185 lines
5.4 KiB
C++
185 lines
5.4 KiB
C++
|
|
#include <XCEngine/UI/Runtime/UISystem.h>
|
||
|
|
|
||
|
|
#include <algorithm>
|
||
|
|
|
||
|
|
namespace XCEngine {
|
||
|
|
namespace UI {
|
||
|
|
namespace Runtime {
|
||
|
|
|
||
|
|
UISystem::UISystem(IUIScreenDocumentHost& documentHost)
|
||
|
|
: m_documentHost(&documentHost) {
|
||
|
|
}
|
||
|
|
|
||
|
|
UIScreenPlayer& UISystem::CreatePlayer(const UIScreenLayerOptions& options) {
|
||
|
|
m_players.push_back(std::make_unique<UIScreenPlayer>(*m_documentHost));
|
||
|
|
m_layerIds.push_back(m_nextLayerId++);
|
||
|
|
m_layerOptions.push_back(options);
|
||
|
|
return *m_players.back();
|
||
|
|
}
|
||
|
|
|
||
|
|
UIScreenLayerId UISystem::PushScreen(
|
||
|
|
const UIScreenAsset& asset,
|
||
|
|
const UIScreenLayerOptions& options) {
|
||
|
|
UIScreenPlayer& player = CreatePlayer(options);
|
||
|
|
if (!player.Load(asset)) {
|
||
|
|
m_players.pop_back();
|
||
|
|
m_layerIds.pop_back();
|
||
|
|
m_layerOptions.pop_back();
|
||
|
|
return 0;
|
||
|
|
}
|
||
|
|
return m_layerIds.empty() ? 0 : m_layerIds.back();
|
||
|
|
}
|
||
|
|
|
||
|
|
bool UISystem::RemoveLayer(UIScreenLayerId layerId) {
|
||
|
|
const std::size_t index = FindLayerIndex(layerId);
|
||
|
|
if (index >= m_players.size()) {
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
m_players.erase(m_players.begin() + static_cast<std::ptrdiff_t>(index));
|
||
|
|
m_layerIds.erase(m_layerIds.begin() + static_cast<std::ptrdiff_t>(index));
|
||
|
|
m_layerOptions.erase(m_layerOptions.begin() + static_cast<std::ptrdiff_t>(index));
|
||
|
|
return true;
|
||
|
|
}
|
||
|
|
|
||
|
|
bool UISystem::SetLayerVisibility(UIScreenLayerId layerId, bool visible) {
|
||
|
|
const std::size_t index = FindLayerIndex(layerId);
|
||
|
|
if (index >= m_layerOptions.size()) {
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
m_layerOptions[index].visible = visible;
|
||
|
|
return true;
|
||
|
|
}
|
||
|
|
|
||
|
|
bool UISystem::SetLayerOptions(
|
||
|
|
UIScreenLayerId layerId,
|
||
|
|
const UIScreenLayerOptions& options) {
|
||
|
|
const std::size_t index = FindLayerIndex(layerId);
|
||
|
|
if (index >= m_layerOptions.size()) {
|
||
|
|
return false;
|
||
|
|
}
|
||
|
|
|
||
|
|
m_layerOptions[index] = options;
|
||
|
|
return true;
|
||
|
|
}
|
||
|
|
|
||
|
|
const UIScreenLayerOptions* UISystem::FindLayerOptions(UIScreenLayerId layerId) const {
|
||
|
|
const std::size_t index = FindLayerIndex(layerId);
|
||
|
|
return index < m_layerOptions.size()
|
||
|
|
? &m_layerOptions[index]
|
||
|
|
: nullptr;
|
||
|
|
}
|
||
|
|
|
||
|
|
UIScreenLayerId UISystem::GetLayerId(std::size_t index) const {
|
||
|
|
return index < m_layerIds.size() ? m_layerIds[index] : 0;
|
||
|
|
}
|
||
|
|
|
||
|
|
void UISystem::DestroyAllPlayers() {
|
||
|
|
m_players.clear();
|
||
|
|
m_layerIds.clear();
|
||
|
|
m_layerOptions.clear();
|
||
|
|
m_lastFrame = {};
|
||
|
|
}
|
||
|
|
|
||
|
|
std::size_t UISystem::GetPlayerCount() const {
|
||
|
|
return m_players.size();
|
||
|
|
}
|
||
|
|
|
||
|
|
std::size_t UISystem::GetLayerCount() const {
|
||
|
|
return m_layerIds.size();
|
||
|
|
}
|
||
|
|
|
||
|
|
const UISystemFrameResult& UISystem::Update(const UIScreenFrameInput& input) {
|
||
|
|
m_lastFrame = {};
|
||
|
|
