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XCEngine/tests/Rendering/unit/test_builtin_forward_pipeline.cpp

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#include <gtest/gtest.h>
#include <XCEngine/Rendering/Passes/BuiltinObjectIdPass.h>
#include <XCEngine/Rendering/Pipelines/BuiltinForwardPipeline.h>
#include <XCEngine/Resources/Mesh/Mesh.h>
#include <XCEngine/RHI/RHIEnums.h>
using namespace XCEngine::Rendering::Pipelines;
using namespace XCEngine::Rendering::Passes;
using namespace XCEngine::Resources;
using namespace XCEngine::RHI;
TEST(BuiltinForwardPipeline_Test, UsesFloat3PositionInputLayoutForStaticMeshVertices) {
const InputLayoutDesc inputLayout = BuiltinForwardPipeline::BuildInputLayout();
ASSERT_EQ(inputLayout.elements.size(), 3u);
const InputElementDesc& position = inputLayout.elements[0];
EXPECT_EQ(position.semanticName, "POSITION");
EXPECT_EQ(position.semanticIndex, 0u);
EXPECT_EQ(position.format, static_cast<uint32_t>(Format::R32G32B32_Float));
EXPECT_EQ(position.inputSlot, 0u);
EXPECT_EQ(position.alignedByteOffset, 0u);
const InputElementDesc& normal = inputLayout.elements[1];
EXPECT_EQ(normal.semanticName, "NORMAL");
EXPECT_EQ(normal.semanticIndex, 0u);
EXPECT_EQ(normal.format, static_cast<uint32_t>(Format::R32G32B32_Float));
EXPECT_EQ(normal.inputSlot, 0u);
EXPECT_EQ(normal.alignedByteOffset, static_cast<uint32_t>(offsetof(StaticMeshVertex, normal)));
const InputElementDesc& texcoord = inputLayout.elements[2];
EXPECT_EQ(texcoord.semanticName, "TEXCOORD");
EXPECT_EQ(texcoord.semanticIndex, 0u);
EXPECT_EQ(texcoord.format, static_cast<uint32_t>(Format::R32G32_Float));
EXPECT_EQ(texcoord.inputSlot, 0u);
EXPECT_EQ(texcoord.alignedByteOffset, static_cast<uint32_t>(offsetof(StaticMeshVertex, uv0)));
}
TEST(BuiltinObjectIdPass_Test, UsesFloat3PositionInputLayoutForStaticMeshVertices) {
const InputLayoutDesc inputLayout = BuiltinObjectIdPass::BuildInputLayout();
ASSERT_EQ(inputLayout.elements.size(), 1u);
const InputElementDesc& position = inputLayout.elements[0];
EXPECT_EQ(position.semanticName, "POSITION");
EXPECT_EQ(position.semanticIndex, 0u);
EXPECT_EQ(position.format, static_cast<uint32_t>(Format::R32G32B32_Float));
EXPECT_EQ(position.inputSlot, 0u);
EXPECT_EQ(position.alignedByteOffset, static_cast<uint32_t>(offsetof(StaticMeshVertex, position)));
}