30 lines
790 B
Markdown
30 lines
790 B
Markdown
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# Rotate
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Rotate the transform by the specified angles.
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## Syntax
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```cpp
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void Rotate(const Math::Vector3& eulers, Space relativeTo = Space::Self);
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void Rotate(const Math::Vector3& axis, float angle, Space relativeTo = Space::Self);
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```
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## Parameters
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- `eulers` - The Euler angles of rotation (x, y, z).
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- `axis` - The axis of rotation.
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- `angle` - The angle of rotation in degrees.
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- `relativeTo` - Whether the rotation is relative to self or world space.
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## Remarks
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Applies a rotation to the transform. When `relativeTo` is `Space::Self`, the rotation is applied in local space. When `Space::World`, the rotation is applied in world space.
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## Examples
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```cpp
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void Example(TransformComponent* transform) {
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transform->Rotate(Math::Vector3(0.0f, 45.0f, 0.0f), Space::Self);
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}
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```
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