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XCEngine/tests/RHI/D3D12/unit/test_command_queue.cpp

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#include "fixtures/D3D12TestFixture.h"
#include "XCEngine/RHI/D3D12/D3D12CommandQueue.h"
using namespace XCEngine::RHI;
TEST_F(D3D12TestFixture, CommandQueue_Get_TimestampFrequency) {
ASSERT_NE(GetCommandQueue(), nullptr);
UINT64 frequency = GetCommandQueue()->GetTimestampFrequency();
EXPECT_GT(frequency, 0);
}
TEST_F(D3D12TestFixture, CommandQueue_Execute_EmptyCommandLists) {
GetCommandList()->Reset();
void* commandLists[] = { GetCommandList() };
GetCommandQueue()->ExecuteCommandLists(1, commandLists);
GetCommandList()->Close();
WaitForGPU();
}