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XCEngine/engine/third_party/physx/source/geomutils/src/cooking/GuCookingConvexMeshBuilder.cpp

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "GuConvexMesh.h"
#include "foundation/PxMathUtils.h"
#include "foundation/PxAlloca.h"
#include "GuCooking.h"
#include "GuBigConvexData2.h"
#include "GuBounds.h"
#include "GuCookingVolumeIntegration.h"
#include "GuCookingConvexMeshBuilder.h"
#include "GuCookingBigConvexDataBuilder.h"
#include "CmUtils.h"
#include "foundation/PxVecMath.h"
#include "GuCookingSDF.h"
using namespace physx;
using namespace Gu;
using namespace aos;
///////////////////////////////////////////////////////////////////////////////
PX_IMPLEMENT_OUTPUT_ERROR
///////////////////////////////////////////////////////////////////////////////
ConvexMeshBuilder::ConvexMeshBuilder(const bool buildGRBData) : hullBuilder(&mHullData, buildGRBData), mSdfData(NULL), mBigConvexData(NULL), mMass(0.0f), mInertia(PxIdentity)
{
}
ConvexMeshBuilder::~ConvexMeshBuilder()
{
PX_DELETE(mSdfData);
PX_DELETE(mBigConvexData);
}
// load the mesh data from given polygons
bool ConvexMeshBuilder::build(const PxConvexMeshDesc& desc, PxU32 gaussMapVertexLimit, bool validateOnly, ConvexHullLib* hullLib)
{
if(!desc.isValid())
return outputError<PxErrorCode::eINVALID_PARAMETER>(__LINE__, "Gu::ConvexMesh::loadFromDesc: desc.isValid() failed!");
if(!loadConvexHull(desc, hullLib))
return false;
// Compute local bounds (*after* hull has been created)
PxBounds3 minMaxBounds;
computeBoundsAroundVertices(minMaxBounds, mHullData.mNbHullVertices, hullBuilder.mHullDataHullVertices);
mHullData.mAABB = CenterExtents(minMaxBounds);
if(mHullData.mNbHullVertices > gaussMapVertexLimit)
{
if(!computeGaussMaps())
{
return false;
}
}
if(validateOnly)
return true;
// TEST_INTERNAL_OBJECTS
computeInternalObjects();
//~TEST_INTERNAL_OBJECTS
if (desc.sdfDesc)
{
computeSDF(desc);
}
return true;
}
PX_COMPILE_TIME_ASSERT(sizeof(PxMaterialTableIndex)==sizeof(PxU16));
bool ConvexMeshBuilder::save(PxOutputStream& stream, bool platformMismatch) const
{
// Export header
if(!writeHeader('C', 'V', 'X', 'M', PX_CONVEX_VERSION, platformMismatch, stream))
return false;
// Export serialization flags
PxU32 serialFlags = 0;
writeDword(serialFlags, platformMismatch, stream);
if(!hullBuilder.save(stream, platformMismatch))
return false;
// Export local bounds
// writeFloat(geomEpsilon, platformMismatch, stream);
writeFloat(0.0f, platformMismatch, stream);
writeFloat(mHullData.mAABB.getMin(0), platformMismatch, stream);
writeFloat(mHullData.mAABB.getMin(1), platformMismatch, stream);
writeFloat(mHullData.mAABB.getMin(2), platformMismatch, stream);
writeFloat(mHullData.mAABB.getMax(0), platformMismatch, stream);
writeFloat(mHullData.mAABB.getMax(1), platformMismatch, stream);
writeFloat(mHullData.mAABB.getMax(2), platformMismatch, stream);
// Export mass info
writeFloat(mMass, platformMismatch, stream);
writeFloatBuffer(reinterpret_cast<const PxF32*>(&mInertia), 9, platformMismatch, stream);
writeFloatBuffer(&mHullData.mCenterOfMass.x, 3, platformMismatch, stream);
// Export gaussmaps
if(mBigConvexData)
{
writeFloat(1.0f, platformMismatch, stream); //gauss map flag true
BigConvexDataBuilder SVMB(&mHullData, mBigConvexData, hullBuilder.mHullDataHullVertices);
