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XCEngine/managed/XCEngine.RenderPipelines.Universal/Rendering/Universal/ScriptableRendererData.cs

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using System;
using System.Runtime.CompilerServices;
using XCEngine;
using XCEngine.Rendering;
namespace XCEngine.Rendering.Universal
{
public abstract class ScriptableRendererData
: ScriptableObject
{
public ScriptableRendererFeature[] rendererFeatures;
private readonly ScriptableRendererFeatureCollection
m_featureCollection;
private ScriptableRenderer m_rendererInstance;
private bool m_rendererInvalidated;
private int m_runtimeStateVersion = 1;
private int m_rendererFeatureCollectionHash;
private bool m_rendererFeatureCollectionHashResolved;
protected ScriptableRendererData()
{
rendererFeatures =
Array.Empty<ScriptableRendererFeature>();
m_featureCollection =
new ScriptableRendererFeatureCollection(this);
}
internal ScriptableRenderer CreateRendererInstance()
{
return GetRendererInstance();
}
internal ScriptableRenderer GetRendererInstance()
{
if (m_rendererInstance == null)
{
m_rendererInstance = CreateRenderer();
if (m_rendererInstance != null)
{
SetupRendererInstance(m_rendererInstance);
m_rendererInvalidated = false;
}
}
return m_rendererInstance;
}
internal void SetupRendererInstance(
ScriptableRenderer renderer)
{
if (renderer == null)
{
return;
}
SetupRenderer(renderer);
}
internal void SetDirtyInstance()
{
SetDirty();
}
internal void InvalidateRendererFeaturesInstance()
{
m_featureCollection.Invalidate(
ref rendererFeatures,
ref m_rendererFeatureCollectionHash,
ref m_rendererFeatureCollectionHashResolved);
SetDirty();
}
internal int GetRuntimeStateVersionInstance()
{
SynchronizeRendererFeatureCollectionState();
return m_runtimeStateVersion;
}
internal void ReleaseRuntimeResourcesInstance()
{
ReleaseRendererSetupCache();
ReleaseRuntimeResources();
m_rendererInvalidated = false;
}
internal void ConfigureCameraRenderRequestInstance(
CameraRenderRequestContext context)
{
ConfigureCameraRenderRequest(context);
m_featureCollection.ConfigureCameraRenderRequest(
ref rendererFeatures,
context);
}
internal void ConfigureCameraFramePlanInstance(
ScriptableRenderPipelinePlanningContext context)
{
ConfigureCameraFramePlan(context);
ScriptableRenderer renderer =
GetRendererInstance();
if (renderer != null)
{
renderer.ConfigureCameraFramePlanInstance(
context);
}
m_featureCollection.ConfigureCameraFramePlan(
ref rendererFeatures,
context);
if (renderer != null)
{
renderer.FinalizeCameraFramePlanInstance(
context);
}
}
internal bool ConfigureRenderSceneSetupInstance(
RenderSceneSetupContext context)
{
ConfigureRenderSceneSetup(context);
ScriptableRenderer renderer =
GetRendererInstance();
if (renderer != null)
{
renderer.ConfigureRenderSceneSetupInstance(
context);
}
m_featureCollection.ConfigureRenderSceneSetup(
ref rendererFeatures,
context);
return context != null &&
context.isConfigured;
}
internal bool ConfigureDirectionalShadowExecutionStateInstance(
DirectionalShadowExecutionContext context)
{
ConfigureDirectionalShadowExecutionState(
context);
ScriptableRenderer renderer =
GetRendererInstance();
if (renderer != null)
{
renderer
.ConfigureDirectionalShadowExecutionStateInstance(
context);
}
m_featureCollection
.ConfigureDirectionalShadowExecutionState(
ref rendererFeatures,
context);
return context != null &&
context.isConfigured;
}
protected virtual ScriptableRenderer CreateRenderer()
{
return null;
}
protected virtual void SetupRenderer(
ScriptableRenderer renderer)
{
AddRendererFeatures(
renderer,
GetRendererFeatures());
}
protected virtual void ConfigureCameraRenderRequest(
CameraRenderRequestContext context)
{
}
protected virtual void ConfigureCameraFramePlan(
ScriptableRenderPipelinePlanningContext context)
{
}
protected virtual void ConfigureRenderSceneSetup(
RenderSceneSetupContext context)
{
}
protected virtual void ConfigureDirectionalShadowExecutionState(
DirectionalShadowExecutionContext context)
{
}
protected virtual void ReleaseRuntimeResources()
{
}
protected virtual ScriptableRendererFeature[]
CreateDefaultRendererFeatures()
{
return Array.Empty<ScriptableRendererFeature>();
}
protected bool isInvalidated
{
get
{
return m_rendererInvalidated;
}
}
protected bool HasDirectionalShadow(
CameraRenderRequestContext context)
{
return context != null &&
InternalCalls
.Rendering_CameraRenderRequestContext_GetHasDirectionalShadow(
context.nativeHandle);
}
protected void ClearDirectionalShadow(
CameraRenderRequestContext context)
{
if (context == null)
{
return;
}
InternalCalls
.Rendering_CameraRenderRequestContext_ClearDirectionalShadow(
context.nativeHandle);
}
protected void SetDirty()
{
ReleaseRendererSetupCache();
m_rendererInvalidated = true;
unchecked
{
++m_runtimeStateVersion;
}
if (m_runtimeStateVersion <= 0)
{
m_runtimeStateVersion = 1;
}
}
protected void AddRendererFeature(
ScriptableRenderer renderer,
ScriptableRendererFeature rendererFeature)
{
if (renderer == null ||
rendererFeature == null)
{
return;
}
renderer.AddFeatureInstance(rendererFeature);
}
protected void AddRendererFeatures(
ScriptableRenderer renderer,
ScriptableRendererFeature[] rendererFeatures)
{
if (renderer == null ||
rendererFeatures == null)
{
return;
}
for (int i = 0; i < rendererFeatures.Length; ++i)
{
AddRendererFeature(
renderer,
rendererFeatures[i]);
}
}
protected void ResetRendererFeaturesToDefault()
{
m_featureCollection.Reset(
ref rendererFeatures,
CreateDefaultRendererFeatures() ??
Array.Empty<ScriptableRendererFeature>());
}
private ScriptableRendererFeature[] GetRendererFeatures()
{
return m_featureCollection.GetFeatures(
ref rendererFeatures);
}
private void SynchronizeRendererFeatureCollectionState()
{
m_featureCollection.Synchronize(
ref rendererFeatures,
ref m_rendererFeatureCollectionHash,
ref m_rendererFeatureCollectionHashResolved,
SetDirty);
}
private void ReleaseRendererSetupCache()
{
if (m_rendererInstance != null)
{
m_rendererInstance.ReleaseRuntimeResourcesInstance();
m_rendererInstance = null;
m_featureCollection.ResetResolvedCache();
return;
}
m_featureCollection.ReleaseRuntimeResources();
}
}
}