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XCEngine/engine/src/RHI/OpenGL/OpenGLBuffer.cpp

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#include "XCEngine/RHI/OpenGL/OpenGLBuffer.h"
#include "XCEngine/RHI/OpenGL/OpenGLEnums.h"
#include <glad/glad.h>
namespace XCEngine {
namespace RHI {
OpenGLBuffer::OpenGLBuffer()
: m_buffer(0)
, m_size(0)
, m_isIndexBuffer(false)
, m_dynamic(false)
, m_type(OpenGLBufferType::Vertex) {
}
OpenGLBuffer::~OpenGLBuffer() {
Shutdown();
}
bool OpenGLBuffer::Initialize(OpenGLBufferType type, size_t size, const void* data, bool dynamic) {
m_type = type;
m_size = size;
m_dynamic = dynamic;
m_isIndexBuffer = (type == OpenGLBufferType::Index);
unsigned int target = ToOpenGL(type);
GLenum usage = dynamic ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW;
glGenBuffers(1, &m_buffer);
glBindBuffer(target, m_buffer);
glBufferData(target, size, data, usage);
glBindBuffer(target, 0);
return true;
}
bool OpenGLBuffer::InitializeVertexBuffer(const void* data, size_t size) {
return Initialize(OpenGLBufferType::Vertex, size, data, false);
}
bool OpenGLBuffer::InitializeIndexBuffer(const void* data, size_t size) {
return Initialize(OpenGLBufferType::Index, size, data, false);
}
void OpenGLBuffer::Shutdown() {
if (m_buffer) {
glDeleteBuffers(1, &m_buffer);
m_buffer = 0;
}
}
void OpenGLBuffer::Bind() const {
unsigned int target = ToOpenGL(m_type);
glBindBuffer(target, m_buffer);
}
void OpenGLBuffer::Unbind() const {
unsigned int target = ToOpenGL(m_type);
glBindBuffer(target, 0);
}
void OpenGLBuffer::BindBase(unsigned int target, unsigned int index) const {
glBindBufferBase(target, index, m_buffer);
}
void* OpenGLBuffer::Map() {
unsigned int target = ToOpenGL(m_type);
glBindBuffer(target, m_buffer);
void* ptr = glMapBuffer(target, GL_WRITE_ONLY);
glBindBuffer(target, 0);
return ptr;
}
void OpenGLBuffer::Unmap() {
unsigned int target = ToOpenGL(m_type);
glBindBuffer(target, m_buffer);
glUnmapBuffer(target);
glBindBuffer(target, 0);
}
void OpenGLBuffer::SetData(const void* data, size_t size, size_t offset) {
unsigned int target = ToOpenGL(m_type);
glBindBuffer(target, m_buffer);
if (offset == 0 && size == m_size) {
glBufferData(target, size, data, m_dynamic ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW);
} else {
glBufferSubData(target, offset, size, data);
}
glBindBuffer(target, 0);
}
} // namespace RHI
} // namespace XCEngine