SVMB.save(stream, platformMismatch);
}
else
writeFloat(-1.0f, platformMismatch, stream); //gauss map flag false
if (mSdfData)
{
writeFloat(1.0f, platformMismatch, stream); //sdf flag true
// Export sdf values
writeFloat(mSdfData->mMeshLower.x, platformMismatch, stream);
writeFloat(mSdfData->mMeshLower.y, platformMismatch, stream);
writeFloat(mSdfData->mMeshLower.z, platformMismatch, stream);
writeFloat(mSdfData->mSpacing, platformMismatch, stream);
writeDword(mSdfData->mDims.x, platformMismatch, stream);
writeDword(mSdfData->mDims.y, platformMismatch, stream);
writeDword(mSdfData->mDims.z, platformMismatch, stream);
writeDword(mSdfData->mNumSdfs, platformMismatch, stream);
writeDword(mSdfData->mNumSubgridSdfs, platformMismatch, stream);
writeDword(mSdfData->mNumStartSlots, platformMismatch, stream);
writeDword(mSdfData->mSubgridSize, platformMismatch, stream);
writeDword(mSdfData->mSdfSubgrids3DTexBlockDim.x, platformMismatch, stream);
writeDword(mSdfData->mSdfSubgrids3DTexBlockDim.y, platformMismatch, stream);
writeDword(mSdfData->mSdfSubgrids3DTexBlockDim.z, platformMismatch, stream);
writeFloat(mSdfData->mSubgridsMinSdfValue, platformMismatch, stream);
writeFloat(mSdfData->mSubgridsMaxSdfValue, platformMismatch, stream);
writeDword(mSdfData->mBytesPerSparsePixel, platformMismatch, stream);
writeFloatBuffer(mSdfData->mSdf, mSdfData->mNumSdfs, platformMismatch, stream);
writeByteBuffer(mSdfData->mSubgridSdf, mSdfData->mNumSubgridSdfs, stream);
writeIntBuffer(mSdfData->mSubgridStartSlots, mSdfData->mNumStartSlots, platformMismatch, stream);
}
else
writeFloat(-1.0f, platformMismatch, stream); //sdf flag false
// TEST_INTERNAL_OBJECTS
writeFloat(mHullData.mInternal.mInternalRadius, platformMismatch, stream);
writeFloat(mHullData.mInternal.mInternalExtents.x, platformMismatch, stream);
writeFloat(mHullData.mInternal.mInternalExtents.y, platformMismatch, stream);
writeFloat(mHullData.mInternal.mInternalExtents.z, platformMismatch, stream);
//~TEST_INTERNAL_OBJECTS
return true;
}
//////////////////////////////////////////////////////////////////////////
// instead of saving the data into stream, we copy the mesh data into internal Gu::ConvexMesh.
bool ConvexMeshBuilder::copy(Gu::ConvexHullInitData& hullData)
{
// hull builder data copy
PxU32 nb = 0;
hullBuilder.copy(hullData.mHullData, nb);
hullData.mNb = nb;
hullData.mInertia = mInertia;
hullData.mMass = mMass;
// mass props
hullData.mHullData.mAABB = mHullData.mAABB;
hullData.mHullData.mCenterOfMass = mHullData.mCenterOfMass;
// big convex data
if(mBigConvexData)
{
hullData.mHullData.mBigConvexRawData = &mBigConvexData->mData;
hullData.mBigConvexData = mBigConvexData;
mBigConvexData = NULL;
}
else
{
hullData.mHullData.mBigConvexRawData = NULL;
hullData.mBigConvexData = NULL;
}
if (mSdfData)
{
hullData.mHullData.mSdfData = mSdfData;
hullData.mSdfData = mSdfData;
mSdfData = NULL;
}
else
{
hullData.mHullData.mSdfData = NULL;
hullData.mSdfData = NULL;
}
// internal data
hullData.mHullData.mInternal.mInternalExtents = mHullData.mInternal.mInternalExtents;
hullData.mHullData.mInternal.mInternalRadius = mHullData.mInternal.mInternalRadius;
return true;
}
// compute mass and inertia of the convex mesh
void ConvexMeshBuilder::computeMassInfo(bool lowerPrecision)
{
if(mMass <= 0.0f) //not yet computed.
