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XCEngine/engine/include/XCEngine/Rendering/RenderMaterialUtility.h

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#pragma once
#include <XCEngine/Components/MeshRendererComponent.h>
#include <XCEngine/Core/Types.h>
#include <XCEngine/RHI/RHITypes.h>
#include <XCEngine/Resources/Material/Material.h>
#include <XCEngine/Resources/Mesh/Mesh.h>
#include <XCEngine/Rendering/VisibleRenderObject.h>
#include <algorithm>
#include <cstddef>
#include <cstdint>
#include <vector>
namespace XCEngine {
namespace Rendering {
enum class BuiltinMaterialPass : Core::uint32 {
ForwardLit = 0,
Unlit,
DepthOnly,
ShadowCaster,
ObjectId,
Forward = ForwardLit
};
struct PassResourceBindingLocation {
Core::uint32 set = UINT32_MAX;
Core::uint32 binding = UINT32_MAX;
bool IsValid() const {
return set != UINT32_MAX && binding != UINT32_MAX;
}
};
enum class BuiltinPassResourceSemantic : Core::uint8 {
Unknown = 0,
PerObject,
Material,
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Lighting,
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ShadowReceiver,
BaseColorTexture,
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ShadowMapTexture,
LinearClampSampler,
ShadowMapSampler
};
struct BuiltinPassResourceBindingDesc {
BuiltinPassResourceSemantic semantic = BuiltinPassResourceSemantic::Unknown;
Resources::ShaderResourceType resourceType = Resources::ShaderResourceType::ConstantBuffer;
PassResourceBindingLocation location = {};
};
struct BuiltinPassResourceBindingPlan {
Containers::Array<BuiltinPassResourceBindingDesc> bindings;
Core::uint32 maxSetIndex = 0;
Core::uint32 firstDescriptorSet = 0;
Core::uint32 descriptorSetCount = 0;
bool usesConstantBuffers = false;
bool usesTextures = false;
bool usesSamplers = false;
PassResourceBindingLocation perObject = {};
PassResourceBindingLocation material = {};
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PassResourceBindingLocation lighting = {};
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PassResourceBindingLocation shadowReceiver = {};
PassResourceBindingLocation baseColorTexture = {};
PassResourceBindingLocation linearClampSampler = {};
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PassResourceBindingLocation shadowMapTexture = {};
PassResourceBindingLocation shadowMapSampler = {};
const BuiltinPassResourceBindingDesc* FindBinding(BuiltinPassResourceSemantic semantic) const {
for (const BuiltinPassResourceBindingDesc& binding : bindings) {
if (binding.semantic == semantic) {
return &binding;
}
}
return nullptr;
}
};
struct BuiltinPassSetLayoutMetadata {
std::vector<RHI::DescriptorSetLayoutBinding> bindings;
RHI::DescriptorSetLayoutDesc layout = {};
RHI::DescriptorHeapType heapType = RHI::DescriptorHeapType::CBV_SRV_UAV;
bool shaderVisible = false;
bool usesPerObject = false;
bool usesMaterial = false;
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bool usesLighting = false;
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bool usesShadowReceiver = false;
bool usesTexture = false;
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bool usesBaseColorTexture = false;
bool usesShadowMapTexture = false;
bool usesSampler = false;
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bool usesLinearClampSampler = false;
bool usesShadowMapSampler = false;
};
inline Containers::String NormalizeBuiltinPassMetadataValue(const Containers::String& value) {
return value.Trim().ToLower();
}
inline bool IsForwardPassName(const Containers::String& value) {
const Containers::String normalized = NormalizeBuiltinPassMetadataValue(value);
return normalized.Empty() ||
normalized == Containers::String("forward") ||
normalized == Containers::String("forwardbase") ||
normalized == Containers::String("forwardlit") ||
normalized == Containers::String("forwardonly");
}
inline bool IsUnlitPassName(const Containers::String& value) {
