32 lines
459 B
Markdown
32 lines
459 B
Markdown
|
|
# CreateScene
|
||
|
|
|
||
|
|
Create a new scene with the specified name.
|
||
|
|
|
||
|
|
## Syntax
|
||
|
|
|
||
|
|
```cpp
|
||
|
|
Scene* CreateScene(const std::string& name);
|
||
|
|
```
|
||
|
|
|
||
|
|
## Parameters
|
||
|
|
|
||
|
|
- `name` - The name for the new scene.
|
||
|
|
|
||
|
|
## Returns
|
||
|
|
|
||
|
|
Returns a pointer to the newly created `Scene`.
|
||
|
|
|
||
|
|
## See Also
|
||
|
|
|
||
|
|
- [LoadScene](load-scene)
|
||
|
|
- [UnloadScene](unload-scene)
|
||
|
|
|
||
|
|
## Examples
|
||
|
|
|
||
|
|
```cpp
|
||
|
|
void Example() {
|
||
|
|
SceneManager& manager = SceneManager::Get();
|
||
|
|
Scene* newScene = manager.CreateScene("Level1");
|
||
|
|
}
|
||
|
|
```
|