198 lines
8.0 KiB
C
198 lines
8.0 KiB
C
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef SQ_MANAGER_H
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#define SQ_MANAGER_H
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// PT: SQ-API LEVEL 2 (Level 1 = SqPruner.h)
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// PT: this file is part of a "high-level" set of files within Sq. The SqPruner API doesn't rely on them.
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// PT: this should really be at Np level but moving it to Sq allows us to share it.
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#include "common/PxPhysXCommonConfig.h"
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#include "foundation/PxBitMap.h"
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#include "foundation/PxArray.h"
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#include "SqPruner.h"
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#include "geometry/PxGeometryHelpers.h"
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namespace physx
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{
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namespace Sq
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{
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// PrunerManager-level adapter
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class Adapter
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{
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public:
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Adapter() {}
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virtual ~Adapter() {}
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// Retrieves the PxGeometry associated with a given PrunerPayload. This will be called by
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// the PrunerManager class when computing bounds.
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virtual const PxGeometry& getGeometry(const Gu::PrunerPayload& payload) const = 0;
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};
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// PT: extended pruner structure. We might want to move the additional data to the pruner itself later.
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struct PrunerExt : public PxUserAllocated
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{
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// private:
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PrunerExt();
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~PrunerExt();
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void init(Gu::Pruner* pruner);
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void flushMemory();
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void preallocate(PxU32 nbShapes);
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void addToDirtyList(Gu::PrunerHandle handle, bool dynamic, const PxTransform& transform);
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void removeFromDirtyList(Gu::PrunerHandle handle);
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bool processDirtyList(PxU32 index, const Adapter& adapter, float inflation);
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// void growDirtyList(Gu::PrunerHandle handle);
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PX_FORCE_INLINE Gu::Pruner* pruner() { return mPruner; }
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PX_FORCE_INLINE const Gu::Pruner* pruner() const { return mPruner; }
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Gu::Pruner* mPruner;
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PxBitMap mDirtyMap;
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PxArray<Gu::PrunerHandle> mDirtyList;
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bool mDirtyStatic; // true if dirty list contains a static
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PX_NOCOPY(PrunerExt)
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friend class PrunerManager;
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};
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}
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}
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#include "foundation/PxHashSet.h"
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namespace physx
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{
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namespace Sq
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{
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class CompoundPruner;
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typedef PxPair<PrunerCompoundId, Gu::PrunerHandle> CompoundPair;
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typedef PxCoalescedHashSet<CompoundPair > CompoundPrunerSet;
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// AB: extended compound pruner structure, buffers compound shape changes and flushes them.
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struct CompoundPrunerExt : public PxUserAllocated
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{
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// private:
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CompoundPrunerExt();
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~CompoundPrunerExt();
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void flushMemory();
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void preallocate(PxU32 nbShapes);
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void flushShapes(const Adapter& adapter, float inflation);
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void addToDirtyList(PrunerCompoundId compoundId, Gu::PrunerHandle handle, const PxTransform& transform);
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void removeFromDirtyList(PrunerCompoundId compoundId, Gu::PrunerHandle handle);
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PX_FORCE_INLINE const CompoundPruner* pruner() const { return mPruner; }
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PX_FORCE_INLINE CompoundPruner* pruner() { return mPruner; }
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CompoundPruner* mPruner;
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CompoundPrunerSet mDirtyList;
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PX_NOCOPY(CompoundPrunerExt)
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friend class PrunerManager;
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};
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}
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}
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#include "foundation/PxMutex.h"
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#include "SqPrunerData.h"
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namespace physx
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{
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class PxRenderOutput;
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class PxBVH;
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class PxSceneLimits; // PT: TODO: decouple from PxSceneLimits
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namespace Sq
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{
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class PrunerManager : public PxUserAllocated
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{
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public:
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PrunerManager(PxU64 contextID, Gu::Pruner* staticPruner, Gu::Pruner* dynamicPruner,
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PxU32 dynamicTreeRebuildRateHint, float inflation,
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const PxSceneLimits& limits, const Adapter& adapter);
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~PrunerManager();
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PrunerData addPrunerShape(const Gu::PrunerPayload& payload, bool dynamic, PrunerCompoundId compoundId, const PxBounds3& bounds, const PxTransform& transform, bool hasPruningStructure=false);
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void addCompoundShape(const PxBVH& bvh, PrunerCompoundId compoundId, const PxTransform& compoundTransform, PrunerData* prunerData, const Gu::PrunerPayload* payloads, const PxTransform* transforms, bool isDynamic);
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void markForUpdate(PrunerCompoundId compoundId, PrunerData s, const PxTransform& transform);
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void removePrunerShape(PrunerCompoundId compoundId, PrunerData shapeData, Gu::PrunerPayloadRemovalCallback* removalCallback);
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PX_FORCE_INLINE const Gu::Pruner* getPruner(PruningIndex::Enum index) const { return mPrunerExt[index].mPruner; }
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PX_FORCE_INLINE Gu::Pruner* getPruner(PruningIndex::Enum index) { return mPrunerExt[index].mPruner; }
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PX_FORCE_INLINE const CompoundPruner* getCompoundPruner() const { return mCompoundPrunerExt.mPruner; }
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PX_FORCE_INLINE PxU64 getContextId() const { return mContextID; }
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void preallocate(PxU32 prunerIndex, PxU32 nbShapes);
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void setDynamicTreeRebuildRateHint(PxU32 dynTreeRebuildRateHint);
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PX_FORCE_INLINE PxU32 getDynamicTreeRebuildRateHint() const { return mRebuildRateHint; }
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void flushUpdates();
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void forceRebuildDynamicTree(PxU32 prunerIndex);
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void updateCompoundActor(PrunerCompoundId compoundId, const PxTransform& compoundTransform);
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void removeCompoundActor(PrunerCompoundId compoundId, Gu::PrunerPayloadRemovalCallback* removalCallback);
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void* prepareSceneQueriesUpdate(PruningIndex::Enum index);
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void sceneQueryBuildStep(void* handle);
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void sync(const Gu::PrunerHandle* handles, const PxU32* boundsIndices, const PxBounds3* bounds, const PxTransform32* transforms, PxU32 count, const PxBitMap& ignoredIndices);
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void afterSync(bool buildStep, bool commit);
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void shiftOrigin(const PxVec3& shift);
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void visualize(PxU32 prunerIndex, PxRenderOutput& out) const;
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void flushMemory();
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PX_FORCE_INLINE PxU32 getStaticTimestamp() const { return mStaticTimestamp; }
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PX_FORCE_INLINE const Adapter& getAdapter() const { return mAdapter; }
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private:
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const Adapter& mAdapter;
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PrunerExt mPrunerExt[PruningIndex::eCOUNT];
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CompoundPrunerExt mCompoundPrunerExt;
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const PxU64 mContextID;
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PxU32 mStaticTimestamp;
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PxU32 mRebuildRateHint;
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const float mInflation; // SQ_PRUNER_EPSILON
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PxMutex mSQLock; // to make sure only one query updates the dirty pruner structure if multiple queries run in parallel
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volatile bool mPrunerNeedsUpdating;
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void flushShapes();
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PX_FORCE_INLINE void invalidateStaticTimestamp() { mStaticTimestamp++; }
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PX_NOCOPY(PrunerManager)
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};
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}
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}
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#endif
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