const Containers::String normalized = NormalizeBuiltinPassMetadataValue(value);
return normalized == Containers::String("unlit") ||
normalized == Containers::String("forwardunlit") ||
normalized == Containers::String("srpdefaultunlit");
}
inline bool IsDepthOnlyPassName(const Containers::String& value) {
const Containers::String normalized = NormalizeBuiltinPassMetadataValue(value);
return normalized == Containers::String("depthonly") ||
normalized == Containers::String("depth");
}
inline bool IsShadowCasterPassName(const Containers::String& value) {
const Containers::String normalized = NormalizeBuiltinPassMetadataValue(value);
return normalized == Containers::String("shadowcaster") ||
normalized == Containers::String("shadow");
}
inline bool IsObjectIdPassName(const Containers::String& value) {
const Containers::String normalized = value.Trim().ToLower();
return normalized == Containers::String("objectid") ||
normalized == Containers::String("editorobjectid");
}
inline bool MatchesBuiltinPassName(
const Containers::String& value,
BuiltinMaterialPass pass) {
switch (pass) {
case BuiltinMaterialPass::ForwardLit:
return IsForwardPassName(value);
case BuiltinMaterialPass::Unlit:
return IsUnlitPassName(value);
case BuiltinMaterialPass::DepthOnly:
return IsDepthOnlyPassName(value);
case BuiltinMaterialPass::ShadowCaster:
return IsShadowCasterPassName(value);
case BuiltinMaterialPass::ObjectId:
return IsObjectIdPassName(value);
default:
return false;
}
}
inline bool ShaderPassHasExplicitBuiltinMetadata(const Resources::ShaderPass& shaderPass) {
if (!shaderPass.name.Empty() &&
shaderPass.name != Containers::String("Default")) {
return true;
}
for (const Resources::ShaderPassTagEntry& tag : shaderPass.tags) {
if (NormalizeBuiltinPassMetadataValue(tag.name) == Containers::String("lightmode")) {
return true;
}
}
return false;
}
inline bool ShaderPassMatchesBuiltinPass(
const Resources::ShaderPass& shaderPass,
BuiltinMaterialPass pass) {
bool hasMetadata = false;
if (!shaderPass.name.Empty() &&
shaderPass.name != Containers::String("Default")) {
hasMetadata = true;
if (!MatchesBuiltinPassName(shaderPass.name, pass)) {
return false;
}
}
for (const Resources::ShaderPassTagEntry& tag : shaderPass.tags) {
if (NormalizeBuiltinPassMetadataValue(tag.name) != Containers::String("lightmode")) {
continue;
}
hasMetadata = true;
if (!MatchesBuiltinPassName(tag.value, pass)) {
return false;
}
}
return hasMetadata;
}
inline BuiltinPassResourceSemantic ResolveBuiltinPassResourceSemantic(
const Resources::ShaderResourceBindingDesc& binding) {
Containers::String semantic = NormalizeBuiltinPassMetadataValue(binding.semantic);
if (semantic.Empty()) {
semantic = NormalizeBuiltinPassMetadataValue(binding.name);
}
if (semantic == Containers::String("perobject") ||
semantic == Containers::String("perobjectconstants")) {
return BuiltinPassResourceSemantic::PerObject;
}
if (semantic == Containers::String("material") ||
semantic == Containers::String("materialconstants")) {
return BuiltinPassResourceSemantic::Material;
}
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if (semantic == Containers::String("lighting") ||
semantic == Containers::String("lightingconstants")) {
return BuiltinPassResourceSemantic::Lighting;
}
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if (semantic == Containers::String("shadowreceiver") ||
semantic == Containers::String("shadowreceiverconstants")) {
return BuiltinPassResourceSemantic::ShadowReceiver;
}
if (semantic == Containers::String("basecolortexture") ||
semantic == Containers::String("maintex")) {
return BuiltinPassResourceSemantic::BaseColorTexture;
}
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if (semantic == Containers::String("shadowmaptexture") ||
semantic == Containers::String("shadowmap")) {
return BuiltinPassResourceSemantic::ShadowMapTexture;
