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2026-03-20 02:35:45 +08:00
# D3D12CommandList::Clear
```cpp
void Clear(float r, float g, float b, float a, uint32_t buffers) override;
```
清除渲染目标和/或深度模板缓冲区。
**参数:**
- `r` - 清除颜色(红色通道)
- `g` - 清除颜色(绿色通道)
- `b` - 清除颜色(蓝色通道)
- `a` - 清除颜色Alpha通道
- `buffers` - 要清除的缓冲区标志
**复杂度:** O(1)
## 相关文档
- [D3D12CommandList 总览](command-list.md) - 返回类总览
- [RHICommandList::Clear](../../command-list/command-list.md) - 基类方法