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XCEngine/engine/third_party/physx/source/geomutils/src/GuMeshFactory.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef GU_MESH_FACTORY_H
#define GU_MESH_FACTORY_H
#include "foundation/PxIO.h"
#include "foundation/PxHashSet.h"
#include "foundation/PxUserAllocated.h"
#include "geometry/PxTriangleMesh.h"
#include "geometry/PxTetrahedronMesh.h"
#include "geometry/PxConvexMesh.h"
#include "geometry/PxHeightField.h"
#include "geometry/PxBVH.h"
#include "PxPhysXConfig.h"
#include "foundation/PxMutex.h"
#include "foundation/PxArray.h"
// PT: added for platforms that compile the onRefCountZero template immediately
#include "CmUtils.h"
#include "foundation/PxFoundation.h"
namespace physx
{
namespace Gu
{
class ConvexMesh;
class HeightField;
class TriangleMesh;
class TriangleMeshData;
class DeformableVolumeMesh;
class DeformableVolumeMeshData;
class TetrahedronMesh;
class TetrahedronMeshData;
class BVH;
struct ConvexHullInitData;
class BVHData;
class MeshFactoryListener
{
protected:
virtual ~MeshFactoryListener(){}
public:
virtual void onMeshFactoryBufferRelease(const PxBase* object, PxType type) = 0;
#if PX_SUPPORT_OMNI_PVD
virtual void onObjectAdd(const PxBase*) {}
virtual void onObjectRemove(const PxBase*) {}
#endif
};
#if PX_VC
#pragma warning(push)
#pragma warning( disable : 4251 ) // class needs to have dll-interface to be used by clients of class
#endif
class PX_PHYSX_COMMON_API MeshFactory : public PxUserAllocated
{
PX_NOCOPY(MeshFactory)
public:
MeshFactory();
protected:
virtual ~MeshFactory();
public:
void release();
// Triangle meshes
void addTriangleMesh(Gu::TriangleMesh* np, bool lock=true);
PxTriangleMesh* createTriangleMesh(PxInputStream& stream);
PxTriangleMesh* createTriangleMesh(void* triangleMeshData);
bool removeTriangleMesh(PxTriangleMesh&);
PxU32 getNbTriangleMeshes() const;
PxU32 getTriangleMeshes(PxTriangleMesh** userBuffer, PxU32 bufferSize, PxU32 startIndex) const;
// Tetrahedron meshes
void addTetrahedronMesh(Gu::TetrahedronMesh* np, bool lock = true);
PxTetrahedronMesh* createTetrahedronMesh(PxInputStream& stream);
PxTetrahedronMesh* createTetrahedronMesh(void* tetrahedronMeshData);
bool removeTetrahedronMesh(PxTetrahedronMesh&);
PxU32 getNbTetrahedronMeshes() const;
PxU32 getTetrahedronMeshes(PxTetrahedronMesh** userBuffer, PxU32 bufferSize, PxU32 startIndex) const;
// Deformable volume meshes
void addDeformableVolumeMesh(Gu::DeformableVolumeMesh* np, bool lock = true);
PxDeformableVolumeMesh* createDeformableVolumeMesh(PxInputStream& stream);
PxDeformableVolumeMesh* createDeformableVolumeMesh(void* tetrahedronMeshData);
bool removeDeformableVolumeMesh(PxDeformableVolumeMesh&);
PxU32 getNbDeformableVolumeMeshes() const;
PxU32 getDeformableVolumeMeshes(PxDeformableVolumeMesh** userBuffer, PxU32 bufferSize, PxU32 startIndex) const;
// Convexes
void addConvexMesh(Gu::ConvexMesh* np, bool lock=true);
PxConvexMesh* createConvexMesh(PxInputStream&);
PxConvexMesh* createConvexMesh(void* convexMeshData);
bool removeConvexMesh(PxConvexMesh&);
PxU32 getNbConvexMeshes() const;
PxU32 getConvexMeshes(PxConvexMesh** userBuffer, PxU32 bufferSize, PxU32 startIndex) const;
// Heightfields
void addHeightField(Gu::HeightField* np, bool lock=true);
PxHeightField* createHeightField(void* heightFieldMeshData);
PxHeightField* createHeightField(PxInputStream&);
bool removeHeightField(PxHeightField&);
PxU32 getNbHeightFields() const;
PxU32 getHeightFields(PxHeightField** userBuffer, PxU32 bufferSize, PxU32 startIndex) const;
// BVH
void addBVH(Gu::BVH* np, bool lock=true);
PxBVH* createBVH(PxInputStream&);
PxBVH* createBVH(void* bvhData);
bool removeBVH(PxBVH&);
PxU32 getNbBVHs() const;
PxU32 getBVHs(PxBVH** userBuffer, PxU32 bufferSize, PxU32 startIndex) const;
void addFactoryListener(MeshFactoryListener& listener);
void removeFactoryListener(MeshFactoryListener& listener);
void notifyFactoryListener(const PxBase*, PxType typeID);
bool remove(PxBase&);
protected:
PxTriangleMesh* createTriangleMesh(Gu::TriangleMeshData& data);
PxTetrahedronMesh* createTetrahedronMesh(Gu::TetrahedronMeshData& data);
PxDeformableVolumeMesh* createDeformableVolumeMesh(Gu::DeformableVolumeMeshData& data);
PxConvexMesh* createConvexMesh(Gu::ConvexHullInitData& data);
PxBVH* createBVH(Gu::BVHData& data);
mutable PxMutex mTrackingMutex;
private:
PxCoalescedHashSet<Gu::TriangleMesh*> mTriangleMeshes;
PxCoalescedHashSet<Gu::TetrahedronMesh*> mTetrahedronMeshes;
PxCoalescedHashSet<Gu::DeformableVolumeMesh*> mDeformableVolumeMeshes;
PxCoalescedHashSet<Gu::ConvexMesh*> mConvexMeshes;
PxCoalescedHashSet<Gu::HeightField*> mHeightFields;
PxCoalescedHashSet<Gu::BVH*> mBVHs;
PxArray<MeshFactoryListener*> mFactoryListeners;
#if PX_SUPPORT_OMNI_PVD
protected:
void notifyListenersAdd(const PxBase*);
void notifyListenersRemove(const PxBase*);
#endif
};
#if PX_VC
#pragma warning(pop)
#endif
template<typename T>
PX_INLINE void onRefCountZero(T* object, Gu::MeshFactory* mf, bool cndt, const char* errorMsg)
{
if(mf)
{
if(cndt || mf->remove(*object))
{
const PxType type = object->getConcreteType();
Cm::deletePxBase(object);
mf->notifyFactoryListener(object, type);
return;
}
// PT: if we reach this point, we didn't find the mesh in the Physics object => don't delete!
// This prevents deleting the object twice.
PxGetFoundation().error(PxErrorCode::eINVALID_OPERATION, PX_FL, errorMsg);
}
else
Cm::deletePxBase(object);
}
}
}
#endif