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XCEngine/managed/XCEngine.ScriptCore/Rendering/Core/RenderStateMask.cs

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feat(srp): add render state block scene draw overrides - add managed RenderStateBlock authoring types and wire them through DrawingSettings - let RenderObjectsRendererFeature author depth and stencil overrides for scene draws - apply scene draw render state overrides inside builtin forward pipeline and document the stage plan
2026-04-20 23:21:04 +08:00
using System;
namespace XCEngine.Rendering
{
[Flags]
public enum RenderStateMask : uint
{
None = 0,
Depth = 1u << 0,
Stencil = 1u << 1
}
}
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