}
if (semantic == Containers::String("linearclampsampler")) {
return BuiltinPassResourceSemantic::LinearClampSampler;
}
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if (semantic == Containers::String("shadowmapsampler") ||
semantic == Containers::String("shadowsampler")) {
return BuiltinPassResourceSemantic::ShadowMapSampler;
}
return BuiltinPassResourceSemantic::Unknown;
}
inline bool IsBuiltinPassResourceTypeCompatible(
BuiltinPassResourceSemantic semantic,
Resources::ShaderResourceType type) {
switch (semantic) {
case BuiltinPassResourceSemantic::PerObject:
case BuiltinPassResourceSemantic::Material:
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case BuiltinPassResourceSemantic::Lighting:
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case BuiltinPassResourceSemantic::ShadowReceiver:
return type == Resources::ShaderResourceType::ConstantBuffer;
case BuiltinPassResourceSemantic::BaseColorTexture:
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case BuiltinPassResourceSemantic::ShadowMapTexture:
return type == Resources::ShaderResourceType::Texture2D ||
type == Resources::ShaderResourceType::TextureCube;
case BuiltinPassResourceSemantic::LinearClampSampler:
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case BuiltinPassResourceSemantic::ShadowMapSampler:
return type == Resources::ShaderResourceType::Sampler;
case BuiltinPassResourceSemantic::Unknown:
default:
return false;
}
}
inline bool TryBuildBuiltinPassResourceBindingPlan(
const Containers::Array<Resources::ShaderResourceBindingDesc>& bindings,
BuiltinPassResourceBindingPlan& outPlan,
Containers::String* outError = nullptr) {
outPlan = {};
auto fail = [&outError](const char* message) {
if (outError != nullptr) {
*outError = message;
}
return false;
};
if (bindings.Empty()) {
return true;
}
outPlan.bindings.Reserve(bindings.Size());
Core::uint32 minBoundSet = UINT32_MAX;
Core::uint32 maxBoundSet = 0;
for (const Resources::ShaderResourceBindingDesc& binding : bindings) {
const BuiltinPassResourceSemantic semantic = ResolveBuiltinPassResourceSemantic(binding);
if (semantic == BuiltinPassResourceSemantic::Unknown) {
return fail("Unsupported builtin pass resource semantic");
}
if (!IsBuiltinPassResourceTypeCompatible(semantic, binding.type)) {
return fail("Builtin pass resource semantic/type combination is invalid");
}
PassResourceBindingLocation* location = nullptr;
switch (semantic) {
case BuiltinPassResourceSemantic::PerObject:
location = &outPlan.perObject;
break;
case BuiltinPassResourceSemantic::Material:
location = &outPlan.material;
break;
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case BuiltinPassResourceSemantic::Lighting:
location = &outPlan.lighting;
break;
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case BuiltinPassResourceSemantic::ShadowReceiver:
location = &outPlan.shadowReceiver;
break;
case BuiltinPassResourceSemantic::BaseColorTexture:
location = &outPlan.baseColorTexture;
break;
case BuiltinPassResourceSemantic::LinearClampSampler:
location = &outPlan.linearClampSampler;
break;
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case BuiltinPassResourceSemantic::ShadowMapTexture:
location = &outPlan.shadowMapTexture;
break;
case BuiltinPassResourceSemantic::ShadowMapSampler:
location = &outPlan.shadowMapSampler;
break;
case BuiltinPassResourceSemantic::Unknown:
default:
break;
}
if (location == nullptr) {
return fail("Builtin pass resource semantic could not be mapped");
}
if (location->IsValid()) {
return fail("Builtin pass resource semantic appears more than once");
}
for (const BuiltinPassResourceBindingDesc& existingBinding : outPlan.bindings) {
if (existingBinding.location.set == binding.set &&
existingBinding.location.binding == binding.binding) {
return fail("Builtin pass resource set/binding pair appears more than once");
}
}
*location = { binding.set, binding.binding };
