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XCEngine/engine/src/Resources/Texture.cpp

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#include "Resources/Texture.h"
#include <cstring>
namespace XCEngine {
namespace Resources {
Texture::Texture() = default;
Texture::~Texture() = default;
void Texture::Release() {
m_pixelData.Clear();
SetInvalid();
}
bool Texture::Create(Core::uint32 width, Core::uint32 height, Core::uint32 depth,
Core::uint32 mipLevels, TextureType type, TextureFormat format,
const void* data, size_t dataSize) {
m_width = width;
m_height = height;
m_depth = depth;
m_mipLevels = mipLevels;
m_textureType = type;
m_format = format;
if (data && dataSize > 0) {
m_pixelData.Resize(dataSize);
std::memcpy(m_pixelData.Data(), data, dataSize);
}
m_memorySize = dataSize;
return true;
}
bool Texture::GenerateMipmaps() {
return false;
}
} // namespace Resources
} // namespace XCEngine