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XCEngine/project/Assets/New Material.mat

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{
"shader": "builtin://shaders/unlit",
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"renderQueue": "geometry",
"properties": {
"_BaseColor": [0.850877, 0.365728, 0.365728, 1]
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},
"textures": {
"_MainTex": "Assets/Models/backpack/diffuse.jpg"
}
}