BuiltinPassResourceBindingDesc resolvedBinding = {};
resolvedBinding.semantic = semantic;
resolvedBinding.resourceType = binding.type;
resolvedBinding.location = *location;
outPlan.bindings.PushBack(resolvedBinding);
outPlan.maxSetIndex = std::max(outPlan.maxSetIndex, binding.set);
minBoundSet = std::min(minBoundSet, binding.set);
maxBoundSet = std::max(maxBoundSet, binding.set);
switch (binding.type) {
case Resources::ShaderResourceType::ConstantBuffer:
outPlan.usesConstantBuffers = true;
break;
case Resources::ShaderResourceType::Texture2D:
case Resources::ShaderResourceType::TextureCube:
outPlan.usesTextures = true;
break;
case Resources::ShaderResourceType::Sampler:
outPlan.usesSamplers = true;
break;
default:
break;
}
}
outPlan.firstDescriptorSet = minBoundSet;
outPlan.descriptorSetCount = maxBoundSet - minBoundSet + 1u;
return true;
}
inline RHI::DescriptorType ToBuiltinPassDescriptorType(Resources::ShaderResourceType type) {
switch (type) {
case Resources::ShaderResourceType::ConstantBuffer:
return RHI::DescriptorType::CBV;
case Resources::ShaderResourceType::Texture2D:
case Resources::ShaderResourceType::TextureCube:
return RHI::DescriptorType::SRV;
case Resources::ShaderResourceType::Sampler:
return RHI::DescriptorType::Sampler;
default:
return RHI::DescriptorType::CBV;
}
}
inline RHI::DescriptorHeapType ResolveBuiltinPassDescriptorHeapType(Resources::ShaderResourceType type) {
return type == Resources::ShaderResourceType::Sampler
? RHI::DescriptorHeapType::Sampler
: RHI::DescriptorHeapType::CBV_SRV_UAV;
}
inline bool IsBuiltinPassShaderVisibleSet(const std::vector<RHI::DescriptorSetLayoutBinding>& bindings) {
for (const RHI::DescriptorSetLayoutBinding& binding : bindings) {
const RHI::DescriptorType descriptorType = static_cast<RHI::DescriptorType>(binding.type);
if (descriptorType == RHI::DescriptorType::SRV ||
descriptorType == RHI::DescriptorType::UAV ||
descriptorType == RHI::DescriptorType::Sampler) {
return true;
}
}
return false;
}
inline Core::uint32 CountBuiltinPassHeapDescriptors(
RHI::DescriptorHeapType heapType,
const std::vector<RHI::DescriptorSetLayoutBinding>& bindings) {
Core::uint32 descriptorCount = 0;
for (const RHI::DescriptorSetLayoutBinding& binding : bindings) {
const RHI::DescriptorType descriptorType = static_cast<RHI::DescriptorType>(binding.type);
if (heapType == RHI::DescriptorHeapType::Sampler) {
if (descriptorType == RHI::DescriptorType::Sampler) {
descriptorCount += binding.count > 0 ? binding.count : 1u;
}
continue;
}
if (descriptorType != RHI::DescriptorType::Sampler) {
descriptorCount += binding.count > 0 ? binding.count : 1u;
}
}
return descriptorCount > 0 ? descriptorCount : 1u;
}
inline void RefreshBuiltinPassSetLayoutMetadata(BuiltinPassSetLayoutMetadata& setLayout) {
std::sort(
setLayout.bindings.begin(),
setLayout.bindings.end(),
[](const RHI::DescriptorSetLayoutBinding& left, const RHI::DescriptorSetLayoutBinding& right) {
return left.binding < right.binding;
});
setLayout.shaderVisible = IsBuiltinPassShaderVisibleSet(setLayout.bindings);
setLayout.layout.bindings = setLayout.bindings.empty() ? nullptr : setLayout.bindings.data();
setLayout.layout.bindingCount = static_cast<Core::uint32>(setLayout.bindings.size());
}
inline void RefreshBuiltinPassSetLayouts(std::vector<BuiltinPassSetLayoutMetadata>& setLayouts) {
for (BuiltinPassSetLayoutMetadata& setLayout : setLayouts) {
RefreshBuiltinPassSetLayoutMetadata(setLayout);
}
}
inline bool TryBuildBuiltinPassSetLayouts(
const BuiltinPassResourceBindingPlan& bindingPlan,
std::vector<BuiltinPassSetLayoutMetadata>& outSetLayouts,
Containers::String* outError = nullptr) {
outSetLayouts.clear();
auto fail = [&outError](const char* message) {
if (outError != nullptr) {
*outError = message;
}
return false;
};
if (bindingPlan.bindings.Empty()) {
return true;
}