{
PxIntegrals integrals;
PxConvexMeshDesc meshDesc;
meshDesc.points.count = mHullData.mNbHullVertices;
meshDesc.points.data = hullBuilder.mHullDataHullVertices;
meshDesc.points.stride = sizeof(PxVec3);
meshDesc.polygons.data = hullBuilder.mHullDataPolygons;
meshDesc.polygons.stride = sizeof(Gu::HullPolygonData);
meshDesc.polygons.count = hullBuilder.mHull->mNbPolygons;
meshDesc.indices.data = hullBuilder.mHullDataVertexData8;
// using the centroid of the convex for the volume integration solved accuracy issues in cases where the inertia tensor
// ended up close to not being positive definite and after a few further transforms the diagonalized inertia tensor ended
// up with negative values.
PxVec3 mean(0.0f);
for(PxU32 i=0; i < mHullData.mNbHullVertices; i++)
mean += hullBuilder.mHullDataHullVertices[i];
mean *= (1.0f / mHullData.mNbHullVertices);
if(computeVolumeIntegralsEberly(meshDesc, 1.0f, integrals, mean, lowerPrecision))
{
integrals.getOriginInertia(mInertia);
mHullData.mCenterOfMass = integrals.COM;
//note: the mass will be negative for an inside-out mesh!
if(mInertia.column0.isFinite() && mInertia.column1.isFinite() && mInertia.column2.isFinite()
&& mHullData.mCenterOfMass.isFinite() && PxIsFinite(PxReal(integrals.mass)))
{
if (integrals.mass < 0)
{
outputError<PxErrorCode::eDEBUG_WARNING>(__LINE__, "Gu::ConvexMesh: Mesh has a negative volume! Is it open or do (some) faces have reversed winding? (Taking absolute value.)");
integrals.mass = -integrals.mass;
mInertia = -mInertia;
}
mMass = PxReal(integrals.mass); //set mass to valid value.
return;
}
}
outputError<PxErrorCode::eINTERNAL_ERROR>(__LINE__, "Gu::ConvexMesh: Error computing mesh mass properties!\n");
}
}
#if PX_VC
#pragma warning(push)
#pragma warning(disable:4996) // permitting use of gatherStrided until we have a replacement.
#endif
bool ConvexMeshBuilder::loadConvexHull(const PxConvexMeshDesc& desc, ConvexHullLib* hullLib)
{
// gather points
PxVec3* geometry = reinterpret_cast<PxVec3*>(PxAlloca(sizeof(PxVec3)*desc.points.count));
immediateCooking::gatherStrided(desc.points.data, geometry, desc.points.count, sizeof(PxVec3), desc.points.stride);
PxU32* topology = NULL;
// gather indices
// store the indices into topology if we have the polygon data
if(desc.indices.data)
{
topology = reinterpret_cast<PxU32*>(PxAlloca(sizeof(PxU32)*desc.indices.count));
if (desc.flags & PxConvexFlag::e16_BIT_INDICES)
{
// conversion; 16 bit index -> 32 bit index & stride
PxU32* dest = topology;
const PxU32* pastLastDest = topology + desc.indices.count;
const PxU8* source = reinterpret_cast<const PxU8*>(desc.indices.data);
while (dest < pastLastDest)
{
const PxU16 * trig16 = reinterpret_cast<const PxU16*>(source);
*dest++ = *trig16;
source += desc.indices.stride;
}
}
else
{
immediateCooking::gatherStrided(desc.indices.data, topology, desc.indices.count, sizeof(PxU32), desc.indices.stride);
}
}
// gather polygons
PxHullPolygon* hullPolygons = NULL;
if(desc.polygons.data)
{
hullPolygons = reinterpret_cast<PxHullPolygon*>(PxAlloca(sizeof(PxHullPolygon)*desc.polygons.count));
immediateCooking::gatherStrided(desc.polygons.data,hullPolygons,desc.polygons.count,sizeof(PxHullPolygon),desc.polygons.stride);
// if user polygons, make sure the largest one is the first one
if (!hullLib)
{
PxU32 largestPolygon = 0;
for (PxU32 i = 1; i < desc.polygons.count; i++)
{
if(hullPolygons[i].mNbVerts > hullPolygons[largestPolygon].mNbVerts)
largestPolygon = i;
}
if(largestPolygon != 0)
{
PxHullPolygon movedPolygon = hullPolygons[0];
hullPolygons[0] = hullPolygons[largestPolygon];
hullPolygons[largestPolygon] = movedPolygon;
}
}
}
const bool doValidation = desc.flags & PxConvexFlag::eDISABLE_MESH_VALIDATION ? false : true;
if(!hullBuilder.init(desc.points.count, geometry, topology, desc.indices.count, desc.polygons.count, hullPolygons, doValidation, hullLib))
return outputError<PxErrorCode::eINTERNAL_ERROR>(__LINE__, "Gu::ConvexMesh::loadConvexHull: convex hull init failed!");
computeMassInfo(desc.flags & PxConvexFlag::eFAST_INERTIA_COMPUTATION);
return true;
}
#if PX_VC
#pragma warning(pop)
#endif
// compute polygons from given triangles. This is support function used in extensions. We do not accept triangles as an input for convex mesh desc.
