170 lines
4.6 KiB
C
170 lines
4.6 KiB
C
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef EXT_OCTREE_TETRAHEDRALIZER_H
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#define EXT_OCTREE_TETRAHEDRALIZER_H
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#include "ExtMultiList.h"
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#include "ExtVec3.h"
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#include "foundation/PxVec3.h"
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#include "ExtInsideTester.h"
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namespace physx
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{
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namespace Ext
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{
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class InsideTester;
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// ------------------------------------------------------------------------------
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class OctreeTetrahedralizer
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{
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public:
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OctreeTetrahedralizer();
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void clear();
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void createTetMesh(const PxArray<PxVec3> &verts, const PxArray<PxU32> &triIds,
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bool includeOctreeNodes = true, PxI32 maxVertsPerCell = 20, PxI32 maxTreeDepth = 5);
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void readBack(PxArray<PxVec3> &tetVertices, PxArray<PxU32> &tetIndices);
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private:
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// input mesh
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PxArray<PxVec3> surfaceVerts;
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PxArray<PxI32> surfaceTriIds;
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// octree
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PxI32 maxVertsPerCell;
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PxI32 maxTreeDepth;
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struct Cell
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{
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void init()
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{
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firstChild = -1;
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orig = PxVec3d(0.0, 0.0, 0.0);
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size = 0.0;
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numVerts = 0;
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closestTetNr = -1;
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depth = 0;
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}
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PxI32 getChildNr(const PxVec3d& p);
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PX_FORCE_INLINE PxI32 getChildNr(const PxVec3& p)
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{
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return getChildNr(PxVec3d(PxF64(p.x), PxF64(p.y), PxF64(p.z)));
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}
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PxI32 firstChild;
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PxI32 firstCellVert;
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PxI32 firstCellTet;
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PxVec3d orig;
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double size;
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PxI32 numVerts;
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PxI32 closestTetNr;
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PxI32 depth;
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};
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PxArray<Cell> cells;
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MultiList<PxI32> vertsOfCell;
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// tet mesh
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PxArray<PxVec3d> tetVerts;
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PxArray<PxI32> tetIds;
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PxArray<PxI32> tetNeighbors;
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PxArray<PxI32> tetMarks;
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PxI32 currentTetMark;
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PxArray<PxI32> stack;
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PxArray<PxI32> violatingTets;
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PxI32 firstABBVert;
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struct Edge
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{
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PxI32 id0, id1;
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PxI32 faceNr, tetNr;
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void init(PxI32 _id0, PxI32 _id1, PxI32 _tetNr, PxI32 _faceNr)
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{
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this->id0 = _id0 < _id1 ? _id0 : _id1;
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this->id1 = _id0 > _id1 ? _id0 : _id1;
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this->tetNr = _tetNr;
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this->faceNr = _faceNr;
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}
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PX_FORCE_INLINE bool operator < (Edge e) const
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{
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if (id0 < e.id0) return true;
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if (id0 > e.id0) return false;
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return id1 < e.id1;
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}
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PX_FORCE_INLINE bool operator == (Edge e)
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{
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return id0 == e.id0 && id1 == e.id1;
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}
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};
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PxArray<Edge> edges;
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void clearTets();
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void createTree();
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void treeInsertVert(PxI32 cellNr, PxI32 vertNr);
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void createTetVerts(bool includeOctreeNodes);
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bool findSurroundingTet(const PxVec3d& p, PxI32 startTetNr, PxI32& tetNr);
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bool findSurroundingTet(const PxVec3d& p, PxI32& tetNr);
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void treeInsertTet(PxI32 tetNr);
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void treeRemoveTet(PxI32 tetNr);
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PxI32 firstFreeTet;
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PxI32 getNewTetNr();
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void removeTetNr(PxI32 tetNr);
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PxVec3d getTetCenter(PxI32 tetNr) const;
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bool meshInsertTetVert(PxI32 vertNr);
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InsideTester insideTester;
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void pruneTets();
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mutable float prevClip;
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mutable float prevScale;
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mutable PxArray<PxVec3> renderVerts;
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mutable PxArray<PxVec3> renderNormals;
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mutable PxArray<PxI32> renderTriIds;
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};
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}
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}
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#endif
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