outSetLayouts.resize(static_cast<size_t>(bindingPlan.maxSetIndex) + 1u);
for (const BuiltinPassResourceBindingDesc& binding : bindingPlan.bindings) {
if (binding.location.set >= outSetLayouts.size()) {
return fail("Builtin pass encountered an invalid descriptor set index");
}
const RHI::DescriptorType descriptorType = ToBuiltinPassDescriptorType(binding.resourceType);
const RHI::DescriptorHeapType heapType = ResolveBuiltinPassDescriptorHeapType(binding.resourceType);
BuiltinPassSetLayoutMetadata& setLayout = outSetLayouts[binding.location.set];
if (!setLayout.bindings.empty() && setLayout.heapType != heapType) {
return fail("Builtin pass does not support mixing sampler and non-sampler bindings in one set");
}
for (const RHI::DescriptorSetLayoutBinding& existingBinding : setLayout.bindings) {
if (existingBinding.binding == binding.location.binding) {
return fail("Builtin pass encountered duplicate bindings inside one descriptor set");
}
}
if (setLayout.bindings.empty()) {
setLayout.heapType = heapType;
}
RHI::DescriptorSetLayoutBinding layoutBinding = {};
layoutBinding.binding = binding.location.binding;
layoutBinding.type = static_cast<Core::uint32>(descriptorType);
layoutBinding.count = 1;
setLayout.bindings.push_back(layoutBinding);
switch (binding.semantic) {
case BuiltinPassResourceSemantic::PerObject:
setLayout.usesPerObject = true;
break;
case BuiltinPassResourceSemantic::Material:
setLayout.usesMaterial = true;
break;
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case BuiltinPassResourceSemantic::Lighting:
setLayout.usesLighting = true;
break;
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case BuiltinPassResourceSemantic::ShadowReceiver:
setLayout.usesShadowReceiver = true;
break;
case BuiltinPassResourceSemantic::BaseColorTexture:
setLayout.usesTexture = true;
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setLayout.usesBaseColorTexture = true;
break;
case BuiltinPassResourceSemantic::ShadowMapTexture:
setLayout.usesTexture = true;
setLayout.usesShadowMapTexture = true;
break;
case BuiltinPassResourceSemantic::LinearClampSampler:
setLayout.usesSampler = true;
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setLayout.usesLinearClampSampler = true;
break;
case BuiltinPassResourceSemantic::ShadowMapSampler:
setLayout.usesSampler = true;
setLayout.usesShadowMapSampler = true;
break;
case BuiltinPassResourceSemantic::Unknown:
default:
return fail("Builtin pass encountered an unsupported resource semantic");
}
}
RefreshBuiltinPassSetLayouts(outSetLayouts);
return true;
}
struct BuiltinForwardMaterialData {
Math::Vector4 baseColorFactor = Math::Vector4::One();
};
struct MaterialConstantLayoutView {
const Resources::MaterialConstantFieldDesc* fields = nullptr;
size_t count = 0;
size_t size = 0;
bool IsValid() const {
return fields != nullptr && count > 0 && size > 0;
}
};
struct MaterialConstantPayloadView {
const void* data = nullptr;
size_t size = 0;
MaterialConstantLayoutView layout = {};
bool IsValid() const {
return data != nullptr && size > 0 && layout.IsValid() && layout.size == size;
}
};
inline const Resources::ShaderPropertyDesc* FindShaderPropertyBySemantic(
const Resources::Material* material,
const Containers::String& semantic) {
if (material == nullptr || material->GetShader() == nullptr) {
return nullptr;
}
const Containers::String normalizedSemantic = NormalizeBuiltinPassMetadataValue(semantic);
for (const Resources::ShaderPropertyDesc& property : material->GetShader()->GetProperties()) {
if (NormalizeBuiltinPassMetadataValue(property.semantic) == normalizedSemantic) {
return &property;
}
}
return nullptr;
}
inline Math::Vector4 ResolveBuiltinBaseColorFactor(const Resources::Material* material) {
if (material == nullptr) {
return Math::Vector4::One();
}
if (const Resources::ShaderPropertyDesc* property = FindShaderPropertyBySemantic(material, "BaseColor")) {