bool ConvexMeshBuilder::computeHullPolygons(const PxU32& nbVerts,const PxVec3* verts, const PxU32& nbTriangles, const PxU32* triangles, PxAllocatorCallback& inAllocator,
PxU32& outNbVerts, PxVec3*& outVertices , PxU32& nbIndices, PxU32*& indices, PxU32& nbPolygons, PxHullPolygon*& polygons)
{
if(!hullBuilder.computeHullPolygons(nbVerts,verts,nbTriangles,triangles))
return outputError<PxErrorCode::eINTERNAL_ERROR>(__LINE__, "ConvexMeshBuilder::computeHullPolygons: compute convex hull polygons failed. Provided triangles dont form a convex hull.");
outNbVerts = hullBuilder.mHull->mNbHullVertices;
nbPolygons = hullBuilder.mHull->mNbPolygons;
outVertices = reinterpret_cast<PxVec3*>(inAllocator.allocate(outNbVerts*sizeof(PxVec3),"PxVec3",__FILE__,__LINE__));
PxMemCopy(outVertices,hullBuilder.mHullDataHullVertices,outNbVerts*sizeof(PxVec3));
nbIndices = 0;
for (PxU32 i = 0; i < nbPolygons; i++)
{
nbIndices += hullBuilder.mHullDataPolygons[i].mNbVerts;
}
indices = reinterpret_cast<PxU32*>(inAllocator.allocate(nbIndices*sizeof(PxU32),"PxU32",__FILE__,__LINE__));
for (PxU32 i = 0; i < nbIndices; i++)
{
indices[i] = hullBuilder.mHullDataVertexData8[i];
}
polygons = reinterpret_cast<PxHullPolygon*>(inAllocator.allocate(nbPolygons*sizeof(PxHullPolygon),"PxHullPolygon",__FILE__,__LINE__));
for (PxU32 i = 0; i < nbPolygons; i++)
{
const Gu::HullPolygonData& polygonData = hullBuilder.mHullDataPolygons[i];
PxHullPolygon& outPolygon = polygons[i];
outPolygon.mPlane[0] = polygonData.mPlane.n.x;
outPolygon.mPlane[1] = polygonData.mPlane.n.y;
outPolygon.mPlane[2] = polygonData.mPlane.n.z;
outPolygon.mPlane[3] = polygonData.mPlane.d;
outPolygon.mNbVerts = polygonData.mNbVerts;
outPolygon.mIndexBase = polygonData.mVRef8;
for (PxU32 j = 0; j < polygonData.mNbVerts; j++)
{
PX_ASSERT(indices[outPolygon.mIndexBase + j] == hullBuilder.mHullDataVertexData8[polygonData.mVRef8+j]);
}
}
return true;
}
// compute big convex data
bool ConvexMeshBuilder::computeGaussMaps()
{
// The number of polygons is limited to 256 because the gaussmap encode 256 polys maximum
PxU32 density = 16;
// density = 64;
// density = 8;
// density = 2;
PX_DELETE(mBigConvexData);
PX_NEW_SERIALIZED(mBigConvexData,BigConvexData);
BigConvexDataBuilder SVMB(&mHullData, mBigConvexData, hullBuilder.mHullDataHullVertices);
// valencies we need to compute first, they are needed for min/max precompute
SVMB.computeValencies(hullBuilder);
SVMB.precompute(density);
return true;
}
// TEST_INTERNAL_OBJECTS
static void ComputeInternalExtent(Gu::ConvexHullData& data, const Gu::HullPolygonData* hullPolys)
{
const PxVec3 e = data.mAABB.getMax() - data.mAABB.getMin();
// PT: For that formula, see %SDKRoot%\InternalDocumentation\Cooking\InternalExtents.png
const float r = data.mInternal.mInternalRadius / sqrtf(3.0f);
const float epsilon = 1E-7f;
const PxU32 largestExtent = PxLargestAxis(e);
PxU32 e0 = PxGetNextIndex3(largestExtent);
PxU32 e1 = PxGetNextIndex3(e0);
if(e[e0] < e[e1])
PxSwap<PxU32>(e0,e1);
PxVec3 internalExtents(FLT_MAX);
// PT: the following code does ray-vs-plane raycasts.
