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XCEngine/editor/app/Windowing/System/EditorWindowSystem.h

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#pragma once
#include "Composition/EditorWindowWorkspaceStore.h"
#include <XCEditor/Workspace/UIEditorWorkspaceController.h>
#include <string>
#include <string_view>
namespace XCEngine::UI::Editor::App {
class EditorWindowSystem final {
public:
explicit EditorWindowSystem(UIEditorPanelRegistry panelRegistry);
const UIEditorPanelRegistry& GetPanelRegistry() const;
bool BootstrapPrimaryWindow(
std::string_view primaryWindowId,
const UIEditorWorkspaceController& workspaceController,
std::string& outError);
bool ValidateWindowSet(
const UIEditorWindowWorkspaceSet& windowSet,
std::string& outError) const;
bool TrySetWindowSet(
UIEditorWindowWorkspaceSet windowSet,
std::string& outError);
bool UpsertWindowState(
const UIEditorWindowWorkspaceState& windowState,
bool primary,
std::string& outError);
void RemoveWindowState(std::string_view windowId, bool primary);
bool IsPrimaryWindowId(std::string_view windowId) const;
const UIEditorWindowWorkspaceSet& GetWindowSet() const;
UIEditorWindowWorkspaceController BuildWorkspaceMutationController() const;
UIEditorWindowWorkspaceOperationResult EvaluateDetachPanelToNewWindow(
std::string_view sourceWindowId,
std::string_view sourceNodeId,
std::string_view panelId,
UIEditorWindowWorkspaceController& outController) const;
private:
EditorWindowWorkspaceStore m_workspaceStore;
};
} // namespace XCEngine::UI::Editor::App