if (material->HasProperty(property->name) &&
(property->type == Resources::ShaderPropertyType::Color ||
property->type == Resources::ShaderPropertyType::Vector)) {
return material->GetFloat4(property->name);
}
}
static const char* kBaseColorPropertyNames[] = {
"baseColor",
"_BaseColor",
"color",
"_Color"
};
for (const char* propertyName : kBaseColorPropertyNames) {
if (material->HasProperty(Containers::String(propertyName))) {
return material->GetFloat4(Containers::String(propertyName));
}
}
Math::Vector4 baseColor = Math::Vector4::One();
static const char* kOpacityPropertyNames[] = {
"opacity",
"_Opacity",
"alpha",
"_Alpha"
};
for (const char* propertyName : kOpacityPropertyNames) {
if (material->HasProperty(Containers::String(propertyName))) {
baseColor.w = material->GetFloat(Containers::String(propertyName));
break;
}
}
return baseColor;
}
inline const Resources::Texture* ResolveBuiltinBaseColorTexture(const Resources::Material* material) {
if (material == nullptr) {
return nullptr;
}
if (const Resources::ShaderPropertyDesc* property = FindShaderPropertyBySemantic(material, "BaseColorTexture")) {
const Resources::ResourceHandle<Resources::Texture> textureHandle = material->GetTexture(property->name);
if (textureHandle.Get() != nullptr && textureHandle->IsValid()) {
return textureHandle.Get();
}
}
static const char* kTextureNames[] = {
"baseColorTexture",
"_BaseColorTexture",
"_MainTex",
"albedoTexture",
"mainTexture",
"texture"
};
for (const char* textureName : kTextureNames) {
const Resources::ResourceHandle<Resources::Texture> textureHandle =
material->GetTexture(Containers::String(textureName));
if (textureHandle.Get() != nullptr && textureHandle->IsValid()) {
return textureHandle.Get();
}
}
return nullptr;
}
inline BuiltinForwardMaterialData BuildBuiltinForwardMaterialData(const Resources::Material* material) {
BuiltinForwardMaterialData data = {};
data.baseColorFactor = ResolveBuiltinBaseColorFactor(material);
return data;
}
inline MaterialConstantPayloadView ResolveSchemaMaterialConstantPayload(const Resources::Material* material) {
if (material == nullptr || material->GetShader() == nullptr) {
return {};
}
const Containers::Array<Resources::MaterialConstantFieldDesc>& constantLayout = material->GetConstantLayout();
const Containers::Array<Core::uint8>& constantBufferData = material->GetConstantBufferData();
if (constantLayout.Empty() || constantBufferData.Empty()) {
return {};
}
MaterialConstantLayoutView layoutView = {};
layoutView.fields = constantLayout.Data();
layoutView.count = constantLayout.Size();
layoutView.size = constantBufferData.Size();
return { constantBufferData.Data(), constantBufferData.Size(), layoutView };
}
inline const Resources::Material* ResolveMaterial(
const Components::MeshRendererComponent* meshRenderer,
const Resources::Mesh* mesh,
Core::uint32 materialIndex) {
if (meshRenderer != nullptr && materialIndex < meshRenderer->GetMaterialCount()) {
if (const Resources::Material* material = meshRenderer->GetMaterial(materialIndex)) {
return material;
}
}
if (mesh != nullptr && materialIndex < mesh->GetMaterials().Size()) {
if (const Resources::Material* material = mesh->GetMaterials()[materialIndex]) {
return material;
}
}
if (meshRenderer != nullptr && meshRenderer->GetMaterialCount() > 0) {
if (const Resources::Material* material = meshRenderer->GetMaterial(0)) {
return material;
}
}
if (mesh != nullptr && mesh->GetMaterials().Size() > 0) {
return mesh->GetMaterials()[0];
}
return nullptr;
}
inline const Resources::Material* ResolveMaterial(const VisibleRenderItem& visibleItem) {
if (visibleItem.material != nullptr) {
return visibleItem.material;
}
return ResolveMaterial(visibleItem.meshRenderer, visibleItem.mesh, visibleItem.materialIndex);
}
inline Core::int32 ResolveMaterialRenderQueue(const Resources::Material* material) {
return material != nullptr
? material->GetRenderQueue()
