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XCEngine/engine/src/Resources/AsyncLoader.cpp

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#include "Resources/AsyncLoader.h"
#include "Resources/ResourceManager.h"
#include "Resources/ResourceTypes.h"
namespace XCEngine {
namespace Resources {
Core::uint64 LoadRequest::GenerateRequestId() {
static std::atomic<Core::uint64> s_requestId{0};
return ++s_requestId;
}
AsyncLoader& AsyncLoader::Get() {
static AsyncLoader instance;
return instance;
}
void AsyncLoader::Initialize(Core::uint32 workerThreadCount) {
(void)workerThreadCount;
}
void AsyncLoader::Shutdown() {
CancelAll();
}
void AsyncLoader::Submit(const Containers::String& path, ResourceType type,
std::function<void(LoadResult)> callback) {
Submit(path, type, nullptr, std::move(callback));
}
void AsyncLoader::Submit(const Containers::String& path, ResourceType type, ImportSettings* settings,
std::function<void(LoadResult)> callback) {
LoadRequest request(path, type, std::move(callback), settings);
SubmitInternal(request);
}
void AsyncLoader::SubmitInternal(LoadRequest& request) {
IResourceLoader* loader = FindLoader(request.type);
if (!loader) {
if (request.callback) {
LoadResult result(Containers::String("No loader for type: ") +
GetResourceTypeName(request.type));
request.callback(result);
}
return;
}
{
std::lock_guard lock(m_queueMutex);
m_pendingQueue.PushBack(request);
m_pendingCount++;
m_totalRequested++;
}
}
void AsyncLoader::Update() {
Containers::Array<LoadRequest> completed;
{
std::lock_guard lock(m_completedMutex);
completed = std::move(m_completedQueue);
m_completedQueue.Clear();
}
for (auto& request : completed) {
m_pendingCount--;
if (request.callback) {
LoadResult result(true);
request.callback(result);
}
}
}
float AsyncLoader::GetProgress() const {
if (m_totalRequested == 0) return 1.0f;
return static_cast<float>(m_totalRequested - m_pendingCount.load()) / m_totalRequested;
}
void AsyncLoader::CancelAll() {
std::lock_guard lock(m_queueMutex);
m_pendingQueue.Clear();
m_pendingCount = 0;
}
void AsyncLoader::Cancel(Core::uint64 requestId) {
std::lock_guard lock(m_queueMutex);
(void)requestId;
}
IResourceLoader* AsyncLoader::FindLoader(ResourceType type) const {
return ResourceManager::Get().GetLoader(type);
}
void AsyncLoader::QueueCompleted(LoadRequest request, LoadResult result) {
std::lock_guard lock(m_completedMutex);
(void)request;
(void)result;
}
} // namespace Resources
} // namespace XCEngine