41 lines
896 B
C++
41 lines
896 B
C++
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#include "Resources/Texture.h"
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#include <cstring>
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namespace XCEngine {
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namespace Resources {
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Texture::Texture() = default;
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Texture::~Texture() = default;
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void Texture::Release() {
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m_pixelData.Clear();
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SetInvalid();
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}
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bool Texture::Create(Core::uint32 width, Core::uint32 height, Core::uint32 depth,
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Core::uint32 mipLevels, TextureType type, TextureFormat format,
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const void* data, size_t dataSize) {
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m_width = width;
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m_height = height;
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m_depth = depth;
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m_mipLevels = mipLevels;
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m_textureType = type;
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m_format = format;
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if (data && dataSize > 0) {
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m_pixelData.Resize(dataSize);
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std::memcpy(m_pixelData.Data(), data, dataSize);
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}
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m_memorySize = dataSize;
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return true;
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}
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bool Texture::GenerateMipmaps() {
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return false;
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}
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} // namespace Resources
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} // namespace XCEngine
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