: static_cast<Core::int32>(Resources::MaterialRenderQueue::Geometry);
}
inline bool IsTransparentRenderQueue(Core::int32 renderQueue) {
return renderQueue >= static_cast<Core::int32>(Resources::MaterialRenderQueue::Transparent);
}
inline bool MatchesBuiltinPass(const Resources::Material* material, BuiltinMaterialPass pass) {
if (material == nullptr) {
return pass == BuiltinMaterialPass::ForwardLit;
}
const Containers::String shaderPass = material->GetShaderPass();
const Containers::String lightMode = material->GetTag("LightMode");
const bool hasMaterialShaderPass = !NormalizeBuiltinPassMetadataValue(shaderPass).Empty();
const bool hasMaterialLightMode = !NormalizeBuiltinPassMetadataValue(lightMode).Empty();
if (hasMaterialShaderPass || hasMaterialLightMode) {
if (hasMaterialShaderPass &&
!MatchesBuiltinPassName(shaderPass, pass)) {
return false;
}
if (hasMaterialLightMode &&
!MatchesBuiltinPassName(lightMode, pass)) {
return false;
}
return true;
}
const Resources::Shader* shader = material->GetShader();
if (shader != nullptr) {
bool shaderHasExplicitBuiltinMetadata = false;
for (const Resources::ShaderPass& shaderPassEntry : shader->GetPasses()) {
if (ShaderPassMatchesBuiltinPass(shaderPassEntry, pass)) {
return true;
}
if (ShaderPassHasExplicitBuiltinMetadata(shaderPassEntry)) {
shaderHasExplicitBuiltinMetadata = true;
}
}
if (shaderHasExplicitBuiltinMetadata) {
return false;
}
}
return pass == BuiltinMaterialPass::ForwardLit;
}
inline RHI::CullMode ToRHICullMode(Resources::MaterialCullMode mode) {
switch (mode) {
case Resources::MaterialCullMode::Front:
return RHI::CullMode::Front;
case Resources::MaterialCullMode::Back:
return RHI::CullMode::Back;
case Resources::MaterialCullMode::None:
default:
return RHI::CullMode::None;
}
}
inline RHI::ComparisonFunc ToRHIComparisonFunc(Resources::MaterialComparisonFunc func) {
switch (func) {
case Resources::MaterialComparisonFunc::Never:
return RHI::ComparisonFunc::Never;
case Resources::MaterialComparisonFunc::Equal:
return RHI::ComparisonFunc::Equal;
case Resources::MaterialComparisonFunc::LessEqual:
return RHI::ComparisonFunc::LessEqual;
case Resources::MaterialComparisonFunc::Greater:
return RHI::ComparisonFunc::Greater;
case Resources::MaterialComparisonFunc::NotEqual:
return RHI::ComparisonFunc::NotEqual;
case Resources::MaterialComparisonFunc::GreaterEqual:
return RHI::ComparisonFunc::GreaterEqual;
case Resources::MaterialComparisonFunc::Always:
return RHI::ComparisonFunc::Always;
case Resources::MaterialComparisonFunc::Less:
default:
return RHI::ComparisonFunc::Less;
}
}
inline RHI::BlendFactor ToRHIBlendFactor(Resources::MaterialBlendFactor factor) {
switch (factor) {
case Resources::MaterialBlendFactor::Zero:
return RHI::BlendFactor::Zero;
case Resources::MaterialBlendFactor::SrcColor:
return RHI::BlendFactor::SrcColor;
case Resources::MaterialBlendFactor::InvSrcColor:
return RHI::BlendFactor::InvSrcColor;
case Resources::MaterialBlendFactor::SrcAlpha:
return RHI::BlendFactor::SrcAlpha;
case Resources::MaterialBlendFactor::InvSrcAlpha:
return RHI::BlendFactor::InvSrcAlpha;
case Resources::MaterialBlendFactor::DstAlpha:
return RHI::BlendFactor::DstAlpha;
case Resources::MaterialBlendFactor::InvDstAlpha:
return RHI::BlendFactor::InvDstAlpha;
case Resources::MaterialBlendFactor::DstColor:
return RHI::BlendFactor::DstColor;
case Resources::MaterialBlendFactor::InvDstColor:
return RHI::BlendFactor::InvDstColor;
case Resources::MaterialBlendFactor::SrcAlphaSat:
return RHI::BlendFactor::SrcAlphaSat;
case Resources::MaterialBlendFactor::BlendFactor:
return RHI::BlendFactor::BlendFactor;
case Resources::MaterialBlendFactor::InvBlendFactor:
return RHI::BlendFactor::InvBlendFactor;
case Resources::MaterialBlendFactor::Src1Color:
return RHI::BlendFactor::Src1Color;
case Resources::MaterialBlendFactor::InvSrc1Color:
return RHI::BlendFactor::InvSrc1Color;
