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XCEngine/engine/third_party/physx/source/physxextensions/src/ExtSqManager.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef EXT_SQ_MANAGER_H
#define EXT_SQ_MANAGER_H
#include "common/PxPhysXCommonConfig.h"
#include "foundation/PxBitMap.h"
#include "foundation/PxArray.h"
#include "SqPruner.h"
#include "SqManager.h"
#include "foundation/PxHashSet.h"
namespace physx
{
namespace Sq
{
class CompoundPruner;
}
}
#include "foundation/PxMutex.h"
namespace physx
{
class PxRenderOutput;
class PxBVH;
class PxSceneLimits;
namespace Gu
{
class BVH;
}
namespace Sq
{
// PT: this is a customized version of physx::Sq::PrunerManager that supports more than 2 hardcoded pruners.
// It might not be possible to support the whole PxSceneQuerySystem API with an arbitrary number of pruners.
class ExtPrunerManager : public PxUserAllocated
{
public:
ExtPrunerManager(PxU64 contextID, float inflation, const Adapter& adapter, bool usesTreeOfPruners);
~ExtPrunerManager();
PxU32 addPruner(Gu::Pruner* pruner, PxU32 preallocated);
Gu::PrunerHandle addPrunerShape(const Gu::PrunerPayload& payload, PxU32 prunerIndex, bool dynamic, PrunerCompoundId compoundId, const PxBounds3& bounds, const PxTransform& transform, bool hasPruningStructure=false);
void addCompoundShape(const PxBVH& bvh, PrunerCompoundId compoundId, const PxTransform& compoundTransform, Gu::PrunerHandle* prunerHandle, const Gu::PrunerPayload* payloads, const PxTransform* transforms, bool isDynamic);
void markForUpdate(PxU32 prunerIndex, bool dynamic, PrunerCompoundId compoundId, Gu::PrunerHandle shapeHandle, const PxTransform& transform);
void removePrunerShape(PxU32 prunerIndex, bool dynamic, PrunerCompoundId compoundId, Gu::PrunerHandle shapeHandle, Gu::PrunerPayloadRemovalCallback* removalCallback);
PX_FORCE_INLINE PxU32 getNbPruners() const { return mPrunerExt.size(); }
PX_FORCE_INLINE const Gu::Pruner* getPruner(PxU32 index) const { return mPrunerExt[index]->mPruner; }
PX_FORCE_INLINE Gu::Pruner* getPruner(PxU32 index) { return mPrunerExt[index]->mPruner; }
PX_FORCE_INLINE const CompoundPruner* getCompoundPruner() const { return mCompoundPrunerExt.mPruner; }
PX_FORCE_INLINE PxU64 getContextId() const { return mContextID; }
void preallocate(PxU32 prunerIndex, PxU32 nbShapes);
void setDynamicTreeRebuildRateHint(PxU32 dynTreeRebuildRateHint);
PX_FORCE_INLINE PxU32 getDynamicTreeRebuildRateHint() const { return mRebuildRateHint; }
void flushUpdates();
void forceRebuildDynamicTree(PxU32 prunerIndex);
void updateCompoundActor(PrunerCompoundId compoundId, const PxTransform& compoundTransform);
void removeCompoundActor(PrunerCompoundId compoundId, Gu::PrunerPayloadRemovalCallback* removalCallback);
void* prepareSceneQueriesUpdate(PxU32 prunerIndex);
void sceneQueryBuildStep(void* handle);
void sync(PxU32 prunerIndex, const Gu::PrunerHandle* handles, const PxU32* boundsIndices, const PxBounds3* bounds, const PxTransform32* transforms, PxU32 count, const PxBitMap& ignoredIndices);
void afterSync(bool buildStep, bool commit);
void shiftOrigin(const PxVec3& shift);
void visualize(PxU32 prunerIndex, PxRenderOutput& out) const;
void flushMemory();
PX_FORCE_INLINE PxU32 getStaticTimestamp() const { return mStaticTimestamp; }
PX_FORCE_INLINE const Adapter& getAdapter() const { return mAdapter; }
PX_FORCE_INLINE const Gu::BVH* getTreeOfPruners() const { return mTreeOfPruners; }
PxU32 startCustomBuildstep();
void customBuildstep(PxU32 index);
void finishCustomBuildstep();
void createTreeOfPruners();
private:
const Adapter& mAdapter;
PxArray<PrunerExt*> mPrunerExt;
CompoundPrunerExt mCompoundPrunerExt;
Gu::BVH* mTreeOfPruners;
const PxU64 mContextID;
PxU32 mStaticTimestamp;
PxU32 mRebuildRateHint;
const float mInflation; // SQ_PRUNER_EPSILON
PxMutex mSQLock; // to make sure only one query updates the dirty pruner structure if multiple queries run in parallel
volatile bool mPrunerNeedsUpdating;
volatile bool mTimestampNeedsUpdating;
const bool mUsesTreeOfPruners;
void flushShapes();
PX_FORCE_INLINE void invalidateStaticTimestamp() { mStaticTimestamp++; }
PX_NOCOPY(ExtPrunerManager)
};
}
}
#endif