// find the largest box along the largest extent, with given internal radius
for(PxU32 i = 0; i < data.mNbPolygons; i++)
{
// concurrent with search direction
const float d = hullPolys[i].mPlane.n[largestExtent];
if((-epsilon < d && d < epsilon))
continue;
const float numBase = -hullPolys[i].mPlane.d - hullPolys[i].mPlane.n.dot(data.mCenterOfMass);
const float denBase = 1.0f/hullPolys[i].mPlane.n[largestExtent];
const float numn0 = r * hullPolys[i].mPlane.n[e0];
const float numn1 = r * hullPolys[i].mPlane.n[e1];
float num = numBase - numn0 - numn1;
float ext = PxMax(fabsf(num*denBase), r);
if(ext < internalExtents[largestExtent])
internalExtents[largestExtent] = ext;
num = numBase - numn0 + numn1;
ext = PxMax(fabsf(num *denBase), r);
if(ext < internalExtents[largestExtent])
internalExtents[largestExtent] = ext;
num = numBase + numn0 + numn1;
ext = PxMax(fabsf(num *denBase), r);
if(ext < internalExtents[largestExtent])
internalExtents[largestExtent] = ext;
num = numBase + numn0 - numn1;
ext = PxMax(fabsf(num *denBase), r);
if(ext < internalExtents[largestExtent])
internalExtents[largestExtent] = ext;
}
// Refine the box along e0,e1
for(PxU32 i = 0; i < data.mNbPolygons; i++)
{
const float denumAdd = hullPolys[i].mPlane.n[e0] + hullPolys[i].mPlane.n[e1];
const float denumSub = hullPolys[i].mPlane.n[e0] - hullPolys[i].mPlane.n[e1];
const float numBase = -hullPolys[i].mPlane.d - hullPolys[i].mPlane.n.dot(data.mCenterOfMass);
const float numn0 = internalExtents[largestExtent] * hullPolys[i].mPlane.n[largestExtent];
if(!(-epsilon < denumAdd && denumAdd < epsilon))
{
float num = numBase - numn0;
float ext = PxMax(fabsf(num/ denumAdd), r);
if(ext < internalExtents[e0])
internalExtents[e0] = ext;
num = numBase + numn0;
ext = PxMax(fabsf(num / denumAdd), r);
if(ext < internalExtents[e0])
internalExtents[e0] = ext;
}
if(!(-epsilon < denumSub && denumSub < epsilon))
{
float num = numBase - numn0;
float ext = PxMax(fabsf(num / denumSub), r);
if(ext < internalExtents[e0])
internalExtents[e0] = ext;
num = numBase + numn0;
ext = PxMax(fabsf(num / denumSub), r);
if(ext < internalExtents[e0])
internalExtents[e0] = ext;
}
}
internalExtents[e1] = internalExtents[e0];
data.mInternal.mInternalExtents = internalExtents;
}
//////////////////////////////////////////////////////////////////////////
// compute internal objects, get the internal extent and radius
void ConvexMeshBuilder::computeInternalObjects()
{
const Gu::HullPolygonData* hullPolys = hullBuilder.mHullDataPolygons;
Gu::ConvexHullData& data = mHullData;
// compute the internal radius
float internalRadius = FLT_MAX;
for(PxU32 i=0;i<data.mNbPolygons;i++)
{
const float dist = fabsf(hullPolys[i].mPlane.distance(data.mCenterOfMass));
if(dist<internalRadius)
internalRadius = dist;
}
data.mInternal.mInternalRadius = internalRadius;
ComputeInternalExtent(data, hullPolys);
PX_ASSERT(mHullData.mInternal.mInternalExtents.isFinite());
PX_ASSERT(mHullData.mInternal.mInternalExtents.x != 0.0f);
PX_ASSERT(mHullData.mInternal.mInternalExtents.y != 0.0f);
