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XCEngine/tests/D3D12/CMakeLists.txt

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cmake_minimum_required(VERSION 3.15)
project(D3D12)
set(ENGINE_ROOT_DIR ${CMAKE_SOURCE_DIR}/../engine)
add_executable(D3D12
WIN32
main.cpp
${CMAKE_CURRENT_SOURCE_DIR}/stbi/stb_image.cpp
)
target_include_directories(D3D12 PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/stbi
${ENGINE_ROOT_DIR}/include
)
target_compile_definitions(D3D12 PRIVATE
UNICODE
_UNICODE
)
target_include_directories(D3D12 PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
${ENGINE_ROOT_DIR}/third_party
${ENGINE_ROOT_DIR}/include
)
target_link_libraries(D3D12 PRIVATE
d3d12
dxgi
d3dcompiler
winmm
XCEngine
)
# Copy Res folder to output directory after build
add_custom_command(TARGET D3D12 POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/Res
$<TARGET_FILE_DIR:D3D12>/Res
)
# Copy test scripts to output directory
add_custom_command(TARGET D3D12 POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_CURRENT_SOURCE_DIR}/run.bat
$<TARGET_FILE_DIR:D3D12>/run.bat
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_CURRENT_SOURCE_DIR}/compare_ppm.py
$<TARGET_FILE_DIR:D3D12>/compare_ppm.py
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_CURRENT_SOURCE_DIR}/GT.ppm
$<TARGET_FILE_DIR:D3D12>/GT.ppm
)