Files
XCEngine/managed/GameScripts/LifecycleProbe.cs

75 lines
1.5 KiB
C#
Raw Normal View History

2026-03-26 22:10:43 +08:00
using XCEngine;
namespace Gameplay
{
public abstract class AbstractLifecycleProbe : MonoBehaviour
{
}
public sealed class LifecycleProbe : MonoBehaviour
{
public int AwakeCount;
public int EnableCount;
public int StartCount;
public int FixedUpdateCount;
public int UpdateCount;
public int LateUpdateCount;
public int DisableCount;
public int DestroyCount;
public float Speed;
public string Label = string.Empty;
public bool WasAwakened;
public Vector3 SpawnPoint;
public void Awake()
{
AwakeCount += 1;
WasAwakened = true;
Label = Label + "|Awake";
}
public void OnEnable()
{
EnableCount += 1;
}
public void Start()
{
StartCount += 1;
}
public void FixedUpdate()
{
FixedUpdateCount += 1;
}
public void Update()
{
UpdateCount += 1;
Speed += 1.0f;
}
public void LateUpdate()
{
LateUpdateCount += 1;
SpawnPoint = new Vector3(SpawnPoint.X + 1.0f, SpawnPoint.Y, SpawnPoint.Z);
}
public void OnDisable()
{
DisableCount += 1;
}
public void OnDestroy()
{
DestroyCount += 1;
}
}
public sealed class UtilityHelper
{
public int Value;
}
}