PX_ASSERT(mHullData.mInternal.mInternalExtents.z != 0.0f);
}
bool ConvexMeshBuilder::checkExtentRadiusRatio()
{
return mHullData.checkExtentRadiusRatio();
}
void ConvexMeshBuilder::computeSDF(const PxConvexMeshDesc& desc)
{
PX_DELETE(mSdfData);
PX_NEW_SERIALIZED(mSdfData, SDF);
//create triangle mesh from polygons
const PxU32 nbPolygons = mHullData.mNbPolygons;
PxU32 nbVerts = mHullData.mNbHullVertices;
const Gu::HullPolygonData* hullPolys = hullBuilder.mHullDataPolygons;
const PxU8* polygons = hullBuilder.mHullDataVertexData8;
const PxVec3* verts = hullBuilder.mHullDataHullVertices;
//compute total number of triangles
PxU32 numTotalTriangles = 0;
for (PxU32 i = 0; i < nbPolygons; ++i)
{
const Gu::HullPolygonData& polyData = hullPolys[i];
const PxU32 nbTriangles = polyData.mNbVerts - 2;
numTotalTriangles += nbTriangles;
}
PxArray<PxU32> triangleIndice(numTotalTriangles * 3);
PxU32 startIndex = 0;
for (PxU32 i = 0; i < nbPolygons; ++i)
{
const Gu::HullPolygonData& polyData = hullPolys[i];
const PxU32 nbTriangles = polyData.mNbVerts - 2;
const PxU8 vref0 = polygons[polyData.mVRef8];
for (PxU32 j = 0; j < nbTriangles; ++j)
{
const PxU32 index = startIndex + j * 3;
const PxU32 vref1 = polygons[polyData.mVRef8 + 0 + j + 1];
const PxU32 vref2 = polygons[polyData.mVRef8 + 0 + j + 2];
triangleIndice[index + 0] = vref0;
triangleIndice[index + 1] = vref1;
triangleIndice[index + 2] = vref2;
}
startIndex += nbTriangles * 3;
}
PxArray<PxReal> sdfData;
PxArray<PxU8> sdfDataSubgrids;
PxArray<PxU32> sdfSubgridsStartSlots;
PxTriangleMeshDesc triDesc;
triDesc.points.count = nbVerts;
triDesc.points.stride = sizeof(PxVec3);
triDesc.points.data = verts;
triDesc.triangles.count = numTotalTriangles;
triDesc.triangles.stride = sizeof(PxU32) * 3;
triDesc.triangles.data = triangleIndice.begin();
triDesc.flags &= (~PxMeshFlag::e16_BIT_INDICES);
triDesc.sdfDesc = desc.sdfDesc;
buildSDF(triDesc, sdfData, sdfDataSubgrids, sdfSubgridsStartSlots);
PxSDFDesc& sdfDesc = *desc.sdfDesc;
PxReal* sdf = mSdfData->allocateSdfs(sdfDesc.meshLower, sdfDesc.spacing, sdfDesc.dims.x, sdfDesc.dims.y, sdfDesc.dims.z,
sdfDesc.subgridSize, sdfDesc.sdfSubgrids3DTexBlockDim.x, sdfDesc.sdfSubgrids3DTexBlockDim.y, sdfDesc.sdfSubgrids3DTexBlockDim.z,
sdfDesc.subgridsMinSdfValue, sdfDesc.subgridsMaxSdfValue, sdfDesc.bitsPerSubgridPixel);
if (sdfDesc.subgridSize > 0)
{
//Sparse sdf
immediateCooking::gatherStrided(sdfDesc.sdf.data, sdf, sdfDesc.sdf.count, sizeof(PxReal), sdfDesc.sdf.stride);
immediateCooking::gatherStrided(sdfDesc.sdfSubgrids.data, mSdfData->mSubgridSdf,
sdfDesc.sdfSubgrids.count,
sizeof(PxU8), sdfDesc.sdfSubgrids.stride);
immediateCooking::gatherStrided(sdfDesc.sdfStartSlots.data, mSdfData->mSubgridStartSlots, sdfDesc.sdfStartSlots.count, sizeof(PxU32), sdfDesc.sdfStartSlots.stride);
}
else
{
//copy, and compact to get rid of strides:
immediateCooking::gatherStrided(sdfDesc.sdf.data, sdf, sdfDesc.dims.x * sdfDesc.dims.y * sdfDesc.dims.z, sizeof(PxReal), sdfDesc.sdf.stride);
}
}
//~TEST_INTERNAL_OBJECTS