Files
XCEngine/docs/api/rhi/d3d12/screenshot/capture.md

47 lines
1.1 KiB
Markdown
Raw Normal View History

# D3D12Screenshot::Capture
## 函数签名
```cpp
static bool Capture(ID3D12Device* device,
ID3D12CommandQueue* commandQueue,
ID3D12Resource* renderTarget,
const char* filename,
uint32_t width,
uint32_t height)
```
## 中文描述
从渲染目标捕获截图并保存为文件。
## 参数
| 参数 | 类型 | 描述 |
|------|------|------|
| `device` | `ID3D12Device*` | D3D12 设备指针 |
| `commandQueue` | `ID3D12CommandQueue*` | 命令队列指针 |
| `renderTarget` | `ID3D12Resource*` | 渲染目标资源 |
| `filename` | `const char*` | 保存文件名 |
| `width` | `uint32_t` | 宽度 |
| `height` | `uint32_t` | 高度 |
## 返回值
`bool` - 捕获是否成功
## 复杂度
O(n) - 取决于纹理大小
## 示例
```cpp
D3D12Screenshot::Capture(device, commandQueue, renderTarget, "screenshot.png", width, height);
```
## 相关文档
- [D3D12Screenshot](screenshot.md) - 类总览
- [D3D12Screenshot::CopyToReadbackAndSave](copy-to-readback-and-save.md) - 复制到回读缓冲并保存