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XCEngine/engine/src/Threading/Thread.cpp

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#include "Threading/Thread.h"
#include <thread>
namespace XCEngine {
namespace Threading {
Thread::Thread() = default;
Thread::~Thread() {
if (m_thread.joinable()) {
m_thread.join();
}
}
void Thread::Join() {
if (m_thread.joinable()) {
m_thread.join();
}
}
void Thread::Detach() {
if (m_thread.joinable()) {
m_thread.detach();
}
}
Thread::Id Thread::GetCurrentId() {
auto threadId = std::this_thread::get_id();
return static_cast<Id>(std::hash<std::thread::id>{}(threadId));
}
void Thread::Sleep(uint32_t milliseconds) {
std::this_thread::sleep_for(std::chrono::milliseconds(milliseconds));
}
void Thread::Yield() {
std::this_thread::yield();
}
} // namespace Threading
} // namespace XCEngine