2026-03-22 16:18:51 +08:00
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#include "fixtures/RHITestFixture.h"
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#include "XCEngine/RHI/RHISampler.h"
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2026-03-26 02:14:21 +08:00
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#include "XCEngine/RHI/OpenGL/OpenGLSampler.h"
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#include <glad/glad.h>
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2026-03-22 16:18:51 +08:00
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using namespace XCEngine::RHI;
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2026-03-23 19:17:32 +08:00
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TEST_P(RHITestFixture, Sampler_Create) {
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2026-03-22 16:18:51 +08:00
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SamplerDesc desc = {};
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desc.filter = static_cast<uint32_t>(FilterMode::Linear);
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desc.addressU = static_cast<uint32_t>(TextureAddressMode::Wrap);
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desc.addressV = static_cast<uint32_t>(TextureAddressMode::Wrap);
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desc.addressW = static_cast<uint32_t>(TextureAddressMode::Wrap);
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desc.mipLodBias = 0.0f;
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desc.maxAnisotropy = 16;
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desc.comparisonFunc = static_cast<uint32_t>(ComparisonFunc::Less);
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desc.borderColorR = 0.0f;
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desc.borderColorG = 0.0f;
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desc.borderColorB = 0.0f;
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desc.borderColorA = 0.0f;
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desc.minLod = 0.0f;
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desc.maxLod = 100.0f;
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RHISampler* sampler = GetDevice()->CreateSampler(desc);
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ASSERT_NE(sampler, nullptr);
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sampler->Shutdown();
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delete sampler;
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}
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2026-03-23 19:17:32 +08:00
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TEST_P(RHITestFixture, Sampler_Bind_Unbind) {
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2026-03-22 16:18:51 +08:00
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SamplerDesc desc = {};
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desc.filter = static_cast<uint32_t>(FilterMode::Linear);
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desc.addressU = static_cast<uint32_t>(TextureAddressMode::Wrap);
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desc.addressV = static_cast<uint32_t>(TextureAddressMode::Wrap);
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desc.addressW = static_cast<uint32_t>(TextureAddressMode::Wrap);
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RHISampler* sampler = GetDevice()->CreateSampler(desc);
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ASSERT_NE(sampler, nullptr);
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sampler->Bind(0);
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sampler->Unbind(0);
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sampler->Shutdown();
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delete sampler;
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}
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2026-03-23 19:17:32 +08:00
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TEST_P(RHITestFixture, Sampler_GetID) {
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2026-03-22 16:18:51 +08:00
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SamplerDesc desc = {};
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desc.filter = static_cast<uint32_t>(FilterMode::Linear);
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desc.addressU = static_cast<uint32_t>(TextureAddressMode::Wrap);
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desc.addressV = static_cast<uint32_t>(TextureAddressMode::Wrap);
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desc.addressW = static_cast<uint32_t>(TextureAddressMode::Wrap);
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RHISampler* sampler = GetDevice()->CreateSampler(desc);
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ASSERT_NE(sampler, nullptr);
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unsigned int id = sampler->GetID();
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EXPECT_GE(id, 0u);
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sampler->Shutdown();
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delete sampler;
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}
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2026-03-23 19:17:32 +08:00
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TEST_P(RHITestFixture, Sampler_GetNativeHandle) {
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2026-03-22 16:18:51 +08:00
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SamplerDesc desc = {};
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desc.filter = static_cast<uint32_t>(FilterMode::Linear);
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desc.addressU = static_cast<uint32_t>(TextureAddressMode::Wrap);
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desc.addressV = static_cast<uint32_t>(TextureAddressMode::Wrap);
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desc.addressW = static_cast<uint32_t>(TextureAddressMode::Wrap);
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RHISampler* sampler = GetDevice()->CreateSampler(desc);
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ASSERT_NE(sampler, nullptr);
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EXPECT_NE(sampler->GetNativeHandle(), nullptr);
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sampler->Shutdown();
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delete sampler;
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}
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2026-03-26 02:14:21 +08:00
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TEST_P(RHITestFixture, Sampler_OpenGLHonorsSamplerDesc) {
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if (GetBackendType() != RHIType::OpenGL) {
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GTEST_SKIP() << "OpenGL-specific sampler parameter verification";
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}
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SamplerDesc desc = {};
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desc.filter = static_cast<uint32_t>(FilterMode::ComparisonAnisotropic);
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desc.addressU = static_cast<uint32_t>(TextureAddressMode::Clamp);
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desc.addressV = static_cast<uint32_t>(TextureAddressMode::Mirror);
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desc.addressW = static_cast<uint32_t>(TextureAddressMode::Border);
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desc.maxAnisotropy = 8;
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desc.comparisonFunc = static_cast<uint32_t>(ComparisonFunc::GreaterEqual);
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desc.minLod = 1.0f;
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desc.maxLod = 4.0f;
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RHISampler* sampler = GetDevice()->CreateSampler(desc);
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ASSERT_NE(sampler, nullptr);
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const GLuint samplerId = static_cast<OpenGLSampler*>(sampler)->GetID();
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GLint value = 0;
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glGetSamplerParameteriv(samplerId, GL_TEXTURE_WRAP_S, &value);
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EXPECT_EQ(value, GL_CLAMP_TO_EDGE);
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glGetSamplerParameteriv(samplerId, GL_TEXTURE_WRAP_T, &value);
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EXPECT_EQ(value, GL_MIRRORED_REPEAT);
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glGetSamplerParameteriv(samplerId, GL_TEXTURE_WRAP_R, &value);
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EXPECT_EQ(value, GL_CLAMP_TO_BORDER);
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glGetSamplerParameteriv(samplerId, GL_TEXTURE_MIN_FILTER, &value);
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EXPECT_EQ(value, GL_LINEAR_MIPMAP_LINEAR);
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glGetSamplerParameteriv(samplerId, GL_TEXTURE_MAG_FILTER, &value);
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EXPECT_EQ(value, GL_LINEAR);
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glGetSamplerParameteriv(samplerId, GL_TEXTURE_COMPARE_MODE, &value);
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EXPECT_EQ(value, GL_COMPARE_REF_TO_TEXTURE);
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glGetSamplerParameteriv(samplerId, GL_TEXTURE_COMPARE_FUNC, &value);
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EXPECT_EQ(value, GL_GEQUAL);
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GLfloat floatValue = 0.0f;
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glGetSamplerParameterfv(samplerId, GL_TEXTURE_MAX_ANISOTROPY, &floatValue);
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EXPECT_GE(floatValue, 8.0f);
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glGetSamplerParameterfv(samplerId, GL_TEXTURE_MIN_LOD, &floatValue);
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EXPECT_FLOAT_EQ(floatValue, 1.0f);
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glGetSamplerParameterfv(samplerId, GL_TEXTURE_MAX_LOD, &floatValue);
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EXPECT_FLOAT_EQ(floatValue, 4.0f);
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sampler->Shutdown();
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delete sampler;
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}
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