;
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}
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public int renderedBaseCameraCount =>
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InternalCalls
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.Rendering_CameraRenderRequestContext_GetRenderedBaseCameraCount(
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m_nativeHandle);
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public int renderedRequestCount =>
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InternalCalls
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.Rendering_CameraRenderRequestContext_GetRenderedRequestCount(
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m_nativeHandle);
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2026-04-21 00:53:35 +08:00
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public Camera camera
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{
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get
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{
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ulong cameraGameObjectUUID =
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InternalCalls
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.Rendering_CameraRenderRequestContext_GetCameraGameObjectUUID(
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m_nativeHandle);
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if (cameraGameObjectUUID == 0)
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{
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return null;
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}
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GameObject gameObject =
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new GameObject(cameraGameObjectUUID);
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return gameObject.GetComponent<Camera>();
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}
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}
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public int rendererIndex
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{
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get =>
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InternalCalls
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.Rendering_CameraRenderRequestContext_GetRendererIndex(
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m_nativeHandle);
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set =>
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InternalCalls
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.Rendering_CameraRenderRequestContext_SetRendererIndex(
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m_nativeHandle,
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value);
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}
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2026-04-21 02:03:27 +08:00
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public bool hasDirectionalShadow =>
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InternalCalls
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.Rendering_CameraRenderRequestContext_GetHasDirectionalShadow(
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m_nativeHandle);
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2026-04-21 02:19:30 +08:00
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public DirectionalShadowPlanningSettings
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directionalShadowPlanningSettings
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{
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get
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{
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InternalCalls
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.Rendering_CameraRenderRequestContext_GetDirectionalShadowPlanningSettings(
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m_nativeHandle,
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out DirectionalShadowPlanningSettings settings);
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return settings;
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}
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set
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{
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InternalCalls
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.Rendering_CameraRenderRequestContext_SetDirectionalShadowPlanningSettings(
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m_nativeHandle,
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ref value);
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}
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}
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2026-04-21 02:03:27 +08:00
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public void ClearDirectionalShadow()
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{
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InternalCalls
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.Rendering_CameraRenderRequestContext_ClearDirectionalShadow(
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m_nativeHandle);
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}
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2026-04-19 14:42:57 +08:00
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internal ulong nativeHandle =>
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m_nativeHandle;
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}
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}
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2026-04-19 02:38:48 +08:00
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