case Resources::MaterialBlendFactor::Src1Alpha:
return RHI::BlendFactor::Src1Alpha;
case Resources::MaterialBlendFactor::InvSrc1Alpha:
return RHI::BlendFactor::InvSrc1Alpha;
case Resources::MaterialBlendFactor::One:
default:
return RHI::BlendFactor::One;
}
}
inline RHI::BlendOp ToRHIBlendOp(Resources::MaterialBlendOp op) {
switch (op) {
case Resources::MaterialBlendOp::Subtract:
return RHI::BlendOp::Subtract;
case Resources::MaterialBlendOp::ReverseSubtract:
return RHI::BlendOp::ReverseSubtract;
case Resources::MaterialBlendOp::Min:
return RHI::BlendOp::Min;
case Resources::MaterialBlendOp::Max:
return RHI::BlendOp::Max;
case Resources::MaterialBlendOp::Add:
default:
return RHI::BlendOp::Add;
}
}
inline RHI::RasterizerDesc BuildRasterizerState(const Resources::Material* material) {
RHI::RasterizerDesc desc = {};
desc.fillMode = static_cast<uint32_t>(RHI::FillMode::Solid);
desc.cullMode = static_cast<uint32_t>(RHI::CullMode::None);
desc.frontFace = static_cast<uint32_t>(RHI::FrontFace::CounterClockwise);
desc.depthClipEnable = true;
if (material != nullptr) {
const Resources::MaterialRenderState& renderState = material->GetRenderState();
desc.cullMode = static_cast<uint32_t>(ToRHICullMode(renderState.cullMode));
}
return desc;
}
inline RHI::BlendDesc BuildBlendState(const Resources::Material* material) {
RHI::BlendDesc desc = {};
if (material != nullptr) {
const Resources::MaterialRenderState& renderState = material->GetRenderState();
desc.blendEnable = renderState.blendEnable;
desc.srcBlend = static_cast<uint32_t>(ToRHIBlendFactor(renderState.srcBlend));
desc.dstBlend = static_cast<uint32_t>(ToRHIBlendFactor(renderState.dstBlend));
desc.srcBlendAlpha = static_cast<uint32_t>(ToRHIBlendFactor(renderState.srcBlendAlpha));
desc.dstBlendAlpha = static_cast<uint32_t>(ToRHIBlendFactor(renderState.dstBlendAlpha));
desc.blendOp = static_cast<uint32_t>(ToRHIBlendOp(renderState.blendOp));
desc.blendOpAlpha = static_cast<uint32_t>(ToRHIBlendOp(renderState.blendOpAlpha));
desc.colorWriteMask = renderState.colorWriteMask;
}
return desc;
}
inline RHI::DepthStencilStateDesc BuildDepthStencilState(const Resources::Material* material) {
RHI::DepthStencilStateDesc desc = {};
desc.depthTestEnable = true;
desc.depthWriteEnable = true;
desc.depthFunc = static_cast<uint32_t>(RHI::ComparisonFunc::Less);
desc.stencilEnable = false;
if (material != nullptr) {
const Resources::MaterialRenderState& renderState = material->GetRenderState();
desc.depthTestEnable = renderState.depthTestEnable;
desc.depthWriteEnable = renderState.depthWriteEnable;
desc.depthFunc = static_cast<uint32_t>(ToRHIComparisonFunc(renderState.depthFunc));
}
return desc;
}
inline void ApplyMaterialRenderState(const Resources::Material* material, RHI::GraphicsPipelineDesc& pipelineDesc) {
pipelineDesc.rasterizerState = BuildRasterizerState(material);
pipelineDesc.blendState = BuildBlendState(material);
pipelineDesc.depthStencilState = BuildDepthStencilState(material);
}
struct MaterialRenderStateHash {
size_t operator()(const Resources::MaterialRenderState& state) const noexcept {
size_t hash = 2166136261u;
auto combine = [&hash](size_t value) {
hash ^= value + 0x9e3779b9u + (hash << 6) + (hash >> 2);
};
combine(static_cast<size_t>(state.blendEnable));
combine(static_cast<size_t>(state.srcBlend));
combine(static_cast<size_t>(state.dstBlend));
combine(static_cast<size_t>(state.srcBlendAlpha));
combine(static_cast<size_t>(state.dstBlendAlpha));
combine(static_cast<size_t>(state.blendOp));
combine(static_cast<size_t>(state.blendOpAlpha));
combine(static_cast<size_t>(state.colorWriteMask));
combine(static_cast<size_t>(state.depthTestEnable));
combine(static_cast<size_t>(state.depthWriteEnable));
combine(static_cast<size_t>(state.depthFunc));
combine(static_cast<size_t>(state.cullMode));
return hash;
}
};
} // namespace Rendering
} // namespace XCEngine