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2026-03-20 02:35:45 +08:00
# D3D12Common::CreateIndexBufferView
```cpp
inline D3D12_INDEX_BUFFER_VIEW CreateIndexBufferView(
D3D12_GPU_VIRTUAL_ADDRESS bufferLocation,
UINT sizeInBytes,
DXGI_FORMAT format
)
```
创建索引缓冲区视图。
**参数:**
- `bufferLocation` - 索引缓冲区 GPU 虚拟地址
- `sizeInBytes` - 缓冲区大小(字节)
- `format` - 索引格式DXGI_FORMAT_R16_UINT 或 DXGI_FORMAT_R32_UINT
**返回:** 配置好的 `D3D12_INDEX_BUFFER_VIEW` 结构
**线程安全:** ✅(纯函数)
**示例:**
```cpp
ID3D12Resource* indexBuffer = ...;
D3D12_INDEX_BUFFER_VIEW ibView = CreateIndexBufferView(
indexBuffer->GetGPUVirtualAddress(),
indexBufferSize,
DXGI_FORMAT_R16_UINT
);
cmdList->IASetIndexBuffer(&ibView);
```
## 相关文档
- [D3D12Common 总览](common.md)
- [CreateVertexBufferView](create-vertex-buffer-view.md)