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XCEngine/docs/api/scene/scene-manager/on-active-scene-changed.md

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# OnActiveSceneChanged
Event triggered when the active scene changes.
## Syntax
```cpp
Core::Event<Scene*>& OnActiveSceneChanged();
```
## Returns
Returns a reference to the `Core::Event<Scene*>` for this event.
## Remarks
Subscribe to this event to be notified when the active scene changes.
## See Also
- [SetActiveScene](set-active-scene)
- [GetActiveScene](get-active-scene)
## Examples
```cpp
void Example() {
SceneManager& manager = SceneManager::Get();
manager.OnActiveSceneChanged().AddCallback([](Scene* scene) {
XC_LOG_INFO("Active scene changed: {}", scene->GetName());
});
}
```