m_lastFrame.frameIndex = input.frameIndex;
|
||
|
|
|
||
|
|
std::vector<std::size_t> presentedIndices;
|
||
|
|
presentedIndices.reserve(m_players.size());
|
||
|
|
for (std::size_t index = m_players.size(); index > 0; --index) {
|
||
|
|
const std::size_t layerIndex = index - 1;
|
||
|
|
if (!m_layerOptions[layerIndex].visible) {
|
||
|
|
continue;
|
||
|
|
}
|
||
|
|
|
||
|
|
presentedIndices.push_back(layerIndex);
|
||
|
|
if (m_layerOptions[layerIndex].blocksLayersBelow) {
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
std::reverse(presentedIndices.begin(), presentedIndices.end());
|
||
|
|
|
||
|
|
std::size_t interactiveLayerIndex = m_players.size();
|
||
|
|
for (std::size_t index = presentedIndices.size(); index > 0; --index) {
|
||
|
|
const std::size_t layerIndex = presentedIndices[index - 1];
|
||
|
|
if (m_layerOptions[layerIndex].acceptsInput) {
|
||
|
|
interactiveLayerIndex = layerIndex;
|
||
|
|
break;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
for (const std::size_t layerIndex : presentedIndices) {
|
||
|
|
UIScreenFrameInput layerInput = input;
|
||
|
|
if (layerIndex != interactiveLayerIndex) {
|
||
|
|
layerInput.events.clear();
|
||
|
|
}
|
||
|
|
|
||
|
|
const UIScreenFrameResult& frame = m_players[layerIndex]->Update(layerInput);
|
||
|
|
for (const UIDrawList& drawList : frame.drawData.GetDrawLists()) {
|
||
|
|
m_lastFrame.drawData.AddDrawList(drawList);
|
||
|
|
}
|
||
|
|
|
||
|
|
UISystemPresentedLayer presentedLayer = {};
|
||
|
|
presentedLayer.layerId = m_layerIds[layerIndex];
|
||
|
|
if (const UIScreenAsset* asset = m_players[layerIndex]->GetAsset();
|
||
|
|
asset != nullptr) {
|
||
|
|
presentedLayer.asset = *asset;
|
||
|
|
}
|
||
|
|
presentedLayer.options = m_layerOptions[layerIndex];
|
||
|
|
presentedLayer.stats = frame.stats;
|
||
|
|
m_lastFrame.layers.push_back(std::move(presentedLayer));
|
||
|
|
|
||
|
|
if (m_lastFrame.errorMessage.empty() && !frame.errorMessage.empty()) {
|
||
|
|
m_lastFrame.errorMessage = frame.errorMessage;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
m_lastFrame.presentedLayerCount = m_lastFrame.layers.size();
|
||
|
|
m_lastFrame.skippedLayerCount =
|
||
|
|
m_players.size() > m_lastFrame.presentedLayerCount
|
||
|
|
? m_players.size() - m_lastFrame.presentedLayerCount
|
||
|
|
: 0;
|
||
|
|
return m_lastFrame;
|
||
|
|
}
|
||
|
|
|
||
|
|
void UISystem::Tick(const UIScreenFrameInput& input) {
|
||
|
|
for (const std::unique_ptr<UIScreenPlayer>& player : m_players) {
|
||
|
|
if (player) {
|
||
|
|
player->Update(input);
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
const UISystemFrameResult& UISystem::GetLastFrame() const {
|
||
|
|
return m_lastFrame;
|
||
|
|
}
|
||
|
|
|
||
|
|
const std::vector<std::unique_ptr<UIScreenPlayer>>& UISystem::GetPlayers() const {
|
||
|
|
return m_players;
|
||
|
|
}
|
||
|
|
|
||
|
|
std::size_t UISystem::FindLayerIndex(UIScreenLayerId layerId) const {
|
||
|
|
for (std::size_t index = 0; index < m_layerIds.size(); ++index) {
|
||
|
|
if (m_layerIds[index] == layerId) {
|
||
|
|
return index;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
return m_layerIds.size();
|
||
|
|
}
|
||
|
|
|
||
|
|
} // namespace Runtime
|
||
|
|
} // namespace UI
|
||
|
|
} // namespace XCEngine
|